Died in Orgrimmar AH on my hardcore hunter due to Feign Death timeout. Is this a bug? Is there any chance of resurrection in this case? No tooltip says you’re feigning death until you die, I’ve played WoW since launch and have never seen this before.
Then you never feigned death long enough. I assure you, this character has been my main since early vanilla, and you could definitely die from FD’ing too long.
It was a thing until Burning Crusade dropped.
As to your request for an exception to permadeath, the current support article says “no”.
And asking here will not change that.
There’s a thread in the Classic Hardcore forums asking to change this; if you want to see this changed, you need to post there or someplace else besides Support.
Sniperorc,
I get that you’ve played since Vanilla, but your response comes off as dismissive rather than helpful. I know Feign Death has a timeout—I’ve played long enough to understand that. The issue here is that there’s nothing in the tooltip or game UI indicating that Feign Death can lead to actual death if left active too long.
This isn’t about asking for an exception to the permadeath rule. It’s about lack of clarity in the game itself. When something results in a permanent character loss, players should have clear, upfront information about the risks. There’s no reason why Feign Death shouldn’t have an indicator, or some warning about this, especially in Hardcore mode where every action carries extreme consequences.
I posted this to bring attention to the fact that this isn’t properly communicated in-game. If that’s how it has always worked, fine—but that doesn’t mean it’s well-explained or fair to players experiencing it for the first time.
If you disagree, that’s fine, but dismissing my experience as if I just “never feigned death long enough” is unnecessary.
My agreement or disagreement is not really relevant. FWIW, most of the interesting aspects of playing the game have always had to have been learned the hard way. Expecting Blizzard to document everything is not historically justified, and I’m pretty sure no one in the company will agree that this fact would in any way justify an exception.
But it doesn’t matter, at least with this thread. Bug Reports is only monitord by QA, and only for the purposes of picking up legitimate bug reports. Something working as the developers intended will never be accepted as a bug, no matter how strongly the players feel about it. Furthermore, no one in QA has anything to do with the current state within the game world, like resurrecting a character. Those would be GMs, and they don’t read this particular subform (Bug Reports), nor do they act in response to any kind of forum report. They require tickets.
I understand that not everything in WoW has historically been documented in detail, and learning things the hard way has always been part of the game. However, when a mechanic can lead to permanent character loss in Hardcore mode, there should at least be some indication in-game that Feign Death has a timeout that can result in death.
This isn’t about asking for an exception or a resurrection—it’s about a lack of clarity in the game design that leads to an unintended and irreversible outcome. Expecting players to learn through irreversible loss in a mode where every action matters isn’t a great design choice.
As for the forum placement, I appreciate the clarification on QA’s role, but this is the best place to report inconsistencies or missing information related to game mechanics. If the intended design is that Feign Death can kill you without warning, then that in itself might warrant a discussion, even if it’s not technically a “bug.”
At the very least, an update to the tooltip or an indicator would make this mechanic clearer to players—because let’s be real, most people playing Hardcore wouldn’t expect Feign Death itself to be a death sentence.
Well, it’s reasonable to propose that the weak documentation is a bug, so would be appropriate to report here.
But your original second question: “Can I get a resurrection for a death beyond my control” will still be no, because QA doesn’t address or act on questions like that.
This was brought up back in 2023 when hardcore first rolled around, so blizzard seems fine with keeping the tooltip as is and letting hunters get knowledge checked.
Just because something was brought up in 2023 doesn’t mean it was the right call then or now. Hardcore mode is all about risk management, and when a mechanic can kill your character permanently, it should be clearly communicated.
A “knowledge check” is fine when it involves strategy, skill, or mechanics that players can reasonably anticipate. But Feign Death resulting in actual death with no indication? That’s not a skill check—that’s an arbitrary punishment for not knowing an undocumented quirk.
If Blizzard is fine with keeping it as is, that’s their decision, but it doesn’t make it a good decision. At the very least, a simple tooltip update would prevent unnecessary losses and keep the challenge focused on actual gameplay, not hidden mechanics.
