Haha they need that!

Roleplay is for goldshire hags.

I just always forget to use my 30sec duration buff with a 45sec cd.

Gotta be big brain about ur buffs Yung man

ehh about that, BOJ, judgment, seraphim, wings, final reckoning, divine toll, phat 16-18k TV, phat wake of ashes, it isnt just wings and divine toll

it does hit very hard but it isnt a SB+dance or stealth double tap or convoke, to hit as hard as those mentioned it needs to be built, it is very predictable, and it is a 40% chance to hit 1-3. The other 3 I mentioned are guaranteed to delete you from 100 to 0.

Ring ding dong
Ringa ding ding ding dong

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Shoulda just lined it bro

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No, you can flat out just wings into divine toll, no other globals, and just about one shot someone

You clearly don’t know what you are looking at in the screenshot or talking about, which is causing you to spread misinformation on the forums. I know this isn’t a new thing, but let me help you out here.

To breakdown the screenshot we will need some more information:

Judgment 30 yd range / Instant 12 sec recharge
Judges the target, dealing (63.4% of Spell power) Holy damage

Divine Toll Kyrian 30 yd range / Instant 1 min cooldown / Instantly cast Holy Shock, Avenger’s Shield, or Judgment on up to 5 targets within 30 yds (based on your current specialization).

Ringing Clarity Soulbind Conduit: Divine Toll has a 40% chance to cast 3 extra time on the main target. aka Judgement can hit 4 times if this procs on the main target.

Now for the results:
8 total Judgements in the screenshot - Divine toll is giving 5 because it hit both the main target and the Mindbender “Off-target”.
1 Judgement directly cast initially, for a total of 6 hits, 5 of which are on the main target.

The 2 extra Judgement hits were regular cast aka 12 and 24 seconds away from this burst, which makes the screenshot misleading for info. It is adding another Average hit: 4701 times 2 = 9402 damage to the total.

How did combat look if the Paladin was good?:
Judgement, Blade of Justice, Waiting for Judgement Cooldown with 3 Holy Power saved, Seraphim, Judgement, Hammer of Justice, Divine Toll, Templar’s Verdict

The actual burst window is 5 Global Cooldowns with 2 Global Cooldowns and a 10 second wait before hand. This makes the burst obvious and able to be countered in a lot of situations.

Summary:
Divine Toll did a lot of damage and I expect a SLIGHT nerf. Every class in the game has a button that hits extremely hard right now. I don’t want to list them, but can go class by class to show you why every class can do this if needed.

Issue with Sub Rogue is they get their big damage combo off from stealth with an extremely high success rate, with less global cooldowns, while you are unable to move nearly every time.

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I guess you didn’t read the other posts where it is clear we are talking about divine toll, huh?

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What in my post implies I am not understanding Divine Toll? I spent about 3/4 of the post breaking down the burst that happened from the initial post that was presented.

I gave a description of the interaction between Judgement / Divine Toll / Ringing Clarity.

Did you read my post? Your comment doesn’t make sense.

Notice how my post was a direct reply to someone with their quote included…

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As in you didn’t read the later conversation where we are discussing divine toll…?
Is this really that hard, and no that many gcds are not required for divine toll to one shot someone.

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Prove it, because this post didn’t.

I don’t go through each link in the chain of a forum post and disprove everything, because just like in a game of telephone by the time you get to the end, people lose the message that was delivered in the beginning.

I took the facts from the actual original post and laid them out. I didn’t twist a single thing. You are just chain replying trying to buff up your forum post number.

The information I offered wasn’t even opinion it was analyzing the data presented and providing context.

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Ret mains are like dogs that just start barking at each other for no reason

Ya ok here is the super high complex rotation to divine toll.

Press wings, don’t need seraphim, press badge, press divine toll and if rng is ur friend, you one shot something, congrats

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I don’t think this is true because divine toll with wings+badge trinket+ good rng ( much more likely with seraphim up) can 1 shot someone. So you’re looking at:
Blade of justice for 2 HP
Judge/Crusader for 1 HP
Use seraphim
Press a wings+trinket+divine toll macro to erase someone up to 30 yards away.

This would leave about 1.5 seconds for someone to use a defensive once they see seraphim if they can correctly guess who will receive the damage and if the Ret decides to immediately use it. They actually have the entire window of seraphim to use it if just going for the 1 shot.

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Nah dude you haven’t fully read his mla format essay on why divine toll is big brain and completely ok

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Wait. So, your theory is people should see a ret doing a normal rotation for building HP and just assume that means that they, or anyone in range on their team, are about to get meme’d by machine gun judgement?

Can you name a class that doesn’t have the above ability to kill people in the 4 global example you have presented? Again your example assumes Ringing Clarity procced and you get good crits. In which case, yeah the target is deleted.

Right now with the covenant abilities there are tons of ways people can kill you with a few button presses IE: The Hunt, Chain Harvest, or even one button in the case of Convoke the Spirits.

What makes an ability op is how consistently you can pull it off and what counter play there is. I am working under the assumption that most of these bursty covenant abilities are doing too much damage right now. But to point at Ret and say, this is the one that should be nerfed is incorrect.

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there is counter play to convoke and the hunt rn there is literally no counterplay to divine toll lol
so yes by ur criteria divine toll is op

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Lets see if I can find anything that deals with Divine Toll, besides Ringing Clarity not proccing and being a normal Judgement:

Cloak of Shadows, Anti-Magic Shell, Diffuse Magic, Touch of Karma, Nether walk, Aspect of the Turtle, Roar of Sacrifice, Alter Time, Ice block, Pain Suppression, Dispersion, Greater Fade, Counterstrike Totem, Astral Shift, Nether Ward. To name a few.

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