Why do I feel like you were playing hardcore during live maintenance yesterday
It doesn’t matter how many days you had, or how you died. Dead is Dead, thats all HC is, you even agreed it when you created your character. Also if someone DOS’d you it doesn’t matter and its even less Blizzards issue then.
However all is not lost for you, and you didn’t lose anything. Blizzard saw people like you coming miles away and created the solution to all your problems, a free transfer off the HC server which you accidentally created your character on.
Also if you think leveling a character on HC is a massive investment, HC is definitely not for you. HC is about characters dying, it’s the most important part of the mode that characters get killed in as many ways and as often as possible.
Since you are still so damn silly to make subtle relations to understanding exactly what’s going on, by making sly remarks of linkable assumptions of me.
This would further back my police file of people who are illegally exploiting my network and parasitically observing my actions. Which once again, I have proof of packets an DDOS attacks.
And then individuals who are being foolish by making slight jabs at me with information that would be obtained through illegal practices, such rebroadcasting my network, hijacking into my web camera and aswell making attack on me and threats.
According publicly I only play music on discord and it’s streamed on the servers. There is zero other way that one would have public knowledge of my personal life activities or assumptions. Since I’m not currently being paid for any broadcasting services and currently working at servering ties with very damaging people.
How is that, in actuality? As I said before, Starcraft knows the instant connections get wonky, and bring up a Drop Players screen, I suppose you’re aware. Diablo 2 does slightly lag behind, and then drops your character in a game, Server Disconnection, or something like that.
Still hearing zero arguments why upon disconnection your charcter remains in the game, stagnant and waiting for reconnection… other than people trying to prevent being Honor-farmed in PvP, which Hardcore Servers aren’t.
If they didn’t want to change anything, guards would still be flagging for PvP when they hit players - and that is not the case any longer.
And, what would be the issue with that, honestly? You haven’t got any good reasoning, do you? Players exploiting all the way to 60 aren’t going to be able to exploit every situation to save their character. Still, unaware where you all base your argument, other than blindlessly backing up blizzard as usual.
They probably don’t believe you (aka, think you are lying).
Starcraft and wow are very different types of systems, Starcraft was designed as a peer to peer system connecting to only a few computers, where it used battnet to act as the go between, while WOW is a client server application connecting to tens of thousands of connections even if you only look at HC. You’re basically asking to add a heartbeat monitor between all computers, not only would that be expensive to develop, it would likely add additional significant client and server lag as well create a number of challenging scenarios, that would likely be as bad or worse then the lag issue, especially if you grouped with others.
And Involuntary disconnection from weather issues for instance?.. that would be like signing a lease that says “Firearms/Weed, medical or otherwise is prohibited” and then having weed and firearms planted in your residence and having the cops called over it.
Simply, remove the character from the game when disconnection occurs… exploitation issues are beyond my comprehension I suppose, because there is literally no problem with players hitting 60.
Don’t play HC if you don’t want perma-death. That is all that matters. You aren’t being punished. We don’t care about your home life or whatever. You don’t need to post about that on the forums especially if you are taking legal action. Keep that stuff private. You played HC, you died. That’s it. Interference doesn’t matter. You died. Delete and reroll. Transfer and reroll. Keep your dead char and reroll wasting a spot in your cap. WE ARE TELLING YOU YOUR SITUATION DOES NOT MATTER. PERIOD. There’s literally nothing, NOTHING. ABSOLUTELY NOTHING that Blizzard can do for your character because you chose to play on HC. Cry all you want, it won’t matter. Try to take legal action, it won’t matter. Report all you want, it won’t matter. You died on HC, that character is done. That’s it. All the crying, whining, complaining, attempting to take legal action for w/e reason will not save that character.
If you don’t like it, don’t play. Cancel your sub, uninstall, w/e. Waste of money to keep paying for something you clearly aren’t enjoying. We cannot do anything for you here. Blizzard cannot do anything for your character. If you got hacked, that’s a personal concern. The forums aren’t the place for that because there’s nothing we can really do to help ya there.
There is a reason some of us refuse to play hardcore. They said they won’t res hardcore characters that die to bugs or disconnects. I believe there was an incident where a hc server crashed and 2600 characters died. So uh screw that.
