Guys calm down! (No Sharding thread)

11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.

oh no no no
1 Like
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
We WANT the starting zones to be a !@#$ show, its part of the experience.
6 Likes
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


Thank you.

Communication is king :)

Now, about the enhanced mana and hp regen problem .. where people were running around with 0 downtime and killing multiple mobs at once.....

Edit: But agree with the others. Seeing tons of people running around is part of the fun .. even if everyone is in the same zone.
1 Like
11/02/2018 03:39 PMPosted by Lore
To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.

We do not want any form of sharding or phasing. This will cause Classic to be DOA.

If a private server can have 10-14k players on a single server at the same time with zero lag, you can do it also. No more excuses, please. Just give us the game we long for with no bloat.
2 Likes
11/02/2018 03:42 PMPosted by Ristra
See, not phasing. Talk about jumping to conclusions.


Yes, your pedantic self is correct. Phasing isn't in. It's worse cousin Sharding is.
11/02/2018 03:44 PMPosted by King
We WANT the starting zones to be a !@#$ show, its part of the experience.

Speak for yourself.
2 Likes
11/02/2018 03:44 PMPosted by King
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
We WANT the starting zones to be a !@#$ show, its part of the experience.

This, that is the vanilla wow experience and they are just throwing that away.
1 Like
11/02/2018 03:44 PMPosted by King
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.
We WANT the starting zones to be a !@#$ show, its part of the experience.

speak for yourself. sharding for the first week or two would be fine with me. but it can't be a perma thing.
1 Like
11/02/2018 03:42 PMPosted by Elyacia
So tl;dr - Sharding is sticking in.

At least we know our outrage isn't misplaced.

How else are they going to deal with the bum rush at launch?
you've got to be kidding me
11/02/2018 03:39 PMPosted by Lore
However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.

I dunno, Lore. I happen to want an absolutely chaotic mess when I start.
Sharding for the first couple days at launch only makes sense. Don’t be stupid
2 Likes
This is why these forums don't have a dislike button.
11/02/2018 03:39 PMPosted by Lore
To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


14 years and I've never played on a private server. But if Blizzard isn't going to do Classic right, what's the reason for continuing that streak?

Classic with sharding isn't classic and I'm out.
11/02/2018 03:39 PMPosted by Lore
However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are


NO SHARDING

It is very clear to me that the devs put in charge of Classic have absolutely no intention of "providing an authentic experience".

The demo from today is proof and your post only solidifies it.
1 Like
11/02/2018 03:39 PMPosted by Lore
To that end, we do believe that some form of sharding may be helpful, especially in those early days.
RIP Classic.
11/02/2018 03:45 PMPosted by Foxkin
11/02/2018 03:42 PMPosted by Elyacia
So tl;dr - Sharding is sticking in.

At least we know our outrage isn't misplaced.

How else are they going to deal with the bum rush at launch?


Alot of realms and implement queues, if realms die out a few months after launch merge them. Sharding is a deal breaker for me and i'm sure for alot of other people, ruins the community aspect of the game.
11/02/2018 03:45 PMPosted by Fallanaa
11/02/2018 03:44 PMPosted by King
We WANT the starting zones to be a !@#$ show, its part of the experience.

Speak for yourself.
Your not the target demographic
1 Like
11/02/2018 03:46 PMPosted by Nicho
Sharding for the first couple days at launch only makes sense. Don’t be stupid

It's not unexpected. I mean, yeah, I'd prefer that laggy, spammy, annoying start, but I doubt I'm gonna get it.
11/02/2018 03:39 PMPosted by Lore
As you've noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don't exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.


No to sharding/phasing. The product promised is not the product delivered.

Blizzard said vanilla means vanilla, and as usual you are not listening to the demographic who want to play this game.

I personally will never play a Blizzard game again if this stays.