Guild Hall dungeons!

The general purpose is to create a point in the game where a guild dungeon could be crafted. Completing certain achievements or bosses can unlock certain boss mechanics or hazards you’ll use to set traps in your own guild dungeons, and use an interface to craft your own dungeon with various rooms and architecture.

When the guild is meeting in the guild hall, it is a chill place to hang out, and various trophies where guild members are credited with various victories.

Dungeon map interface: A simple 3D mechanic, the guild leader can craft the dungeon itself in a 3D design, using rooms and architecture bases to fabricate their own dungeon! An instanced zone with rooms, traps, NPC mobs, and bosses! The dungeon map must consist of a minimum of an entrance room, and a final boss room! Other rooms can be added later, but will overwrite previous incarnations.

NPC “trash” mobs will be titled as “prospects” or “Security”, or be given faction and racial guard identifiers. So Orc NPC mobs in your guild hall will be known as either Grunts, Peons, Blademasters, etc…

Trap deployment: Depending on what bosses you’ve cleared in your exploits, you’ll unlock various traps to use! So if you want to set a long narrow choke point with falling ice and a constant rush of enemy elementals or swarming mobs, you’ll need to do dungeons like the trio of Icecrown 5-mans, and the Tempest Keep 5-mans. Completing various dungeons will unlock the various traps you’ll get to employ in your own guild-run dungeons!


PVP mode: Players can become the boss versions of their avatars, gaining the “Boss boost” buff, and a selection of various abilities selected for the boss mode. These features are often by default, but customizable!

  • Example:
    Class: Rogue(Subtlety)
    Main abilities

Ability 1: Shadow Strike
Ability 2: Evasion
Ability 3: Crimson Vial
Ability 4: Eviscerate
Ability 5: Kidney Shot
Ability 6: Vanish

Secondary(Transformed/Stealth/Prowl)

Ability 1: Vendetta
Ability 2: Cheap Shot
Ability 3: Death From Above
Ability 4: Blind
Ability 5: Smoke Bomb
Ability 6: Crimson Vial

  • Example 2:
    Class: Priest(Discipline)

Ability 1: Smite
Ability 2: Heal
Ability 3: Psychic Scream
Ability 4: Power Word Shield
Ability 5: Shadow Word Pain
Ability 6: Mind Control


Depending on your class, you can use what is baseline available to your class, and some talents when in boss mode. You’ll be restricted to using only 6 spells/abilities. You can set certain conditions to trigger as well, such as setting foot on certain areas to set off boss room traps like NPC spawns to assist you, or to activate traps to force the relocation of attackers.

The PVE mode will alert you to someone challenging your guild, and you can observe if someone can reach the final treasure.

In PVP mode, you control the bosses and can trigger traps and swarms, even the unleashing of mini-boss enemies to hinder progress for your foes!

Rewards will be granted to both sides of the run. The people entering the dungeon will be rewarded in a way similar to mythic run rewarding. Complete the dungeon within a time limit, and you’ll be applicable for rewards custom created by the guild! Fail, and the guild is rewarded with guild hall upgrade tokens which can be exchanged for gold.

Understanding previously reached prior: Yes I know there will be the risk of players exploiting the system to get heaps of gold, the gold will be in relation to how many members are active in your guild. And the gold you exchange guild hall upgrade tokens for will go directly into your guild vault! Your guild vault will decide the overall reward of currency in your guild hall dungeon! Meaning your guild vault says how much total gold a dungeon group will claim upon completion of your dungeon. Players who remain idle in a dungeon just to run out the clock and not engage in combat will alert swarming mobs to your location, of which the longer you’re idle, the greater the threat becomes. Encouraging players to complete the dungeon if they entered it for loot.

Guild members can create custom loot for their dungeon, including mount and pet rewards with the guild’s color scheme.

Example: I have Zeradar. Players who run the Flying Raptors dungeon and complete it within the time limit can receive a “FLYING RAPTORS Initiated Zeradar”, which will basically be a Zeradar pet with the Flying Raptors guild emblem worn on the pet’s back.

Guild dungeon reward creation:

Mount: The members of the guild will be rewarded with the exclusive guild mounts, a variation of 2 mounts available(Ground and Flying mounts). Options like colors, guild banner, and optional saddle + armor options. Guild mounts will be adorned in armor themed after the guild. Make it as colorful, tacky, gaudy, or stylish as you like!

Guild toys: Guild members will get these upon logging in, and are account wide, however those running through the dungeon will have to earn these! Ranging from banners worn on the back, to a toy that changes you to look like certain members who are bosses.

Pet: The guild can create pets to serve as rewards for besting certain guild member bosses. This includes things like pet abilities being changed to fit the guild’s theme, and colored to match the guild. Even having a child from that guild’s faction follow you around!

Example:
Companion: FLYING RAPTORS Gruntling
Quotes:

“I heard Bloodraptor is actually a Sunstrider, and he doesn’t take the throne because he wants to redeem his family name before then!”

“Did you know Bloodraptor can out-swim a Tortollan! My big sister said she saw him do it!”

“I hope Bloodraptor kills you so he can sign your skull for me! I’ll cherish it always!”