I’ll bite: It’s because the additional cost of adding personnel and resources to investigating these cases and preventing the causes of these issues, would outweigh the assumed lost revenue from the few people that are affected by these issues so much that they cancel their subs. Even you, upset enough to pen such a long, thoughtful post, won’t unsub. That’s it.
Yeah, that doesn’t matter because they use “ANY reason” in the agreement. It literally does not matter how you die. They will never rez it.
So more people probably die when they log in that because they didn’t get logged out. Also so instead of a 3 second blip your going to drop a character out of a group potentially wiping the group, where likely everyone would have lived if the internet was simply allowed to correct itself like its protocols are designed to do when it has issues?
It’s not simple, if there was an easy solution they would likely do it, almost all scenarios you add will create other problems likely bigger ones, then people will get upset about those. Also adding things like a heartbeat to wow and its code base again likely be problematic and certainly isn’t simple. This is an old game, it’s extremely unlikely they spend tons of money retrofitting the old code to make it more stable for a few HC players that have connectivity issues, and which almost assuredly make it easier to game the system.
Take the free transfer, you will be happier.
Be that as it may death is permanent in the game, and the HC ruleset specifically states that it’s too bad so sad. The server is already set up to try to give you some sort of grace for disconnects (30 seconds vs 2 minutes IIRC), but that’s it. I assume the parameters could be tighter if they wanted, but there is a cost to that in regards to the tighter they make them the more false flags that can occur.
Server instability will never go away as a problem, or if it ever will go away it’s probably decades away from being achieved. Just be glad we’re not still in the age of dial-up.
Ah. Simply just kick them when they disconnect. Got it, easy fix.
…soooooooooo how does the game know you’ve disconnected? I’ll tell you; it waits a certain amount of time not getting a signal from you before determining you disconnected. Like I said above that timer has gone from 2 minutes to 30 seconds in HC. If they wanted to make it 1 second I assume they could, but then people would be getting booted left and right for failure to send a signal within that interval. The slightest hiccup would cause a boot and the game would be unplayable.
They could try to tighten it a bit more, such as down to 15 or 20 seconds, but the tighter they make it the more false flags they are going to create and inconvenience players with. Not as grand of a solution as you think it is.
Sir, I’ve read through the entire thread. To put this simply, you should not be playing hardcore WoW. There are other servers, which are “fair” in regards to how you put it.
Blizzard has offered you other options. You simply chose this server and gameplay. You could play Classic Fresh, or SOD. They are not at fault, your decision making is here.
As previously stated, they do NOT revive characters for any reasons.
Weve all had a hardcore character die from an untimely DC.
Blizzard warns you when you make one thats a possibility and they wont do anything about it.
As you can see quite the opposite is occurring, it can be used as a weapon and in these circumstances are so far out of line. I have numerous recordings of my game play since occuring, while some of the people hijacking my network are linkable to very disruptive individuals and aswell why is the server protecting these indvidiuals and the activities they do, that are SOOOOO unrelatable to the actual game and why were here. Is beyond me.
NO NO, you don’t get it buddy. This is illegal actions that you are standing by idly and actually defending recorded proof of disruptions and aswell multiple reporting’s done to blizzard, which is ON BLIZZZARDS due diligence to pursue players who are griefing and especially with mounting evidence.
I have multiple sources of proof, and in any circumstances of such illegal activities taking place, a company is obliged to OBEY the law and discipline people WHO ARE KNOWLINGLY BREAKING THE LAW.
Which in the very minimum is encumbent on blizzard to ask for evidence to pursue said actions, but here we are protecting criminals and blaming me about whining, WHEN I PAY FOR THIS GAME, and i chose to see how far I could get in Hardcore, not crimecore.
Do you even realize how silly this looks, when you are protecting a circle of pornstars which are involving RP in the server, over someone who is playing the game for almost 20 years and only has stayed VERY LOYAL to it…
How does the game know when you walk forward or cast a spell? It can monitor every move you make, but can’t figure out when you can’t make any moves at all? Doesn’t make any sense at all from my civilian point of view. You know as well as anyone should that Blizzard could solve these issues easily… but their path of least resistance is the simple disclaimer that constantly continues to be referenced above.