I think to what FranklyDear is referring is the whole “soda and pretzels feel” and other such quotes that have come out of Aggrend’s Twitter feed.
That said, while making things have a devilishly high barrier to entry I think will push people away, as would long attunement chains (I’m not being suckered into Gnomer “epic” crafting ever again) I wholeheartedly disagree that hard content pushes away players. On the contrary, to Amideus’s point, harder content gets people into more stable guild structures, even if that’s a casual guild. And with regular weekly lockouts you’re going to have an option to take a couple of nights to take a crack at bosses, and, I haven’t been inside Sunken Temple to tell how hard it is or isn’t, but it felt far more “authentic” for my group pre-COVID with lives and jobs and deciding what kinda guild we wanted to be to take a month to clear MC. We were done in time to have it on farm and tweak strats for BWL, but hot take: there’s no shame in having life and content kick your butt so you can’t complete it in a week. Progging is good for you.
I felt far more alienated by people checking my logs for content that I had completed several times on several different characters, although I understand the rationale for it. And going into raid with a bunch of loot reserves with the same number of buffs and consumes as everyone else just made things feel gross, and largely unsurprising when someone ragequit. Lockouts are important, and where and with whom one chooses to spend theirs is an investment. And larger raid sizes doesn’t just allow us a greater diversity of buffs, it allows us to have a greater differential in player power.
When I think back to my best moments in personal WoW history, it is the hard-fought wins I cherish the most. My first Chromaggus kill - bronze/black too. Rags. The first time I popped Recklessness as Onyxia landed, shield slam crit, and I kept her. Tanking Sartharion 3-drake as a prot warrior, and having it take an unholy amount of time. But those were preceded by some pretty humbling failures, like not being able to deal with Magmadar, Obsidian Sanctum runs that just bled out over hours, and learning to use Warcraftlogs not just as a way to assess my personal performance, but to “debug” a raid. I loved it so much I signed on with a second 40-man squad to do it again.
Franklydear, you are entitled to your opinion, and I get why you’re saying what you are. Your concern for the health of the game is A Good Thing and im glad you spoke up. This is a seasonal game, we don’t have a ton of time for all of this and suddenly having to change tacks for others is hard - and in the long run, it’s worth it. I’m hoping harder content gives us a little more consistency patch to patch, phase to phase, and the friends and allies we make a bit of the continuity of validation that the game’s volatility can cost us. I go out of my way to look for Amideus’s posts for example - I don’t always agree, but I know there’s thought and heart behind ‘em.
(Shoutout to Bloodsail Buccs - <Cleave’s Homeless Shelter>, love to each and every one of ya.)
-Horse