Grid lines appear when Directx 12 is enabled

Zones such as Zaralek Caverns, The Ringing Deeps, and Hallowfall display grid lines on the ground, and almost all stalactites and any buildings/pillars. When I turn Directx 12 off the grid lines do not appear, but of course the game is incredibly choppy and laggy with Directx 11 on. I have ran Widows System Updates and I am all up to date, same way with my AMD driver, no updates needed. Any suggestions?

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I’m having the same problem updated my GPU drivers but no luck. Still seeing grid like all the textures have not fully loaded. :slightly_frowning_face:

It almost makes those zones unplayable. It’s rough.

Good to see this topic so I didn’t have to make it.

Incredibly frustrating to see this. It really ruins the look of the world. DX11 does not run as well so it sucks having to turn it on to fix this.

Spec-wise, I have an AMD 5900X CPU and 6750 XT GPU.

Radeon RX 590 Series video card, and AMD Ryzen 5 2600X Six-Core Processor here.

I have the same issue. 6800 XT GPU and 5800X3D CPU. The issue disappears when setting Compute Effects to Low or Disabled. Something to do with volumetric fog I guess?

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Oh wow that fixed it for me! I thought I tried every option but apparently not. Thank you so much, Amako! I just hope everyone else in this thread who had the same problem sees this solution.

Changing it to Low also eliminated them for me.

Looks like a fun shader bug. Hopefully they patch this soon!

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Thanks for this, my wife had this issue and this fixed it. Oddly enough I have the exact same build as she does and I don’t.

7600x and 6700XT here and turning Compute Effects to low fixed it for me as well. Weird bug sounds like its AMD related in some way?

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I get that devs cant account for every setup - but this seems like a weird one to pass through multiple dev stages and not be picked up before a release.

Have the same issue with my new setup which was only built in February.

Im running a 6700XT and 7800X3D on an X670 board.

This should be pretty standard fare. Warcraft is currently the ONLY game I have any kind of graphical issues with. I play a mixture of RTS, Strategy, MMO, First Person games - some of which are very demanding and I dont seem to have the same level of issues than when I play warcraft.

Cant be that hard to resolve what is probably a shader issue with overlaying environmental effects

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