Hardcore: kiting high mob to kill players in low level areas (Lost One Rift Traveler)

On Skull Rock server in hardcore, my new character dinged 5 and ran to the Razor Hill Inn. While I was setting my hearthstone with the innkeeper, a skull-level mob suddenly appeared and one-shotted me and numerous other players in the inn.

Players in the General chat seemed familiar with this exploit; it’s a mob called Lost One Rift Traveler from Swamp of Sorrows. If the higher-level player gets a buff, then hearths, the mob will follow along. If the player’s hearth is set to an inn in a low-level area, then this results in the mob killing all the low-level players in the inn.

It shouldn’t be possible to kite a high-level mob into a low-level area, not either inadvertently or as intentional griefing. Way back in vanilla the mechanics were changed to shorten mobs’ leashes to generally prevent high-level mobs from being kited into low-level areas.

This exception to the general mechanics with Lost One Rift Traveler may not have warranted a special fix during all these years when players had unlimited resurrections, but now in Hardcore death is permanent and this is disrupting gameplay. Please make a fix so Lost One Rift Traveler cannot be kited into low-level zones.

2 Likes

OMG… I thought it was a bug… my lvl 6 was killed there too…

Well, in my opinion it is a “bug” in Hardcore. It’s an exploit that allows higher-level players to grief lower-level players by kiting a high-level mob into a low-level zone to permanently kill the lower-level players in low-level areas that cannot be avoided, e.g. an Inn, and cannot be adequately prepared for by the lower-level player.

It’s working as intended in Era and Retail; when this happens you run back to your corpse and resurrect. You can laugh about it, or curse about it, but your character is still intact. In Hardcore, it’s game over.

They did say that they were going to tether several mobs to keep this from happening before launch. It’ll probably get fixed.

1 Like