Hardcore Changes = Era Changes

Hardcore changes need to be ported to Era!

The two changes that I am talking about:

  • No xp when grouped with a much higher level player (this kills power leveling / boosting, which is a plague on Era atm)
  • No buff/debuff limits (this makes druids and warlocks actually playable in a raid setting)

These changes are tried and true. They were present on SoM with zero complaints. They greatly improve the game and make it feel more like 2005 WoW. They belong on Classic Era.

5 Likes

would be cool, but if they open that can of worms then at least lets fix the heroic strike bug (exploit) that makes hit rating effectively pointless for fury.

1 Like

That’s not a bug, that’s a feature. Yellow attacks have a lower miss chance than white attacks when dual wielding. Heroic strike turns white attacks into yellow attacks.

There is no way to fix that without fundamentally re-designing the ability and turning it into another instant attack… which is what Blizzard did in Cataclysm. From Classic thru WotLK, HS replaced white hits, and therefore it (correctly) negates the dual wield miss penalty.

1 Like

Not talking about heroic strike itself, I’m talking about what its doing to auto attack while Q’d. Remember, you’re DW so your offhand swings aren’t yellow.

1 Like

Again, it worked that way from Classic thru WotLK. Warrior itemization in classic also prioritizes crit over hit (which would not make sense if heroic strike worked the way you wanted it to - hit would be more important, like it is for rogues). Warriors were clearly designed with this in mind.

If you want to nerf warrior rage generation, the real way to do it would be to remove world buffs from raids! But that’s a different discussion and I’m not going to ask for that here…

1 Like

Warrior only worked this way in "classic 2019:, SOM, TBC classic and wrath classic, and Era. (its a symptom of the new engine)

In actual vanilla you didn’t get to ignore DW penalty for White hits.

Its not a huge buff, but its a “Classic” bug and should be corrected.

1 Like

I would love to see some proof of that! If you can show proof, then sure, I’ll agree with you.

I don’t think you will find any :slight_smile:

Ill see what I can dredge up, getting quality information (proof) about actual vanilla is occasionally challenging regarding quirks like this as I’m certain you are aware.

Given how warrior gear in classic is designed (emphasis on crit, not hit - meanwhile rogue gear has the opposite) it seems pretty clear to me that Blizzard was well aware of how heroic strike worked back then.

But if you can find hard evidence, I’d love to see it!

How does it affect druids? Real question

You could actually use your HoTs and insect swarm.

Many guilds that raid with world buffs on Era use weakauras to auto cancel HoTs because they’re near the buff cap and don’t want to risk a stray rejuvenation pushing off their consumables or world buffs. End result is druids use nothing but healing touch… and a druid using HT only is the worst healer in the game. Bring 1 for faerie fire and no more.

Insect swarm gives 2% avoidance to the tank… worth keeping up in a world with no debuff limit. Useless when there is a debuff limit.

3 Likes

Nah, keep that nonsense in SoM/HC, or (at least) lower the XP even more but not completely zero.

1 Like

I don’t think it was actually zero xp in SoM… whatever the exact number was, it completely killed boosting and the game was better because of it.

The point is to make it so that having a higher level repeatedly run you through a dungeon is no longer the fastest way to earn xp.

1 Like

They double whammied this with the SoM changes and the dungeon lockout.

I think the lockout is okay for hardcore… dungeon leveling is much safer than the open world. People would level in groups of 5 spamming dungeons if not for that.

SoM had the bonus xp to quests to incentivize open world play over dungeon leveling. Same result, different way of getting there.

Neither of those changes need to come to Era… just the ones in OP :slight_smile:

1 Like

I’m almost 100% sure that they kept that in Classic in 2019 because the reference client also behaved the same way. That was their way of doing things during #nochanges’ peak, check the reference client. HS made OH attacks not miss in OG Vanilla thru Wrath.
I think it also went un-noticed for the first few years back then, and we discovered it ourselves after already having it.

I’m unsure about what should or shouldn’t be done on era servers. It seems like that is the place where you don’t make any changes to me.

The next SoM server definitely and I would like to see some things tuned down.

Probably the first thing I would do is limit the number of world buffs a player can have to something like two. Probably the same with consumables, something like one flask one food and one scroll. I don’t know the correct number to retune player power those are just examples.

In the current “meta” players are basically wearing a second set of gear which is allowed by the game but also questionable to have that kind of power increase so easily available

But there’s already been plenty of changes, good ones too! The #NoChanges movement was snuffed out before Classic ever launched in 2019.

Era is a snapshot server of the game before TBC launched is it not?

I’m not sure what the point of adding things to it would be

1 Like

It’s the version of Azeroth without any of retail’s expansions. That doesn’t mean it’s frozen in time. Quite the opposite in fact, it is free to develop in any number of ways so long as retail’s expansions are excluded.