“I heard Bloodraptor is a master of skinning and leatherworking, and can turn even your hide into a suit! Imagine him wearing a suit of your skin!”

“I heard Bloodraptor made an attempted assassin flee just by laughing! LAUGHING! Even the Laughing Skull clan is afraid of his laugh!”

“I heard Bloodraptor wrestled Deathwing out of the sky with his bare hands, and powerbombed him through an airship! I wish I could have seen that!”

Just for some chuckles.

2 Likes

Nice idea.

We would need guild halls first, though.

3 Likes

That’s a given, but the guild hall dungeon could be the guild hall itself. The final boss room could be the big meeting room.

I didn’t read all that, but as long as there’s a super flexible player limit, unlike say, 5-mans or island invasions that sounds pretty cool.

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Walking into the guild dungeon as your guild hall would be a new zone for guildies to visit. However players invading the guild hall dungeon would be a flex dungeon, which goes into tiers. Solo, Duo, Trio, 5-man, 10-man, 25-man, and 40-man.

Solo invasion: One player goes in and races the clock to reach the end.

Duo: A team of two enter the dungeon and race the clock.

Trio: Basically a 3-man party entering a dungeon. Stats start tweaking higher…

5-man: Stats for the guild go up to compete with the 5-man party.

10-man: Stats go up like Burning Crusade raids such as Kharazahn.

25-man: Stats scale to give a challenge similar to Tempest Keep or Black Temple!

40-man: The hardest of the hard of difficulty! The stats on all guild-owned NPCs and boss avatars scales to deal with 40-man raids!

I think a “guild hall” and guild dungeons would be pretty neat. In one of the MMOs I played in, there would be frequent guild war events to basically capture and hold a castle/base and fight against other guilds for it, and whoever won the castle(s) would get access to their dungeon and treasures.
I think doing something like this would promote guild involvement and PvP competition and rivalry.
(You get a cookie if you know what game i’m talking about)

1 Like

I like your thinking and having a guild hall would be like great to start out with. Having some user defined dungeons based on assests from previous dungeons would be a cool thing.

I remember the game. It had heated territory wars between guilds. It was said to be intense, and the guild that controlled the largest portion of the map raked in the largest rewards. I forgot the name… Been too long…

Agreed. Hence why I suggested it. On the one hand, it would give Blizzard’s dungeon and raid team a break, and they’d get to focus on tweaking things like game balance, or more lore, or even updating more old models like Gnolls and Centaur models which haven’t changed since classic?

Maybe if a guild has a total of PVP kills registered, a guild can create an arena or battleground for guild rivalries? Or even to generate new PVP content.

One Guild turfwar idea I had was a gunship VS gunship battle, where players basically fight it out above certain hazards, be it a fall that is too high to survive(Possibly reusing the Deathwing pursuit skybox), a frigid ocean off the coast of Icecrown(falling into the water means instant-death obviously! A cookie if you get what movie I mean!), a volcano with a pool of magma that will incinerate you if you fall in…

One BG I’d love to see made is a balloon race theme! Basically, two air ships. Multiple points similar to a King of the Hill style fight. The team that controls the point gets a stage 1 speed boost bonus from a flat-stop. Players have to maintain control of the engine room(Horde ship) or captain’s quarters(Alliance ship) to make their ship go! Control points can be on islands, or cliffs! Each control point captured puts your team one step closer to victory! A total of 4-5 control points, and your ship can skip points if you lost too many consecutive points, so the ship that falls behind can pull a victory! The final point is the decider, and can actually result in the team that rushed ahead being effectively screwed out of a victory if your team is clever enough! Players can use the turrets on their gunships to slow down the enemy team(Easier if you’re behind). You can station fellow players to stay behind captured points and maintain some strategic point like artillery fire, or siege weapons you can take onto your gunship like Demolishers, Glaive Throwers, Catapults, and more!

The depth of this BG might be something easier to do for the Blizzard devs…

Sounds like you want Dungeon Keeper in a WoW environment, and you want to do it in a way that will forment the worst possible guild politics ever.

1 Like

I see someone has been watching Overlord.

2 Likes

That is an awfully pessimistic view you have…

I’ve already watched all 3 seasons months ago! 4th season is confirmed last I heard! But that’s part of the inspiration for this! :sparkling_heart:

I have a blueprint in my head how I want my guild hall dungeon to be! However the final room is a throne room, and you’ll have to slog through the previous bosses in a gauntlet! Complete it within a set time period, and you’ll get to fight me! I’ll summon armored Skullripper raptors, and armored phoenixes to fight beside me! Some bosses will regain their strength and assist me in battle!

Think of it like the Kael’thas battle in Tempest Keep, but HARDER to the point where you’re advised to bring a full 40-man raid!

Completing the FLYING RAPTORS guild hall dungeon will net you some rewards. Possible rewards will be cool guild rewards I would personally create! Guildies will get the mount, companion, toy, and transmog rewards once reached Exalted reputation with the guild.

One thing to keep guild hall dungeons relevant would be to add a guild conquest token currency. These tokens can be spent at the guild hall quartermaster whom sells loot made by the guild. Which encourages repeat runs!

You say pessimistic, I say cynical. It’s a very fine line sometimes.