On Skull Rock server in hardcore, my new character dinged 5 and ran to the Razor Hill Inn. While I was setting my hearthstone with the innkeeper, a skull-level mob suddenly appeared and one-shotted me and numerous other players in the inn.
Players in the General chat seemed familiar with this exploit; it’s a mob called Lost One Rift Traveler from Swamp of Sorrows. If the higher-level player gets a buff, then hearths, the mob will follow along. If the player’s hearth is set to an inn in a low-level area, then this results in the mob killing all the low-level players in the inn.
It shouldn’t be possible to kite a high-level mob into a low-level area, not either inadvertently or as intentional griefing. Way back in vanilla the mechanics were changed to shorten mobs’ leashes to generally prevent high-level mobs from being kited into low-level areas.
This exception to the general mechanics with Lost One Rift Traveler may not have warranted a special fix during all these years when players had unlimited resurrections, but now in Hardcore death is permanent and this is disrupting gameplay. Please make a fix so Lost One Rift Traveler cannot be kited into low-level zones.