Guild Activity

My guild has decided to kick players if they do not log in each character every 3 months to keep the guild from looking inactive. Does this actually help or hinder? From what I read in the past posts, the activity is based on a 14 day summary of loot, XP, etc. such earned each day. so does kicking players after 90 days make any difference?

I think it is pointless if your guild isn’t hitting 1000 members but helpful if you need more space.

For example, if we made a gnome friend IRL and we wanted to invite them, but if we had the maximum amount of characters, I would kick one of my non-gnomes to make room.

I can’t see how it would help or hurt.

Yeah kinda pointless to me

i have toons in the guild i am in thats only a crafters for the guild to help out only and its labeled as a alt so no removing
but its guild rules then they should be ok

My guild kicks players once they hit 30 days of inactivity. They are welcome to come back if they play that character again but they aren’t able to just chill on the roster.

Well there are arguments for and against, personally I had a tiff with an old officer of mine a while ago that wanted to kick people out for inactivity, but I didn’t want to do that as it’s not like we were close enough to 1000 members, I only would want to kick people out when running out of space etc.

That said, I can understand the point of view if inactive people are secretly parking alts there, to try and poach people to their other guilds and whatnot.

that would make sense if it was happening, but some of us were just playing Classic. one person got a notice and I found out when i went to go get ready for 9.1. But back to the point their reason was it “made the guild look inactive”. and I don’t understand to whom? nobody outside can see the alts. or how active they are from what I understand and the guild ranking goes off progression not attendance, right?

I can understand regular pruning of inactive members if the guild is constantly hitting it the 1000 character limit (like my guild used to do in its heyday), but it doesn’t make much sense to me otherwise. If a guild has low activity, new members will notice soon enough regardless of how many inactive members show up on the roster.

Large guilds do it often as a management technique. Why keep guild members who have left the game and won’t be returning?

Lots of guilds don’t anymore, because they have gone inactive and their officers haven’t logged in for years.

It’s a recipe for a dead guild. In the early days this might have worked but these days it’s not uncommon to return for every expansion and take breaks in between. In my Alliance guild we had many of these until a high ranked (now former) officer decided to kick a bunch of idle toons that were just such people, and the guild has never recovered to where it once was.

For security reasons demote idle players and reinstate them when they resub.

Well given the fact that I spent a LOT of time in Final Fantasy 14 once I lost interest in 9.0, I expect a lot of inactive players will come back in 9.1 to see if the game has improved.

Which by the way, in my opinion, it has, I think 9.1 has the potential to be a REALLY great patch.

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Sounds good to me!

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