Groups of creatures that commit to combat as a group will now all continue to pursue whenever any one of them are struck by a player attack or ability

Some of you devs may think this is fixing a particular bugs in certain fights but it has spread to all the game mechanics even in instances. This was never in the Original game. What happened to NO change?
Most people may not notice this but solo leveling warriors rogues are gonna be affected most.
This also nerfes the Diremaul tribute runs. I know for a fact that hunters could solo this back in the days and there are proofs all over youtube. But now its all hassle and headache cos of your #Change but not impossible. ITS STILL A CHANGE.
So either you did this on purpose or unintentional cos its a Regional nerf it turns out. EU is not affected.
What ever is the situation we want a resolve.

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