Group Finder / LFG for Mythic Plus- Change Recommendations

Could we get a revamp of the current in-game LFG system for Keystones/Mythic Plus. Split it into two sections.

The first option being how it currently is; Allowing players to list and select who they want for their group. After forming the group, all members must go to the entrance to enter the dungeon.

The second being; Allowing players to “post” a listing that allows them to select a minimum item level of their choice, as well as how many range/melee they want for DPS. Possibly even an option to include a class with lust. After they chose to list their “post.” They will wait in a queue similar to the current LFG system for Normal and Heroic dungeons.

With the second option, there should be a LFG for people looking for groups that are already listed. Allow those users to select either from a specific dungeon, multiple dungeons at one time, or a random dungeon. As well as the option for key levels.

Once the group is filled, teleport the group to the dungeon like normal LFG would. Start with a 30 second timer or something to allow buffs to be applied, then the key start itself after the 30 seconds. This would be a plus side to using that feature rather than using the generic group finder system. Giving it more of a reason to utilize the second choice to doing keystones.

In my opinion, the second option would allow more of the “casual” gamers like myself. Avoid an ongoing issue… having to spend an obnoxious amount of time signing up for group after group and not getting invited because of not being a “META” class, not having high enough IO, etc.

Arguably, there will still be a wait time to get into a keystone but this will free up the time spent sitting there trying to get into the group. In return during that time, we could be working on professions, side quests, etc.

Just my thought on an issue I personally have been dealing with and have heard many people complain about it in game as well.

How would a queued M+ help “casual” gamers? Do you seriously think players who can’t do Heroic Dungeons without a queued buff that doesn’t exist when going in manually or LFR without a stacking buff per wipe can do M+?

Making M+ queueable will not accomplish anything except make it even more frustrating because the failure rate will sky rocket leading to people demanding and begging for nerfs. Hence how we got the LFD buffs for normal and heroic dungeons and LFD buffs.

Post your own key and make friends.

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I have listed keys and don’t mind doing so. I’m thinking more towards the players that need to grind a specific dungeon or dungeons but there key isn’t that dungeon. I have spent a whole week trying to get my key to be a specific dungeon and didn’t get it. Tried joining groups for it and no one would invite. It’s an issue where majority of the player base wants specific classes for groups because it makes the group easier, but its also not always necessary. Having to reroll to a META class just to push content shouldn’t be something that players have to do.

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This is objectively false, try to make your argument without resorting to lying.

At the very least, a queue would give non-meta DPS specs an equal chance of finding a group to the meta DPS specs, something that is not true now.

It would enable them to find groups as long as they are willing to wait for a queue to pop. Which is notably very different to having to actually apply to groups, since the latter requires attention to the screen for the whole duration, while waiting in a queue does not.

Queues mean that you can accomplish other things while waiting to find a group, and that is extremely important.

There’s not really any basis for this claim and you know that well. Any M+ queue would have a required rating to queue for a particular level. There’s no reason to believe choosing people randomly instead of selecting your preferred spec (assuming they are similar rating) would lead to “skyrocketing” failure rate.

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It’s not false or lying. Do you seriously think putting random players together for end-game content would go well? I already gave you examples of how LFD and LFR went.

I think you are lying to yourself.

Rating doesn’t equate to skill, nor does ilvl. IO/Score is not MMR/ELO.

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It would require some additional options. Such as being able to select minimum ilvl/rating/timed runs plus the ability to check boxes ‘need brez/lust.’ Which would still boycott quite a large sum of people, but it would take the responsibility of continually applying to keys out of the equation, which I wouldn’t mind.

But I do think developing a successful M+ queue system would be possible.

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And yet it’s still how you decide who to pick from a list of unknowns when you list a key in LFG. All randomising this process would do is make it easier for non-meta specs to get invited, and allow people to wait in the queue while AFK.

It’s a lot more involved than that. So no, I don’t just pick based on class and score.

