Grim Batol M0 tuning

I go into detail about issues with it here but Grim Batol as it is right now seriously needs some tuning.

It is an outlier in difficulty at the moment and out of the 5 dungeons we ran last night, was the only one we were considering leaving early out of despite all being relatively well geared (580+) and reaching 2.5k-3k rating throughout DF (just putting this to show that we’re not newer players running it). It took us over an hour to clear through it.

It took us over an hour last night because Drahga is so much more difficult compared to Erudax, Throngus lava pools bug out and turn invisible, and a decent amount of the add packs are cancer.

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Dude the only ones that felt great were Stonevault and crazy to say this… Dawnbreaker…
They felt tuned correctly… The rest? Oh my Golly Gee goodness… They need hella nerfs. ESPECIALLY The old shadowlands/cata dungeons. Blood dks get one shot? Nada, that’s not a skill issue. That’s a BUFF THE DUNGEON HIGHER than their gear expectation and class.

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It’s just a shame that stupid ship part is buggy af. I love my healing rain bugging out and doing 0 damage the entire time.

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In the post I link, I talked about bosses that spawn almost immediately and make it extremely difficult to make sure that trash is dead before boss gets pulled.

Final boss of Dawnbreaker is one such boss where u are almost guaranteed to still be fighting 3 trash while the boss gets pulled.

That and there’s a good 5 second delay between clicking a barrel and it going up. It’s not a connection issue or lag, it’s just not responding that u picked it up.

I personally got stuck on the ship during going up to to the ship during the final trash for the first boss. I had to have a priest pull me out from the underdeck.

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I already hated Grim Batol and was disappointed they decided to bring it back for season 1. Guess I’m not going to be getting anywhere near a decent rating this season as I will be avoiding Grim Batol like the plague it is.

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Nice! Had a few wipes in there on first and only run but got through it pretty easily. Good to know it’s the hardest one! Looking forward to crushing the others :slight_smile:

I heard it possibly got stealth nerfed over the past 36 hours. My group ran it last night and it was relatively easier.

And not in that we knew what the mechanics were this time. Dungeon trash weren’t as much of damage sponges.

I’ve done a few M0 “world tours” as a tank, healer, and DPS and have had no issues with tuning or sudden one-shots. A lot of these things come down to interrupting abilities and casts or killing X quickly to prevent being nuked.

Using Grim Batol as an example, the ogre enforcers eventually enrage and truck tanks even with defensives up, so they need to die first. Likewise, the shaman mobs that ascend when their health dips below whatever per cent need to be cleaved down to about 60 per cent or so and then killed individually to control the pulsing AoE.

Boss-wise, the third boss, like, Ara’kara’s last one, requires player co-ordination. If DPS aren’t kiting when they’re fixated or switching over to the adds as soon as they appear, the entire party’s in a for a bad time.

There are issues with bugs though. Like flying into the Dawnbreaker and being trapped inside.

How do you guys do Erudax? I’ve had two separate groups not be able to handle him. By the time of the 2nd circle my group is dead.

No it isn’t lmao.

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Don’t touch the tentacles. Most likely they’re getting stunned and dying. Spread out in the vortex with your little circles. Do those two things well and should easily kill it.

I remember on Erudax I used to kill adds at the entrance, but he never summoned hatchers, just eggs.

With the quote “come suffering, enter chaos”.

we just avoid tenties, stay in circle, kill eggs.

Do mechanics.

How do you deal with the tentacles on knock back?

My guild and I did a alt run on it, tank was 566 and I was 565. We completed it in about 30 minutes or so. The dungeon is hard, but I feel it’s not ‘too’ bad if you have a good healer. It was definitely stressful for sure.

Probably I bubble if I happen to hit one. but Every Man For Himself would also work.

Erudax’s model will cover the tentacles you are trying to dodge during his shadow gale phase. On top of having to spread out the small circle mechanic, this just made it difficult for groups to survive the phase. If you cut the number of tentacles in half and make it clearer where his shadow gale collapses (like it used to), that would make the fight more doable.

You should know knock back is coming and position yourself.

Instead of making a new thread about Grim Batol I chose to find a recent one. Anyway, this Mythic Plus even at +3 was and is horrible. They didn’t give enough time to complete it and most of my group was ilvl 600 or over. This Mythic + is simply going to be a dead key until we out gear it and it’s a shame. This was a fun dungeon from the past for me.

Would also like to add that I am not a fan of the new mechanics for the final boss. Too many tentacles, so much going on. The bargain going off. Doesn’t leave much room on your screen to actually see what is around you. This Mythic Plus needs more attention and was not ready for release IMO.

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