If the goal is to make Hardcore fair but challenging, this should be addressed. If the goal is just to catch players off guard with outdated mechanics, then I guess mission accomplished.
Like I said, you got knowledge checked. Welcome to classic. It’s a game that’s pretty much solved at this point and your knowledge was tested on an intended mechanic. You’re going to get knowledge checked and killed by lot elite patrols out in the world or quests that arbitrarily spawn a bunch of elites without warning too.
All this is an aside to the fact that feedback is outside the scope of what QA handles, and feedback that was submitted when hardcore first released was dismissed in favor of having no changes.
Getting “knowledge checked” is fine when it involves reacting to in-game cues, learning from mistakes, or adapting to intended challenges. But Feign Death killing you with no indication isn’t a skill test—it’s an undocumented design quirk that punishes players without warning.
Comparing this to elite patrols or unexpected spawns isn’t the same. Those are obvious dangers that players can recognize and respond to. Feign Death, on the other hand, is a core class ability that provides no warning or UI indicator that it can lead to actual death. That’s not a fair “knowledge check”—that’s just an oversight that Hardcore players are unfairly paying for.
As for feedback being dismissed when Hardcore first launched—that doesn’t mean it was the right decision then, and it doesn’t mean it shouldn’t be re-evaluated now. WoW Classic has had plenty of tweaks based on player input, and if this is leading to permanent character deaths with zero indication, it’s worth revisiting.
If the philosophy is truly “No Changes,” then Blizzard should at least be consistent and reflect the risk in the tooltip, like they do for other abilities. Otherwise, it’s not a knowledge check—it’s a gotcha moment that adds nothing to the Hardcore experience except unnecessary frustration.
Have you put these arguments someplace they’ll matter? Arguing with your fellow players isn’t going to change anything, and you’re not obligated to respond to them. Meanwhile no one who actually has any say in the matter will see your opinions.
Changing your fellow players’ minds may be impossible, but nore importantly it’s functionally irrelevant.
I get your point, but discussion among players isn’t irrelevant. The more visibility an issue gets, the more likely it is to gain traction. Plenty of changes in Classic have started with community discussion before Blizzard acknowledged them.
That said, I’m not under any illusion that arguing here alone will change Blizzard’s mind. I’ve already raised the issue where it matters, but that doesn’t mean talking about it here is pointless. If this thread helps even one other hunter avoid the same undocumented, permanent mistake, then it was worth posting.
If Blizzard wants to keep the mechanic as-is, fine—but there’s zero harm in adjusting the tool tip or providing some kind of warning. Hardcore is about managing risk, not guessing hidden mechanics.
“Visibility” and Bug Reports have never met. Which is why I keep hinting that this discussion should be someplace more widely seen, like the Hunters forum or the Classic Hardcore one.
Here, in Support Land, you’re only going to get advocacy for the status quo, because that’s the current factual baseline, and the charter of these Support forums is information, not debate or opinion.
Submitting that the incomplete tooltip is a bug is fine, but the debate around the rest of the proposition is pointless and wastes the time of whose participation really matters – QA, sifting through all this noise to try to tease out an actionable bug report.
I understand your point about Bug Reports being for actionable issues rather than debate, but this is where Blizzard directed me to post after attempting to submit a ticket. If this isn’t the right place, then where exactly should it go?
You mentioned the Hunter or Classic Hardcore forums, but those are primarily for player discussions, not actual issue tracking. If Blizzard’s own support system guided me here, then it’s reasonable to expect that this is the appropriate channel for reporting a missing tooltip clarification that directly affects gameplay in Hardcore mode.
If you have a better suggestion that actually reaches the right people, I’m open to it—but dismissing this as noise when it’s exactly where Blizzard told me to go doesn’t really add up.
Submit a bug report seems to be the default response for everything GMs can’t assist with. Its not a bug, (even if it were you’re in retail bug report), hence why we’ve suggested you post your feedback in a place where the developers will see it (which also has already been done and largely ignored). The other alternative way to provide feedback other than posting in discussion forums is to use the in game support menu to submit feedback.