Guild Wars 2

You should have seen DKs before BCB and Necrosis were nerfed during the first month of LK Naxx. The damage those procs did with DW Grasscutters was obscene.

Early DKs were wild, i was outdpsing everyone playing DW Frost and just spamming Howling Blast.

That’s not really the case either btw. Specially with the PoF Elites, it took some months to be even halfway decent (hello Deadeye).

When i quit some of the strongest builds were base Guardian and Base Warrior too.

This made me rage. Depending on what you fought, you could pop all your CDs and you still wouldn’t be half way through killing them. Horizontal progression is nice in theory, but terrible in execution.

That’s actually the point.

They don’t have a gear treadmill. There is gear progression. By the time you get to level 80 you’ll have rare (yellow) gear, some uncommon pieces (greens) and some common gear (blues), from there you can progress your gear into exotic tier and ascended tier, with ascended being the tier you generally want to aim for. (There is legendary armor and weapons, but there’s no difference stat wise between legendary and ascended gear)

But once you have ascended gear, you don’t need to throw that out and replace it with better stuff. Unlike other MMOs, ArenaNet doesn’t like the idea of a gear treadmill. If you had ascended gear back when Guild Wars 2 launched, that gear is still useful now, moving into the third expansion.

Game progression in Guild Wars 2 is horizontal, not vertical, thanks to their mastery system, and all the masteries are account wide, along with the mounts.

3 Likes

I mean Elite specs.

Never really had issues in the Open World but at the same time i do my questing as Dual Pistol Deadeye lol so not much merit there.

I guess I don’t know every class, but I know the Elementalist Spec was just absolutely clobbering anything that came before it by an obscene amount.

It’s either gross incompetence on an unprecedented scale, an intentional balancing decision based in greed (buy the xpack to git gud), or a design philosophy in which only how it works matters and balance is literally not even considered (which would be incredibly dumb even in a very casual game).

That last one would explain why it’s an issue for some and not others though.
(But, I mean, also the first)

Ah, my bad. grinding through content as a guardian or revenant was painful. Everything hurt and you could only mitigate so much before you were forced to eat it.

Ele was def not pigeonholed in an Elite either the last time i played.

Only 4 classes i remember having really no choice but to play as one of their Elite spec is Mesmer, Necro, Engi and Rev.

Also forgot to put no endgame.

I loved Rev conceptually. Having a kind of schizophrenic character was a fun concept but yeah gameplay wise it never really found its stride.

Honestly, it’s only painful if you try to run meta glass cannon builds.

Those builds are great IF you’re in a group, because you’ll have support from other players giving you boons (buffs for the non-initiated) and throwing conditions (debuffs) on the enemy. But by yourself, you’re going to find yourself getting wrecked over and over and over again.

Ideally, if you’re going to do world content, you need a build that offers sustain, boons and conditions. At which point a lot of world content becomes very easy to do. Obviously you won’t be soloing champions or elites in most cases, but you’ll still be able to move through world content easily.

2 Likes

Heart of Thorns Revenant was a blast to play! PoF on the other hand…

WvW → Wow Battlegrounds
sPvP → WoW Arena
Fractals → M+
Raids → Raids

I’ll be the first to admit raids feel abysmal and tacked on but otherwise its not much different than WoW

They had just reworked Herald when i quit. Its def fun… it just doesn’t have much of a niche. At least in sPvP i was always doing better on my Thief and they both shared the same role (roamer).

Renegade was a pure PvE spec but yeah it felt aweful outside group content.

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I tried running around with Valkyrie and Soldier gear…Things took way too long to kill, and you’d really just be saving yourself two to three hits.

I actually enjoyed DH for a while…it was fun pulling tons of mobs into the traps an watching them melt…The down side was that you were useless while your traps were on CD.

Oh, there’s your problem, that gear has a higher focus on survivability, which is fine, but your DPS is going to suffer. If you want DPS gear that boosts your health, you want Marauder gear, which is power, precision, ferocity and vitality.

Soldier gear is essentially PvP gear.

2 Likes

Never played Guard but yeah DH was the noob crusher spec in sPvP, but high end Guards were all base Guard for exactly the reason you said, way too easy to play around traps.

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Maybe one day they’ll update to DirectX from this decade and better optimize their game. :pleading_face: