I dont particularly care whether Bear is the best tank for 14s or 15s as im not likely to go beyond 12s which it can do just fine. My issue is that I’m just not finding it fun to play at all this expansion, largely due to the build we have to play.
Spamming Ironfur is not fun. Thorns of Iron being capped at 4 stacks and feeling almost negligible in AOE isnt fun. Ursoc’s Fury Absorb Shield being so weak now isn’t fun. Being forced to play Moonbear all the time isn’t fun.
The vast majority of the problems I have with Guardian atm (as usual) can be traced back to the Talent Tree. To build for Thorns of Iron, which you have to at the moment in higher content, you need 5 points to grab all the supporting talents that make it worthwhile. To have your main cooldown Berserk/Incarn be worth using you have to invest 4 points in various places around the tree.
You can almost never play After the Wildfire anymore because the points invested in ToI don’t let you. You literally never ever take Scintillating Moonlight even though logically it would be a strong pick considering you aim to put moonfire on everything you’re fighting. Guardian of Elune is a useless talent that has to be reworked entirely to ever be worthwhile and notably has nothing to do with Elune either (No arcane bear tie ins). Convoke on Bear is a meme and literally never taken. Infected Wounds needs to either be replaced with something useful or tweaked to provide an additional dps or dmg reduction effect. Pulverize hasn’t seen play even in Raid in forever and needs reworking. Tooth and Claw’s debuff duration should be extended so the Ravage build’s dmg intake can be smoothed out more. Bristling Fur should be tweaked in some way to be more useful. Ursine Vigor (in the class tree) should also apply when you use Survival Instincts. That’s just what I can think of off the top of my head, sorry for the rant.