No, my question was “Does the number 2.3 fall within the range of 1.0 to 1.12?” so please don’t pretend to answer my question if you’re only shoving your opinion into it.
And I’ve said it a thousand times, but I’ll say it again: 1.12 wasn’t perfect, Classic wasn’t perfect, every game has room for improvement, etc. etc.
But if you want “Improved WoW” you already have BfA. Classic should be kept as close to the 1.0 to 1.12 range as possible. That’s the point of the project, my dude.
My answer yes, for the many reasons that have been stated, if the only reason you can give against is that it wasn’t in 1.12 then you don’t have a good reason against.
The second question isn’t being posed, as the answer to that question is identical to the answer of the first question. There isn’t a way around that. You’re just gonna have to admit defeat on this one my guy.
As for this, Blizzard begs to differ. I can quote a half-dozen lines from the BlizzCon presentation, but the basics are:
“We’re not going to change things even if the design team at the time would have changed them had technology permitted.”
The 16 debuff limit is an example of that. Rogues’ energy gain system is an example of that. No achievements, no dual spec, no auto-learned spells, etc. are examples of that. No dungeon finder, no raid finder, no AoE loot, etc. are examples of that.
There are dozens of examples. It starts to become a pretty significant trend if you pay attention. Guild banks aren’t happening, and it’s specifically because they would change the experience of Classic.
It’s my way of saying “You’re totally missing the point of Classic as a project.”
If the answer to the first question is no, then it’s not up for serious discussion around here. You aren’t the target audience of Classic if you think guild banks are a viable suggestion.
We already know it won’t be “exactly the same.” Don’t strawman it. The goal is to make it “as close as possible.” That doesn’t include intentional gameplay changes like guild banks, dual spec, etc.
Loot trading is more a child of…operational infrastructure. Not so much technical, I agree with you there.
As for the second part…I’m just not in agreement with you. I understand why Blizzard is considering both sharding and loot sharing. Both have operational impacts on how Blizzard rolls out Classic. Will they detract from the experience? Absolutely. Modern, technical solutions to perceived problems. Guild Banks tho, aren’t a solution to anything other than ToS violators. My response to sharing accounts would be “You deserve what you get”.
It’s not as if Blizzard is creating content that was never in vanilla. They’re problem solving. Thus I can’t really be on board with “full of holes” approach to the counter argument.
I imagine at the end of the day, we can simply agree to disagree.
Enjoy the Superbowl.
Your point was moot because nobody who understands the project actually thinks it will be “exactly the same as vanilla.” Meanwhile, many changes (including flying, which came into the game before guild banks) have been dismissed outright because they’re not Classic.
Well they missed this mark. Now is that dishonesty or just wilful ignorance?
Guild banks have less of an impact on core gameplay than anything you’ve listed and everything blizz has confirmed or is thinking about confirming as a change.
Wonder what blizz’s reasoning was for the game changers they have already added and are planning to add?
Oh thats right Blizz said those won’t impact core game play.
Blizz said and all…
The changes have been made argument is not to say to add more changes. It’s a counter argument to “no changes because blizzard said”. Because it’s showing proof of blizzard going against their own word through their actions.
Bringing up things like sharding isn’t to add merit to changes, but to discredit one of the common counter arguments against changes.