In fact, all of my 15s were done without a meta comp and pugged.

2 Likes

lol, that’s how lazy people decide who to pick. People who actually want their keys to go the way they’re hoping use other, much better factors to make those decisions.

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If you are a good tank or healer you can cherry pick for better groups and would never use this. This will leave your que system with the bottom of the barrel of these two very important roles and unfortunately I believe will leave you with an even worse experience.

I have no objection to anything like this because I wouldn’t use it anyway and if you think it would help that’s fine by me. Just my thoughts on it!

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This is no doubt the biggest road block Blizzard would experience trying to implement an M+ queue.

And I’ll even say that for a lot of us carries are necessary. I spent the first month of the season doing PVP, then got started as Spriest. The initial 10’s I did were still early enough where 2800+ toons didn’t care to pick up slack to just get vaults done. I was doing okay for my ilvl/being a still learning the mechanics player, but I was always 3rd in DPS and died more often than others.

Had I been placed in a group with completely equal players could we have timed? Unlikely until we had several attempts under our belts to more or less learn the important mechanics on a +10 level. However better players made initial runs possible/tolerable, watching them is where I learned routes, when to hold CDs for typical big pulls, where to stand in some cases, etc.

So I will say, the role good players contribute towards helping bring the rest of us along until we’re sound enough to take the reigns ourselves doesn’t get much attention, and all of that would be lost in a system that bare minimum places people in groups together.

While I still think a workable M+ queue would be possible, I don’t think even a lot of DPS would like it that much either.

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I just want to say I read these forums more then I’d like to admit but this post right here is the most self aware post I’ve ever seen anyone write. It is refreshing to read this. I’d be more then happy to help you in the future if I am free and you need a hand with a key or two carmine#11390. Good on you!

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Sure thing, always happy to make chill btags for dungeon crawling.

It’s important to remember that a lot of very good players don’t bother going past 2600 because M+ is a slog even if you’re good. There are a great many good players who just do no more than the bare minimum simply because it takes too long to find groups.

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I’m not saying there isn’t, I’m saying that the liklihood you’ll get 5 diamonds in the rough is probably pretty low.

Like I said, I believe Blizzard could make a relatively usable M+ queue. But it’s going to be a desert for tanks/healers (for instance DPS queues for RSS are about 45 minutes sometimes because very few people want to heal it). But I support them trying it, I certainly don’t care for apping to groups and would love an auto apply system if it worked out, but I just don’t think it will be a great quality of life change for DPS players so long as premade content exists.

I personally think Blizzard allowing DPS to cap crests each week out of delves would be considerably more convenient for us. Would also like to see them increase the crests from raid for the same reason, I don’t think it’s good design that M+ has a monopoly on crest farming.

I agree with Sôsari here.

And I don’t think anyone would want that, either. There are 1000 reasons why queued content is bad for the game, and 10,000 reasons why queued m+ would just crush people’s spirits.

To combat the meta, get blizzard to commit to constant balance/tuning or design classes in a more homogeneous way.

Queued m+ is not the way.

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Even if every class was perfectly balanced it still wouldn’t solve the problem, which is that overqualified people will just take all the spots and people who are qualified but not overqualified will just sit in the queue for days on end.

Rationing is the only way to solve that problem, and that’s what a queue is.

You don’t really need to find a “diamond in the rough”. Groups of 5 2600 players time 10 keys all the time.

People spend a lot of time talking about bricked keys, but bricked keys are actually a tiny problem compared to the huge problem which is people just not getting to play the game at all.

I’m all for it!
Do I think it’s going to be a huge fiasco that results in mostly abandoned keys followed by raging complaints about m+ being too hard?
Yes.
Do I think that it can’t functionally be implemented so that it works the same way as current m+ does, but queued instead of premade?
Also yes.

But it’s what the people want, and if we get to keep the good old working system I don’t mind letting people bash their heads against this abomination. Long as I ain’t forced join them.