Guardian Druid and Legacy of the Sleeper Interaction in RBGs

I want to discuss how much skill this one single item has removed from Rated Battleground gameplay. From carrying flags, to defending bases, or even being used to attempt ninja’s on enemy bases, this legendary is way too valuable and needs a massive nerf.

In 9.1.5, this legendary makes your Beserk (Incarn if Talented) make you immune to ALL cc for the next 30 seconds. It’s only on a 2.5 minute cooldown. So, 2 minutes of downtime right? Wrong. Beserk (Incarn) can also be reduced by a Guardian Druid PvP Talent (Emerald Slumber - 40 second CDR) That 2 minutes of downtime has now been reduced to only 1 minute 20-30 seconds.

For Flag Carrying, this means you will have Beserk/Incarn for nearly every enemy offensive push. You are immune to crowd control almost everytime it matters (when the enemy is near)

For defending bases, I don’t even know where to begin. Ninja capping and defending your node in Rated Battlegrounds used to be something you could take pride in. Now, it’s been reduced to druids speccing guardian on every base map, and it’s impossible to lose your node if you have Beserk/Incarn available. Even if you get sapped out of stealth for example, you can trinket Incarn and be safe for the next 30 seconds. BUT THATS NOT ALL!

You have to combine this with the fact Guardian druid also has a talent called Brambles. Brambles automatically reduces a small amount of damage from each attack. It also makes your barkskin radiate damage when used, which spins the node. So, even when you don’t have your Incarnation available (Only 1 minute 20 second downtime each time) you have another defensive in Barkskin that automatically spins the node in many (Not all) ccs.

Brambles can’t be that good, right? Barkskin is a fairly long cooldown so can you really take advantage of it that often?

Yes. Barkskin gets reduced MASSIVELY from a guardian specific talent (Survival of the Fittest) and an endurance conduit (Tough as Bark). For guardian, this makes barkskin something in the range of a 40 second cooldown. Keep in mind, barkskin is also reduced by the Slumber PvP talent that Guardian has. You can reset your barkskin in a matter of seconds with that talent.

All of this combined together is what makes guardian druid take almost no skill (especially for defending nodes). There is still a small amount of skill based gameplay in terms of getting across the field after your Beserk/Incarn falls and kiting until it’s back up, but that’s as far as it goes.

This legendary is also being used to attempt ninjas on enemy rogues. The guardian druid walks up to the rogues base and presses Incarnation and starts capping instantly. Normally, the rogue could use CC to stall the guardian (sap,blind/stuns etc) but since you are immune to CC this isn’t possible. This forces the rogue out INSTANTLY, no delay. There is zero counterplay apart from shadowy duel to this method, but that only lasts a few seconds, where Incarn lasts 30.

If you still need convincing that this thing is ruining tons of skill based gameplay in RBGs, i’ll tell you why its about to get EVEN worse in 9.2

The 9.2 Tier set bonus for Guardian druid is DOUBLING down on everything above that makes this class broken in RBGs.

2 Set: Casting Barkskin causes you to Berserk (Incarn) for 4 seconds. THIS IS AFFECTED BY THE LEGENDARY. In 9.2, simply using BARKSKIN will make you immune to all CC for the next 4 seconds. Wait, there’s still somehow more!

Remember that 40 second Barkskin cooldown I was talking about? It’s going to be 30 seconds in 9.2 with max item level conduit, since the conduit continues to reduce the cooldown even further.

So, 30 second barkskin that makes you immune to all cc for 4 seconds, as well as spins node through many CCs. Also gives you insane survivability and healing increase.
Don’t forget it can be reset basically instantly with the PvP Talent.

Let me lay out a possible scenario in 9.2 for up to 42+ Seconds of COMPLETE CC IMMUNITY:

Barkskin (4 seconds of immunty) > Incarnation (30 seconds - 34 total) > Barkskin (4 seconds - 38 total) > Emerald Slumber > Barkskin (4 seconds - 42 total). This is just one example. The Emerald slumber also reduces the cooldown of your Incarnation, so it’s up really soon after this combination.

PLEASE DO SOMETHING BOUT THIS

Sadly, this legendary sees almost ZERO use outside of Rated Battlegrounds and abusing how broken it is. The only thing this legendary is good for is reducing the skill in the game and making it more unfun to play.

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Trust me buddy, I aint worried about some dead bracket. there are alot of other things to worry about.

Down with the Gu*rdian menace.

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Yes. It’d brainless and needs to be removed

Unlikely it will be tho

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Bears are dangerous in real life, too.

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Removing tanks from rated is the easiest and in my opinion the best solution. It’s already as if the other 5 tanks don’t exist…unless you’re a filthy DK kidnapper. They slow the game down and dumb it down.

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No, they’re not. My property, which has blackberry bushes, is regularly visited by black bears. About the worst thing they do is leave behind a “surprise.”

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Same. Bears are sweet.

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Just don’t go near them if they have cubs with them, lol. Then they’re not so sweet.

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damn took me 2 days to read all that

We have high hopes for the next expansion.

:slight_smile:

Yup, Sleeper legendary just feels terrible. Guardian druid domination of RBGs is becoming a snooze. Better tank balance in battlegrounds would add a lot more flavor to RBGs and make forming groups easier as well.

Like Rogues decade long ability to hard ninja cap every single class with no skill. just sap, blind, smokebomb. asif that combo hasnt always been absolutely faceroll. hows that medicine taste? sour huh? lol. the thing about rbg is everyone can bring a rogue, and everyone can bring a druid with sleeper. so, its even steven. a bear cant 1v1 you. like other classes might be able to. all they can do is hold out. so, maybe you need help getting that ninja from that bear. but its still possible. just adds more complexity to the game. which is good. why should a rogue just be able to flip every base without dispute? they shouldnt.

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I always wonder what causes these necros. What lead to the Google search? Who hurt you?

Anyways OP, you laid out perfectly all the issues guardian brings to RBGs. Tank balance is horrid, worse than any other balance in the game in regards to pvp. I’m fairly confident there is no actual thought around tanks and pvp, just some things randomly align and makes for a broken tank to shine in pvp. Prot pals effectively out healing healers before guardians basically being an immune unkillable machine.

At this point, I agree with Ken. Blizzard needs to either take a serious look at tank balancing for flag carriers, defender roles, or remove them from rated play if they lack the will or resources to do so.

Uh, that’s why you stand many yards away from the flag…

Doesn’t truly matter in shadowlands. It helps but it’s not as sure as it was. Too much mobility thrown to rogues that they can reach the flag and still cap

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100% the most broken leggo in the game. WTF blizz you thought it was ok to add this into the game!??!?! who in the f thought of this and why?!?!? - FIRED

Same can be said for a lot of things in this game.