Hey all, with WoW Classic soon upon us, I’d just like to take this time to remind current retail players that in Classic, a hunter pet’s growl ability was NOT a taunt in the same sense as it is on retail.
In Classic, despite the tooltip still having the word “taunt” in it, all Growl does is moderately raise the threat of the pet’s existing attacks on activation. It’s like a pulse. This “pulse” of threat was still no where near high enough to pull off of a tank if he has even remotely decent threat on a mob.
With that said, it’ll still be good practice for hunters to turn growl off in dungeons, but if the tank’s at all competent with his threat, and the hunter is competent in always attacking the tank’s target, growl shouldn’t prove to be much of a problem even if accidentally left on.
I will be explaining this to every tank that can’t hold threat and blames it on Growl, even when it’s not on.
I am afraid you are not going to have a lot of tank main friends man…
Assuming you are correct.
Why would you use focus on growl instead of dps or other abilities like shell shield?
Assuming you want growl on during a fight, which you would have to wait at least a few sunders to use it that is a lot of micro management, and you are assuming that the tank is never changing targets or being stunned.
In a perfect world, this would only apply to single raid bosses with no tank swaps.
Why waste your breath?
If you are going to educate people on pet mechanics, why not educate other hunters how to dismiss pet so they don’t jump off a wall and pull the entire instance?
Why would you want to increase your chances of your pet dieing?
No, do the opposite of this. Kill the group, feign death, establish your dominance.
Better yet: Eyes of the Beast your cat pet to Mograine right when the party opens the Cathedral doors. Gathers all the mobs you need to kill in a convenient clump for you all to kill. (:
Because in a dungeon, most hunters will be using a cat or raptor, which has a +10% modifier to their attack stat. Tank pets like turtles have a -10%. Cats have Bite, Claw, etc, and won’t generally have mitigation abilities to spend focus on.
We wouldn’t want it on unless we were actively using our pets to off-tank, compensating for a poor tank. As I said, best practice is to leave it off, but having played both roles, I know from experience that there are just as many bad tank players in dungeons as there are bad hunter players, so I’ve had to be ready to pet taunt a mob off the healer, or otherwise CC it.
Read above.
A worthy thing to point out, and certainly Hunters need to learn to do that.
If my pet can pull the boss’s aggro after a tank death, even for just a few seconds, it can often save a dungeon pull before the boss beelines for one of the other party members.
Personally, once I got some Tanking chops, i loved having a Hunter pull for me in a dungeon group, or especially in a raid. I ask the Hunter to stand behind me, and pull, and I would snag the aggro as the mob or the boss went by.
When I had a Huntard in my group however, I spend more time Tanking an ego, than any boss…
And please don’t get me started on that a$$aholic Huntard, in the Waging Plink Bummies, who wrecked my guild No Mercy…