Guiding principles?

“From the beginnings of World of Warcraft, game designers have had a number of guiding principles. Sometimes these notions change quickly, and sometimes they evolve slowly, but a few guiding principles have remained more or less the same throughout WoW’s history. One such lodestar has been “don’t overuse portals between locations in the world”. Too many eliminations of the distances between places can diminish a sense of the world having a meaningful size.”

So one of your guiding principels or “lodestar” was missing for 6 years and all of a sudden the ship must be righted? Ok bros. Blizzard really needs to stop defending bad decisions with excuses that sound like they were made up on the spot.

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Is there an actual reason that you didn’t post this in that thread or did you just want to feel special?

Much like flying, once they add something in it’s a lot harder to take it out. As evidenced by GD’s usual outrage over minuscule issues, including this. That is why they took a long time to “right the ship” so to speak.

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Because its about the sum of bad decisions not just portals? When were you elected Mayor of the forums?

That piece was written from a public relations perspective. Their one true guiding principle is profit with making an enjoyable came coming in a distant second. Or possibly third.

:cookie:

There’s no need to be rude. I was just curious since, having quoted it, you clearly were aware that the thread existed.

“…but we’re totally cool with it when LFD and LFR crap all over this guiding principle thousands of times a day because, hey, raids.”

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I’m increasingly convinced this is an attempt at some sort of jedi mind trick.

  • say “make the world have meaningful size”
  • remove meaning for the world so there is no reason to appreciate the size

it makes no sense.