I just don’t like how long packs take to kill on bolster. There are some packs where you still want to hit the prio target and kill his first. Many don’t get that so you end up with the dangerous ones up forever.
Broadly, I enjoy the affixes. I like necro week, I think sang is absolute cake and forces a plan to drop pools on the fly which is really enjoyable, explosive is significantly better now that they don’t scale with key level and they’re 1 shottable by anyone, the tension from a slow roll on bursting is fun, I don’t mind storming.
I won’t speak to affixes that don’t impact my role, but generally, I tank m+ because it’s fast paced tanking which is available no where else in game and the affixes often build on that decision making.
Make me the 3rd then. I’m not a huge fan of M+, and generally do it just to supplement raiding, but that’s mostly because I get tired of doing the same dungeons for the whole expansion. The different affix combinations break that tedium for me, so I generally like all of them, even when some combos are especially challenging. It’s just a new puzzle to solve.
Anyone who says they don’t like all, or even most, affixes should probably accept the fact that they don’t like M+ and should spend their time on a different part of the game.
If the reward for at least participating a little bit wasn’t too lucrative, I’d not bother with it at all. But alas, that seems to be a trend in WoW as of late… do things you don’t like to get gear to help out in content you do. Rinse, repeat.
yeah the kiss & curse dynamic is a lot more pleasurable for something like mythic+. Pride is a good example.
Although not tied directly to m+, the corruption system was another good example to a certain extent (to players that knew what they were doing…not the average bnet player that didn’t understand it lol)
Well, not every one, still have not come up with the plus for Bolstering and Raging, but kiss/curse is easier to work with when something affects players instead of just being a plus for mobs.
I mean, it’s still bad. As a tank explosive week is just not fun. I spend the entire week furiously clicking orbs. It sucks and I usually just don’t bother.
DPS that say the tank and healer should get orbs and DPS should not is a DPS that need to be given a hard boot back to level 1. It is an everyone affix, tanks and healers need to get what they can, but DPS, especially if they have powerful instant casts, need to help out as well.
They have ~100 hp. Unless those spells are powerful just because they’re instant. This affix was hard nerfed moving into SL for the better. The focus game play still exists, but now you can’t use an ability and see it still has 20 hp.
Grievous has never been fun or enjoyable, the fact proven by Blizzard trying to constantly nerf and reiterate on it. It’s still not fun, because it just fundamentally isn’t fun by design. No amount of “fixes” will make it so. Why they added a seasonal affix that largely revolves around large pulses of unavoidable damage while Grievous is still in the game is beyond me. But yeah, Grievous will never be fun or interesting. It’s just more crap for healers to deal with.
And yes, every affix can be “countered” by your healer healing more or dps dpsing more or tank tanking more or whatever, that doesn’t make it interesting or fun. You can clearly see that M+ participation takes a nosedive on certain weeks, and that’s pretty bad design. There shouldn’t be “push weeks” and “those weeks”. Every week should be somewhat the same to play.
LOL, the vast majority of dps would literally die every pull trying to hump the meter harder. You’ve got my vote though, this would be hysterically funny to watch.
Disagree. Challenges are fun. I’m by no means defending all affixes or saying there isn’t something to be desired in the balance of certain ones, but I’d hate to see dungeons just flat die like raids if the tier is longer than 10 weeks long.
IDK, I kind of like having weeks that feel like I should be doing alts. On 1 hand, breaks are good, on the other, you can get hard stuck for multiple weeks because of the harsher side of the rotation.
I also have no idea what statistic you’re pointing to when you say participation nose-dives.