Queued for 20 minutes. Play the first 3 games and the healer clearly does not know how to heal.
We lose the first 3 games pretty quickly. I think to myself well this going to be another waste of time. I am probably going to win all 3 games against him and have no rating change… and then he rage quits. Which makes me lose 18 MMR?!
How can this be reasonable game design?!
How does make any sense when the game has not fully completed? The whole point of shuffle is that it decides the victor on who wins the most games once all combinations have been played. If the game is disrupted half way through the idea that you punish bystanders is wild. Its bad enough that I have to play onesided games where there is clearly matchmaking mismatch and one player goes 6-0, and I go 3-0 and having to sit for another 15 minute queue and hope it compelling, but to wait someone to grief the game/time and then quit resulting in me losing MMR?! The developers need to rethink this one.