Again, the face of the Horde is a shaman.
The Alliance has no important shaman, so they lose nothing in this.
So yeah, it is.
So…by this logic, Priests just belong to the Alliance then?
No, it isn’t. Just because shamans are more important to the Horde doesn’t mean they own shamanism.
No. I understand that reading comprehension isn’t your forte’, but let’s get to the part to cut out:
We never hear anything negative about the Alliance, nor about druids, nor about paladins, etc, etc, etc all of which – while shared with the horde – are overabundantly flavored alliance, from the Silver Hand to Moonglade.
Which isn’t the core of my issue lol
The core of my issue is:
- The author tried to verify if Spirit Walkers (ie Tauren Shaman) can enter the Veil as they were in the Veil in Mulgore talking to Tamaala aka Baine’s Mom, and they concluded they cannot
- Mocked the Tauren shamans
- This expansion has gone out of its way to invalidate a large part of Shamanistic fantasy, both as a class and as a religious practice of many races whose foremost examples (and in-game origin of practices) are Horde races
Dwarven shamanism isn’t centered as a religious practice in their fantasy. Draenei shamanism isn’t centered as a religious practice in their fantasy. The grimoire book does not describe Kul Tiran Tidesages as shamanistic, in fact.
Then your issue isn’t with the treatment of shamanism, and, frankly you should stop referring to it as such.
Your issue is with the treatment of ancestral spirit-based faith.
It’s called shamanism in-game beloved, because the class is based on the religious practices of the original shamanistic races which were originally Horde-exclusive and were Elements/Nature + Death
Okay but, is the CHARACTER talking about the religious practices? Or are they talking about element/nature+death magic?
Because if they’re just ragging on the magic system, then that’s insulting the class, not Tauren/Horde beliefs.
if you ask me…its the former, not the later…but hey…thats i read it.
Looking at the OP it seems to be both, in separate sections.
This is the former:
While this is the latter:
Which, frankly, has nothing to do with the Horde. And the conclusion in his commentary makes no sense.
A: “Brokers think elemental magic suck so Tauren suck?”
B: “Well, no, because they respect Life, Death, Light and Void magic, all of which Tauren can also use.”
A: "Orcs elements, so orcs suck?
B: “No, Orcs also Disorder, Order and Death.”
A: “Oh…but Tro-”
B: “Order, Disorder, Life, Death, Light, Void. Full house.”
tbf, he said that after he and his people checked the veil…but i mean…if you have an infintie realm of…possibilitys…YOU CAN`T be right…its simple not possible, they can not check every place.
He’s literally talking about the religious practices of the Tauren lol and describes them as shaman.
The broker literally confirms Tauren Spirit Walking is fake while in Mulgore in the veil.
Gameplay classes don’t exist in-game, they’re just playable composites of various in-game cultural practices.
e.g. Fire Mage phoenixes = Blood Elf Blood Mage thing
e.g. Shaman Spirit Wolf = Orc and Tauren thing
e.g. Shaman Hex = Troll thing
e.g. Shadow Priest Void Form = Shadow ascendent Forsaken thing
e.g. Mage “Dalaran” themed spells = Kirin Tor thing
e.g. Druids used to have a Blessing of An’she Spell which = Tauren thing
etc
I just want to add they even villain bat the Horde from HoTS, an alternate timeline, where the Raven Lord(gee, I wonder who that reminds me of) to battle the Alliance.
Anzu, Odyn, Sylvanas or Nathanos(whom he shares a voice with)?
I was actually hinting more at how the Raven Lord parallels Medivh(a guy associated with a raven) managed to trick an AU Horde into attacking the Alliance. Not about the voice actor.
Okay, so which is it? How can Dwarf/Draenei shaman be playable composites of various in-game cultural practices, if they aren’t centered around cultural practices?
Both.
This is the ongoing struggle in classes vs lore.
e.g. Kul Tiran Tidesages:
- they summon water elementals and air elementals (Frost Mages + Elemental Shamans)
- they commune with the dead (Shamans)
- they use lunar magic and can control sea animals (Druids??? Of some sort???)
- they use prayers to bless ships, but also have Old God magic (Holy Priests? Disc Priests? Shadow Priests?)
- etc.
Draenei lore has:
- Nobundo communicating with the elements after he stopped being able to access the light (Elemental Shamanism)
- Draenei are able to use/engage with the spirits of the dead for their constructs and if they have a question they can ask the spirit through the dead body as per a WOD questline in SMV (so Ancestral-esque practices)
Ergo why they’re able to be “Shaman” in-game, even though the draenei usually doing the elemental magic (Broken) are not the draenei doing the ancestral/dead people otherwise spirit work (Draenei priests/engineers/Auchenai).
So because there are Dwarven practices involving elemental spirits throughout their lore, but lack the ancestral practices, they’re allowed to be Shaman for gameplay purposes. (Although I’d argue the Dark Iron BRD stuff where 7 dwarven kings are guarding the throne room does open the door for ancestral practices, last time I brought it up everyone disagreed and insisted dwarves have no ancestral practices but ONLY do elemental magic).
Are Dwarven Shaman turning into Spirit Wolves, casting Hexes, and use totems canonically? Probably not. Are they summoning elemental spirits and using elemental magic? Of course.