Halls of Valor was overtuned in Legion, Why did we do it again?

It’s crazy to me how many people just didn’t do keys in Legion and think that the current state of HOV is something new when it was a problem the entirety of Legion. As much as I absolutely loved that xpac and will defend 99% of it the only part I will never defend is the tuning of HOV. The timer is ridiculous and should’ve had a few minutes added on. The tuning of Hyrja and Fenryr on tyrannical is absurd. The healing requirement on those 2 is actually worse than a Mythic raid boss and that is assuming you do the mechanics correctly. Eye of the storm is unavoidable damage and Fenryr’s leap has 0 counterplay at all and permanently stacks while never falling off. The 4 kings before Odyn have more health individually than any other mini boss from any other dungeon by a decent margin. Why exactly did you think HOV round 2 was a good idea with no adjustments?

8 Likes

Yes and players are expected to coordinate group utilies and personal defensives, especially in higher keys. The healing required isn’t that bad especially if you are onyl doing 1 eye and not doubling up.

It does have a counter-play. Players can use immunities, feign, and shadowmeld. People also need to spread out when leap is happening so people don’t blow each other up.

2 Likes

my thoughts exactly. i remember the complaints.

1 Like

Name a part of the game that doesn’t have complaints. Starting from the launcher people love to whine.

Hell, I remember the complaints about battlenet.

Timer is too tight, some mechanics scale with key level at a higher rate than comparable mechanics in other dungeons. It’s not “too” bad but it’s definitely above par.

2 Likes

Hyrja is literally the free’est boss.

Just extend timer by like 3 minutes and dungeon is fine

If history is any lesson, we’ll see some nerfs as soon as engagement falls below a certain level. They’re trying to slow people down and get them to do more world content and gear through crafting at first, is my theory. Keep an eye out for the blue post.

Timer is too long already, what they did with Azure vaults is the way to go, just reduce HP of some bosses and trash.

3 Likes

I’m curious if anyone has tried any non-meta talent trees for M+? Like adding extra survivability over dps? I’m not trolling, I’m just wandering what people have experimented with. I’m trying to get into the minds of the developers.

There typically isn’t survivability in people’s spec trees, it’s usually bundled alongside utility in the class trees and therefor pretty freely customizable without needing to talk about what’s “Meta” and what isn’t.

2 Likes

True, but like you are dps but have a tank spec, like a druid or a monk for example, there are things like Generous pour which increases party avoidance but which aren’t necessarily recommended in the youtube guides. I guess I’ll try this and report if I learn anything.

Stuff like this doesn’t cost damage to pick up anyway. It might not be in a generic guide build but consensus among players is that the class trees, outside of some very specific points which happen to provide output, are completely preference / based on the situation you will find yourself in.

1 Like

Okay, thanks. I was just wondering if the developer were trying to change how people min max. Otherwise a lot of what I’m hearing doesn’t seem to make sense. People who were big M+ers in last two expansions in our community are just not showing up for runs.

My observations so far have been that the point you can’t not react to things comes earlier this season. Things are very manageable for players using the full extent of their toolkit but whereas in previous seasons if someone didn’t react to a mechanic with adequate defensives in a given key level they might just drop low or put immense strain on the healer, in the same key level right now they’ll just die.

This includes unavoidable damage, which for many is a mental block they have to get over due to their experiences in previous expansions. Lots of players are used to using their defensives to cover up their own mistakes, or as a reaction to specific targeted mechanics they can clearly see are directed at them. There’s this kind of misunderstanding that group damage is the healer’s job to get the group through, when at higher levels that’s simply not the case.

1 Like

In previous couple expansions there was a power system that even if you didn’t get any good gear one week, let you put points into something in an extra tree that would improve your abilities the next week. It’s different this time. You can only go as fast as you get gear.

I mean… we’re also getting a 418 item on any slot we want with the stats of our choice every 2 weeks from doing untimed 16s. Swings and roundabouts.

1 Like

I had to learn statues killed you in HOA when reaching I think 18?

One shots still existed back then.

I never said they didn’t. I said equivalent mechanics are reaching one shot / personal or die levels earlier than they have in previous expansions.

Hyrja is overtuned because she does 650k unmitigated damage to each person in the group and then at the very end she zaps somebody for 150k. I have to go in there with a completely different build that I use for every dungeon.

The timer is short because of the RP and the 4 mini-bosses and 2 bosses you have to fight at the end.

1 Like

idk, sanguine was brutal for that. People also weren’t obsessing over 20s because they had no rewards. Portals only added in season 3 if I recall correctly.