Thanks Faby! I for one would defiantly like to see this remembered, as it was in classic! I remember having a few discussions with my friends at lunch about what xp per hour doing ZF vs just questing, and coming to the conclusion that it was just about the same due to the group bonus that we got from 3 or more in party. It was so nice to get in a group for a dungeon and feel that it was pretty much the same xp per hour as the questing was but a hell of a lot more fun!
This isn’t proof of anything but in the classic demo I duo leveled rogue + druid and both my characters received a group experience bonus.
It was listed in the combat log. I’d kill a gnoll and it’d say something like +50 exp (+7 group bonus). So the gnoll originally gave +100 exp but as a group of 2, each player received 57 for a total 114 per gnoll.
Don’t try to hijack the thread! this is about group xp! Extra bonus to being social getting gear and grouping with others in a MMO is not a Insignificant thing to people that like to group! Besides its about making the game as authentic as possible of which this would be a part. I wish you the best in getting the servers you want but do it in your thread not mine!
I remember my combat log having the group experience bonus. After digging around I have come to the conclusion that Group Bonus Experience was in Vanilla. I reached my conclusion from conjecture and inferering patch notes. If there is a direct reference to group bonus experience I couldn’t find it.
Group Bonus Experience existed at some point.
There are plenty of refences to bonus experience in groups greater than 2 players online.
Group Bonus Experience existed in Vanilla World of Warcraft.
The 0.10 Beta patch notes has this short reference:
Raid groups of six players or more will not receive a group experience bonus.
This indicates that Blizzard was correcting their group bonus experience system so that raids of 40 people wouldn’t be getting excessive amounts of experience. It indicates that a group experience bonus exists for 2-5 players. It is inferred that this is the same system being discussed in the thread and that we remember.
There were no mentions of this system beyond 0.10 and post 1.0 patch notes. Indicating that it made it through the beta into release. This patch happened roughly 58 days before the release of Vanilla WoW.
There is no mention of Group Bonus Experience in the World of Warcraft game manual that came with the 2004 physical release. As a mechanic that encourages cooperative play I would have expected to see it here. I’m going to chalk this discrepancy up to printing deadlines and an unfinalized experience system during Beta. According to beta patch notes there was a lot of changes to monster experience, total experience to level and rested states.
I’m going to end this post with the quote used from the WoW game manual.
World of Warcraft Game Manual: 2004
Shared Experience
Experience is usually evenly divided among all players in the group. In cases of level disparities among the group members, each individual member might get a different amount of experience depending on that member’s level, but no one player gets more by doing more or less work in the group.
An exception to the evenly divided experience occurs when a party member is not near the group. If the party attacks and kills a monster, all party members nearby will gain experience. Any party members too far away to see the attack will not get any experience.
Level Disparity
Experience awards for killing a monster will be equal when the party members are all the same level, but if there is a disparity in the levels of the group, then each member will get a different amount of experience.
World of Warcraft calculates your experience based on a variety of factors,
including your level, the level of the monster, and your level relative to the
rest of the party and the monster killed.
The total experience for a kill is then divided among the party members, with the higher-level members getting a bigger share of the experience. However, if the disparity is small, the difference in experience rewards is minimal.
However, if the highest-level party member is much higher in level than the monster killed, that player will not get experience, and in turn, no one in the party will get experience.
While it can sometimes be beneficial to have higher-level players in your group to help you fight monsters, they can reduce your experience reward. Thus, try to group with players close to your level.
You best read up on thread then, it’s all the craze, and you’re gonna get on board with it.
I’m surprised you actually have any sort of awareness of ANY coutry existing past the border of 'Murica actually. Baby steps i guess.
This is definitely a great start! Thanks so much! Still be really nice to see this back as it was originally! Any chance you guys can include this in your next update to us that would be amazing, I just don’t want it to get forgotten, as I plan on being very social and doing the lion share of leveling in a group of 3 or more!!!
Was about to say, hope everyone realizes Nicho is just joking around. Was beginning to think I was the only one who got it. People are so sensitive these days.
5 people killing normal mobs was usually a waste of time while leveling.
But I think I remember something like that in a dungeon from killing mobs but very hard to remember.
Shouldntve dismissed Oce in the first place. Started a war you won’t win. Apologise and see mercy. We’re willing to let you play on one of our servers, where ya might learn a thing or two.