I know this is not going to happen, but it’s fun thinking about all of this stuff, and so I put together what I think would be cool for a new Guardian Shaman (tank role) specialization.
We could tank (albeit with a lot of help and specific gearing) in Vanilla, BC, and even Wrath, and we do not have any Mail classes that can tank currently.
Obviously, some numbers would need to be tweaked, but I think this ‘could’ be a good setup. I’ve not included the abilities outside of the talent trees and passives yet, but I just wanted to get this out here - and who knows, maybe Blizz will actually consider it for the next xpac?
Passive: Elemental Warding
Fire, Frost, and Nature damage taken is reduced by 15%
Passive: Shield Specialization
Your block chance and block amount are increased by 20% (tbd) while you have a shield equipped
Passive: Guardian Totems
Your Guardian Totems reduce the damage you take from all sources by 15%
Passive: Toughness
Your armor value is increased by 10%
Talents
Tier 1 - Level 15
Regenerating Ankh
Passive
Spending mana reduces the cooldown of your Reincarnation ability by 1 second.
Mana Stream Totem
Passive
Healing Stream totem now also regenerates mana
Fire from Earth
Your Earthbind, Earthgrab, and Stoneskin totems now also pulse fire damage to nearby enemies.
Tier 2 - Level 25
Flurry
Critical hits increase your attack speed by 50% for the next 3 hits.
Whilst Flurry is active your Leech is increased by 2%.
Enhancing Totems
Replaces Guardian Totems
Your Guardian Totems increase your Strength, Agility, and Intellect by 16%
Totemic Focus
Your totems no longer use mana, and can be moved freely without penalty. Only 1 totem of each element can be placed at a time.
Tier 3 - Level 30
Spirit Wolf
While in Ghost Wolf, gain 5% increased movement speed and 5% damage reduction - 4 stack
Empowered Shields
Your elemental shields becomes Auras, and are no longer dispellable, or contain charges.
Static Charge
Reduces the cooldown of Capacitor Totem by 5 for each enemy it hits.
Tier 4 - Level 35
Elemental Specialization
Earth Shock
Earthquake
Fire Elemental
Fire Elemental Totem (Passive)
Enhancement Specialization
Dual Wield
Stormstrike
Windfury Weapon
Windfury Totem
Restoration Specialization
Riptide
Healing Rain
Healing Tide Totem
Healing Tide Totem (Passive)
Tier 5 - Level 40
Earthgrab Totem
Replaces Earthbind Totem
2 minute cooldown
Summons a totem for 15 sec that roots enemies within 10 yards in place for 5 secs.
Eye of the Storm
Passive
Abilities associated with your chosen Affinity are substantially empowered for 45 sec.
- Elemental Affinity
- Damage of Earth Shock, Earthquake, and Fire Elemental increased by 30%
- Enhancement Affinity
- Windfury always resets the cooldown of Stormstrike.
- Stormstrike and Windfury now do 30% additional damage.
- Restoration Affinity
- Riptide, Healing Rain, and Healing Tide Totem now heal for 30% more and their mana costs are reduced by 50%.
Wind Rush Totem
2 minute cooldown
Summons a totem for 15 sec that increases the movement speed of allies by 60% for 5 secs.
Tier 6 - Level 45
Ancestral Healing
Upon receiving a critical heal your Armor and Leech is increased by 4%
Health Linked Totems
You now share damage taken with your active totems (max 4).
Your totems health are now 15% of your maximum health pool.
Elemental Protection Totem
5 minute cooldown
Summons a totem at your feet using Earth, Fire, Air, and Water for 15 seconds.
You are immune to Physical, Fire, Frost, and Ranged attacks for this duration.
No other totems can be used while this totem is active.
Tier 7 - Level 50
Improved Reincarnation
If your Reincarnation ability is off cooldown when you would take damage that would kill you, the cooldown is consumed and you are restored to 60% hp and mana.
You take 30% less damage for 4 seconds.
Elemental Weapons
Your attacks have a chance to echo all enemies within 8ds, applying Flame Shock for 18 seconds and a 70% reduced movement speed for 3 seconds to all enemies hit.
(once per 30 sec)
Lava Shield
Surround yourself with a shield of Lava for 30 min.
Melee attackers have a 100% chance to suffer (3.6% of Spell power) Fire damage and then an additional (6% of Spell power) Fire damage over 6 sec.
Critical strike chance is increased by 10%.