I run a relatively large guild that is rapidly expanding. With the advent of Remix, most of my guildies have 6-10 alts (a rough estimate). As we approach capacity, I’m hoping for a limit increase. 1,000 must be an outdated metric at this juncture. In my experience, guild engagement helps retain subscriptions. Sure, I could kick inactive players, but most people don’t like logging back in guildless. This often annexes players from the community they helped build and participate in. I could limit the number of alts people put in the guild, but when they are on those alts, they aren’t in their comfy home space engaging with their friends. These social bonds are a big part of WoW for many players. Hell, I’ve got people in my guild I’ve been playing with since BC. That’s the kind of stuff that keeps people coming back.
We used to have servers that felt like hometowns, where you could readily receive a message from a returning guildie, who had been removed due to inactivity. Now we’ve got multi-server, multi-regional guilds where players would be lost to the aether if removed. I can’t reasonably keep all of these people on my Bnet friends list.
As a final note, I rarely see guild chat overwhelmed by divergent topic threads, even when 20+ people are online simultaneously (in case a sea of voices is part of the reasoning for the current limit). Anyway, help us guild leaders help you, Blizz. Consider giving us a little more room for people/characters. I think it would be a boon to many guilds out there.
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The best approach is to just kick the inactive players. If you only have 20 people or so online at a time, no way most of that 999 are active. Make a 6 month window or something like in my guild.
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Why do you need more than 1k members ? even if you have 100 active players , 10 alts would be 1k, and i dont think you actually doing stuff with all those 100 members
out of 33 pages, your guild has 5 pages of 90s. stop mass inviting.
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I’m not mass inviting. We run a lot during Remix and people invite their friends. I have many leftovers from MoP Remix and Lemix.
someone fill me in why there is a guild limit to begin with.
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Sorry, second time posting on here ever and accidentally deleted my response (lol). I’ve had people thank me for not kicking them while they’re inactive, so I’m not inclined to remove them (if possible), which is why I figured I’d make a post. Pleased it works for your guild and thank you!
if they never bothered to convert them, (as can be seen by many profiles in the armory) why keep them in the guild?
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Lots of little factions of friends in there that like to mingle, I guess! 
The solution is to start an alt guild.
That’s a good point. I feel bad removing them, but agree with your logic.
Just set a hard rule of “if you’re offline for x amount of time, you get kicked unless you message an admin of special circumstances.” If you have a guld discord, you can easily keep in contact with people who get kicked for inactivity.
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Yeah, that’s the option currently, but hoping maybe people don’t need to make alt guilds in the future. 
Blizzard is continuing to design content to incentivize players to roll more alts, level them up, gear, and get bling. I don’t think this is going to change.
Yeah, we’ve got an active Discord, there are just people with privacy concerns that refuse to use it. 
Most of the limits we have had were due to hardware / software limitations.
Like the 16 debuff slots or 32 buff slots in Classic. Like the Backpack size too… There have been some posts about it.
I found the citation from Blizzcon I think:
The original WoW developers decided that there would be an array to hold your inventory. The first several entries are things that end up on the paper doll, your head and leg slots and such. After that comes your inventory. At some point they wanted to add a bank to the game, so they added that to the end of the array. Players shouldn’t be able to access their bank anywhere in the world, as it would break the code. This was handled by adding lots of statements in different places in the code, defining what the array position was where the inventory ended and where the bank begins. This value was hardcoded all over the place, but it isn’t just a simple search to find them all. Some math logic may rely on it being constant. If you want to add slots to the backpack, who knows what you are going to break? It becomes very buggy and error prone, and likely that you are going to make a mistake. This mistake would break the game in a way you don’t like. As a result, they would have to put amazing engineers that could be working on new features on a task to look through thousands of lines of code to find all of those cases, as well as the QA department testing every edge case in the world to ensure the change doesn’t break anything. This is how we ended up with a fixed size backpack.
I remember the guild size being around 100’s in the past. They could increase it too.
Even though it seems that OP’s case is poor guild management I guess?
Thank you for the insight.
An in between idea would be to start a wow community as a side thing to your guild.
It also has a 1000 player limit, but would take a long time to reach capacity. If a player was inactive for a long time they could ask in the community to be reinvited to the guild.
Only one alt per player would need to be in the community. In addition you can post the guild invite link in your community as a permalink.
Edit: make it cross-faction even better.
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guilds that go past 1k members need to register as a cult.