Group or raid viability in TWW

In TWW, what do monks bring to groups or raids?

Their fists of course … but currently we bring mystic touch as far as raid wide buffs.

As far as utility we have lots of other things …

Some crowd control.
ring of peace. Paralysis. Mist of chi ji. Leg sweep. transcendence and Roll have an aoe snare option now.

Detox.

I mean yeah we dont have a combat rez or bloodlust but … we make for extremely mobile healers. Tanks. And dps that can bring a variety of littler tools that with some
Planning can be very useful.

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I want to add that there is now a talent in the TWW class tree that makes paralyze remove enrage effects, so we also have that now!
( Pressure Points )

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Why can’t they give monks a combat res. That would make them more viable in mythic+

If it helps, on the TWW beta anyone can use the engineer combat rez item in TWW ( any non engineers can use it ). I am hoping that stays so in TWW live.

It’s not the best Brez and you need to be on top of the dead guy/cast it, plus it takes a few seconds, but it works ina pinch.

Anyone (non-engineers) can use the bracers combat rez right now in DF.

I use it and I’m herb/alch.

Holy paladins are considered one of the worst healers right now and they have a battle rez.

DKs are one of the lowest represented classes and they have a battle rez.

Shamans are very low represented and they have hero.

Having hero/Brez doesn’t mean that much in terms of being a meta class/spec.

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True. I was talking about TWW ( the thread/title specifically mentioned TWW and raid group/viability ). In DF you kinda needed all of the stuff below to make it work without worrying about fails, esp if you wanted to use it in m+ without potentially causing more problems or wasting time/a gcd:

To compare I only see one talent in the engi TWW tree that does anything close to that, and it’s vague if it will even work with the b rez item which still states a fail chance but might not be considered a tinker anymore?
The tinkers you add to gloves/head seem kinda weirdly worded and I get the vibe the fail reduction tinker and talent tree node wont work with the B rez item. I really hope it does but I cant be sure, again the wording is…weird.

In DF I kinda felt like I had to take engineer because there were so many feats/talents and ways to reduce fails and critical fails, and I didnt want to chance it failing at one of the rare times I did need to use it. It felt oddly mandatory to drop my old proff for Engi in DF when I wanted the B rez - so I am glad for TWW they are removing the item’s success chance being tied to so many different factors, but it makes me wonder how often it will fail, and how reliable it will be. In DF I cant remember a time it failed for me after getting the appropriate talents/tinkets/set up.

Part of me would be happy to swap out of engineer on my monk, because it is a pretty boring proff now a days and doesnt look that interesting on the BETA, but I might wait till after TWW hits when someone can confirm if the talent helps or not.

If there is any fail chance and that one talent I mentioned helps in any way Ill probably stick to engi for TWW.

Again though: simple planning makes it easy to not need a b rez on MW, you can just bring someone who has one generally, or multiple people, most tanks have it now too. Which is what I had to do almost all of DF and it worked.

Raid wise, probably wont need more than 1 monk, since we lost 2 out of 3 auras, so probably there’s no reason to bring more than 1 are you gonna be the lucky monk to be in the raid group ? that’s the real question imo.

We have some utility like:
ring of peace. Paralysis. Song of chi ji. Leg sweep. transcendence and Roll, Detox as as someone stated in a comment above

But …
-Ring of Peace is mostly to push adds or kick some casts, probably will have more than 1 druid with typhoon, i belive hunters are getting their pushback again so theres also hunters, so this is not like an unique option

-Paralysis, this is quite good for fights with adds, but in raid there are barell 1~3 bosses with adds that need to be cc’d, we can also remove enrages with that, but again, you got hunters, druids and rogues that can also soothe any target

-Leg Sweep this would be the only real cc i would say we bring to a raid scenario, since only DH have an aoe stun like ours, and ours doesn’t use resources to use, but once again, there aren’t usually that many fights where you need mob control

-Transcendance, this is also an amazing option to go somewhere do something and come back faster, but i would say is most like “i want more uptime spell” than a “i need to do this fast and come back faster” for the second option we usually have mages, they go far do something and come back with alter time

but hey besides top 100 guilds i see no world where you need a specific comp to kill any boss in heroic and most of the mythic bosses

On the other hand m+…

We lost both of our auras that never was a strong reason to bring a monk, but theres one reason to do so, we lost the option to take ox statute, so, no more cheese like in Atal’dazar back in s3,

but in m+ is where mob control really shines, and we have 2 ways to stop big packs, one with leg sweep and other with RoP the thing is at least right now, doesnt seem like VDH is loosing a lot of control and if that’s the case why would you need to use cc when the pack dies before VDH runs ot of utility sigils, removing enrages is huge for m+ but on enrage week you wont bring a monk, you will invite an evoker that has an AOE Soothe

So i would say the only thing we bring in a m+ comp would be poison and disease dispell

How viable monks are gonna be in m+ comes 100% on how big are their numbers, are mw healing though everything ? is chi-coocoon good enough to save groups ?, are WW pumping dmg like they should in aoe scenarios ? is their ST gonna be enough to get a spot?

outside of that i see no reason to invite ever a monk to a group, someone else said that Lust/Brez are no need to get invites, sinces Shammys got lust but are not meta, DK’s have brez and barelly get any invites, but the true is because the class with the bigger numbers are the classes to get to play the game, while also filling this needs, since we have mages and auggies being meta and both bring lust, we had Hpallys on S2 they have a brez, now it’s druid who also happen to have brez, even with the fact that healers are prett balanced right now in terms of numbers groups only bring druids because they have brez at least this season 4

TL;DR:
Raid: Yes, bring one
M+: Are they top dmg ? bring it, they are not ? invite a top dps class