<Half Moon Gambit> Now Cross-Server, Cross-Faction, Cross Everything! <A/H/N RP>

Our IC Info:

Are you looking for adventure? Fame? Riches? Do you like mysteries? The Half Moon Gambit is now hiring bold and intrepid explorers, craftsmen, merchants and others to uhh…explore and investigate! No experience required, we’re desperate! I mean uhhh…we’re willing to train. You don’t even have to get on the ship!

Join our crew today and see the world! Or stay home and help in your own way!

*Travel not guaranteed.
**Riches not guaranteed.
***The Half Moon Gambit is not liable for any injuries or loss suffered while on the job. You may have to sign a simple waiver…

OOC Info:

The Half Moon Gambit is a medium RP guild based on WrA. We are recruiting for a small group of adventurers who venture out into the world for the purpose of exploration, investigation, relic recovery, bounty hunting, crime solving and mercenarying (that’s a real word - honest). We have one group of characters who man the ship, another group based in Duskwood, and a third who are Horde. Our characters range from sailors to petty thieves to craftsmen and scholars.

We hold both non-roll and /roll RP events across Azeroth, and also attend the RP events of other guilds and groups. We are a neutral guild, cross server with MG currently, but we accept alts from any server (we will be RPing on both MG and WrA as each offers different opportunities).

Our rolls are very simplistic currently, in that if something feels like it needs a roll, we’ll do one and see what the outcome looks like. Be advised, a lot of our RP comes across like slapstick comedy.

We’re active in the evenings (EST) and weekends and events last for about 2-3 hours. You will also find us occasionally doing some walk-up RP in Stormwind or Duskwood. Most events are plot based and we would like everyone in-guild to have the opportunity to play a part. Any class/race/level is welcome, but we will be eventually venturing to max-level areas and may require higher level characters for this.

We’re looking for RPers without a home, but not necessarily players who are online 24/7. We’re adults and realize that everyone has responsibilities and other interests. That being said, we’d also like players who want to participate in online RP events, develop interesting and complex characters and work together to build a fun and exciting story. If that sounds like you, then reply to this post, whisper Kirsy (Horde) or Larisi (Alliance) online on WrA or send in-game mail or a guild invite request and we’ll get you signed up! Alts and new characters welcome!

Requirements:

IC interview
TRP
Discord
18+ and mature
Harassment of any kind will not be tolerated
LGBTQIA+ friendly - no discussion of RL politics or religion

Please note: We will not be raiding or planning any organized PVE or PVP content. We may occasionally do content and transmog runs as a group.

Star Wars: Episode IV - A New Hope

…wait, that’s not right.

HMG: Episode XVIII - Landfall

Tonight’s RP saw a very confused Larisi be greeted by Ellisette and newcomer Cell (with a surprise fly-by from Skyva!)

With a new commission to find a missing Forsaken, Larisi recruits Ellisette and Cell to head out with the ship to find the coastline where Dalaran crashed. Apparently, the crash wasn’t really known among the group and all Larisi knew was that bugs crashed the flying city.

Rolland recognizes Ellisette immediately from a past encounter and demands to get his human soul back from when she’d decided to “cleanse” it (long story, don’t ask). After a heated exchange about it, she finally slams it back into him, knocking him out and leaving him in a bad state, sprawled unconscious on deck. Cell tries to help, accidentally revealing her stow-away puppy! Once he’s awake, Ell convinces Rolland to try a lock cookie. It restores him enough that he doesn’t heave all over the deck.

That settled, the ship casts off and spends some amount of time offscreen getting to the shore. A creature on the shore knocks them for a loop, but they find a burning debris pile and settle down to dry off for a bit, then explore. Rolland finds some kind of staff-gun-thing that seems to have a bit of arcane energy about it. Ellisette finds some very smelly armor that looks like it’s plate. It’s grimed up from the crash and has some kind of pin on it that can only be read as “executor.” Cell finds a sheep that seems to be suspicious, and it tries to get the group’s attention. After the sheep tries to spell words on the ground with a hoof, they realize it’s polymorphed. Rolland uses some electrical energy from his mace to shock the sheep back into human form.

The sheep is a robed, human mage who looks like…well…that he’d just been in the Dalaran crash. He points in the direction of Donorgal, saying the Alliance and Horde had headed that way. The group watch him leave, then look around to see if there’s anything that can be collected up before they decide to follow. The mention of looting a bank vault may have happened. Cell currently has the armor pieces and the staff-gun-thing in her backpack.

(…if only they’d thought to ask the mage what the arcane staff-gun-thing was. Hahaha, nobody tell them.)