I’ve heard so many different things and I don’t remember what the cap was, I’ve heard 100, 300 and that there was no cap (doubtful).
If anyone knows I’d greatly appreciate this!
Also, should there be a cap? How big or small? Thanks
I’ve heard so many different things and I don’t remember what the cap was, I’ve heard 100, 300 and that there was no cap (doubtful).
If anyone knows I’d greatly appreciate this!
Also, should there be a cap? How big or small? Thanks
I didn’t need a guild back in vanilla as my motivation for playing way hardly every group play.
Private servers have varying caps. So it might be hard to find someone with accurate memory of the answer.
I remember hearing that the cap at release it was 40 players. This is supposedly the reason that both dungeons and raids had a cap of 40 players at the time.
This being said they later reduced the player cap of dungeons to be 5 to players and raid to be around 20 to 40 players.
No clue what the guild cap was by the end of 1.12 though.
This is specifically going off of memory but I THINK it was 400 but that is just my gut feeling.
Three hundred twenty one.
from what i remember, it was 500, but no guild really ever reached it
I found an interesting article from Cata days, when at one point they were going to hard cap guilds to 600 but the outpouring of complaints led them to revise that up to 1000. Here’s a key part of what was said:
This new guild cap is being enforced for several reasons, but they all factor into a need to control guild sizes in light of the new guild systems, including guild leveling and achievements. Previously, adding players to a guild was as simple as adding people to a chat channel. While approximately 500 members were visible in the UI, there was no real need to limit guild size. That is no longer the case.
Source: https://www.engadget.com/2010/10/08/cataclysm-guild-cap-revised-now-1-000-members/
The interesting thing is the implication there was no limit originally, though things like the chat channels used not being able to show all players in the channel did come up. (This matches what I vaguely recall of guilds having issues where they couldn’t even see who all their members were.)
Yikes… wonder if that really does mean there were was no cap prior to that… gonna be some big guilds out there if so lol.
lol it was never 40 people.
I’m not sure how it will end up, since they’re working backwards from 7.3.5. While they are likely to remove the non-vanilla guild systems like leveling, the infrastructure will still be there, the way members are accounted for. So we might wind up with a limit anyway.
The article does go on to quote the blue saying “some players have used options including mods and custom chat channels to support large player and guild alliances that number multiple thousands”, though that didn’t fit Blizzard’s design philosophy and they essentially weren’t going to code the game to appease those people. (Seems similar to the way they always treated twinking - no support, if a change helped or hurt it they didn’t care much).
321 i think was the cap? I know that’s how it was on the only priv server where i saw it capped, it’s possible that it was 300, after googling i couldn’t find much info, though it is possible blizzard did some undocumented changes from 1.1-1.12,
As someone already pointed out. We are probably not getting the vanilla setup.
Guilds are not part of the bnet functionality. We will probably have the same guild structure as live WoW
They are removing a lot to match how things were back in 1.12.1 side by side referencing the 1.12.1 source code, however I feel like a guild member cap is something that COULD slip through the cracks and we do just get the 1000 cap from Live.
There definitely was a cap, but I don’t remember what it was.
My guild in vanilla had a personally-enforced cap of 40. The big zerg guild on the server did reach the cap, but I wasn’t in it, so I don’t know the exact number.
I am going to say that what you are claiming is a very loose interpretation of the information we have been given.
You could be correct.
However, having a reference build, in code terms, is ancient.
The database is certainly easy to keep on par with a reference. Scripts and code, not so much. Walking BNet or guild functionality back to 1.12 might not even be possible if their API doesn’t allow for it.
In the scope of guild caps. Their specially said their database methods scale well now. Where vanilla database methods did not. They could set the cap to what any number. All they need to do is look at the reference to see what it was in 1.12. Assuming the guild member caps is a function of the database.
If guilds are scripted/coded it may fall into the category of “why does it matter”
I am fairly certain I was in a guild with over a hundred members early on in Vanilla.
Looks like no one really knows, i saw 321 a few times so far, but with the way they are coding this we shall see!
Sorry it’s not guild cap but I sure remember the 10 signatures needed and not the 4 today!
Vanilla sign up sheet to make a guild was 25 in vanilla if I remember correctly, not 10. I believe it went to 10 in BC.
321 is the number used by a few popular pservers. Take that as you please.