Group Loot in Raids

Sounds reasonable to me. I would never take loot away from someone who can use ‘x’ piece of gear for progression just for vanity reasons. If it was really special I might thing about it but for a tint you have to be out of your mind.

Reading between the lines, he says that the proportion of the raid who can loot an item had an effect on its chance to drop in PL.
“ Previously, the best way to target a specific piece of loot was to stack as many similar armor or weapon types as possible to increase the chances of that dropping. Now, even if you’re the only Rogue or Demon Hunter in your group, you have the same chance as anyone else of seeing an upgrade.”

And here he explicitly states that going to GL will have a “normalizing effect” on drops:
“ the belief is that this rewards groups for playing with a diverse set of classes - as well as the normalizing factor above (mail wearers from the last few years know how hard it is to get loot comparatively).”

He also confirms that there’s a roll behind the scenes to determine who gets an item:
“ As many in this thread have speculated, all players in Personal Loot were constantly ‘rolling’ behind the scenes, whether you wanted to or not.”

And on all your points about the sampling, it is better to say that the data from wowhead comes from a random sampling, and the addon only catching the items that the person actually got. (So if we were in the same raid, I had the addon and you didn’t, it would only catch the PL items that dropped for me).

Anima was only a guaranteed drop on the 1st kill of the week on any difficulty, so if you killed him on both normal and heroic, only the one you did 1st would drop anima.

Wait… You get loot? :open_mouth:

If you roll on it in lfr and win it should just be mailed to you RIGHT ?

Or you know, just bring back personal loot. 99% of your player base hates group loot. Why force a system on us that only benefits the top 1% guilds? You can add group loot as an option in mythic raid if you prefer.

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You think Blizz wants to eliminate the need to hours and hours of mog farming? No way. Now it’ll take even more runs or you’ll have to buy 2 more expacs to be able to go Solo them all later.

Well their upcoming change will basically do that. No one is going to run a lower level version of a raid when they can not roll “need” upon the item they are looking for. All they are doing is making it harder as they will have to wait years for the raid to become trivial enough to solo it.

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I know anecdotal evidence isn’t the best, but so far in VoI I’ve been seeing WAY more weapons drop and much less rings/necks/cloaks than the past few raids with PL.

Did a 7/8 normal clear last night and saw 7 weapons drop.

Well it seems like there’s only 2 rings anyway.

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Maybe you’re misinterpretting what I’m saying.

If a Rogue joins a raid, the non-tier leather is the bulk of the valuable transmog. Those drops gives lookalike appearances for every leather class that are usable by every leather class (so rogue can wear a look-alike monk tier or monks can wear a lookalike druid tier).

Sure, the catalyst helps if you want to only be able to wear druid tier on your druid, but even then, the catalyst only helps at the end of the season when you no longer require the charges for player power.

This change doesn’t protect LFR players from losing out gear to people who don’t gain an ilvl upgrade, it just takes the people who would’ve farmed it on geared characters and has them join LFR on useless 359 alts who are still going to roll need and unlike before aren’t going to be able to carry the team to success.

It’s a bad change that screws over everyone who raids normal and higher that still participates in LFR for transmog, where they merely have an equal chance to everyone else to receive it.

That Rogue is probably not wearing higher ilvl of those pieces in the current meta.

I honestly wonder if, in BfA, when they forced everyone to use just personal loot and removed the ability to have other loot options… if they broke the game and actually cannot allow different loot options anymore. And don’t know how to fix it.

that doesn’t make sense. and what does the meta have to do with it?

someone who runs normal raids, some low level m+, is going to have higher ilvl in most slots than everything that drops from LFR.

The PL or nothing crowd seems more than happy to go 10 stacks every fight if it means they can decide who deserves a reward for participating in the kill

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I don’t have a dog in the PL fight for LFR. I agree that PL is less drama and at least in PL we were still allowed to receive loot for participating.

Can we get clarification on what the raid size vs loot quantities are? For example, do we have to have 10 people to be guaranteed 2 items of loot?

I really don’t see the difference between PL and GL in LFR. All luck of the roll of the computer generated dic.

However: With GL if nobody rolls for it and you do…

No, not especially. Personal Loot was just as capable if not moreso in screwing you over.

Are there any plans to tweak the system so it doesn’t feel bad at smaller raid sizes?

Getting loot that nobody in the raid can use (eg ranged weapons with no hunters), or getting duplicates of a piece that only 1 person is eligible for is really frustrating.

I had trash luck with PL and have been doing great with GL. Hopefully it sticks around for a few more years.