Green vs Bronze, Red vs Blue

Been enjoying Preservation a lot!
Been playing with green oriented and bronze oriented and both feels so satisfying.
I love the synergies between spells and talents, its just perfect.
V.Embrace boosting Dream Breath give you large HOT over long time
T.Anomaly giving Echo to all your party
Echo for Double Reversion (echo is such a great unique ability btw)
Fire Breath healing party members
Fire Breath increasing the number of targets of living flame
Casting healing flame on your target and Echo immediately for double living
Tons of Essence burst of the Bronze rotation
Setting up large heal burst with Static
Not to mention the many life savers (instant spirit bloom, rewind, emerald communion, v.embrace, renewing blaze)
And love Rescue, just to push Tank a bit faster forward :slight_smile:

And here comes devastation.
I feel devastation is just laking what we enjoy in preservation.
We need more synergy between spells
Red is not so bad, but still…
Blue is just terrible to me, can’t stand playing those spells, not enough AoE, not enough synergy, not enough wow feeling
Are you all feeling the same?

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This was talked about a lot during beta.

Many people found that going preservation and just taking all of the healing stuff off your bars allowed you to play as a dps better than devastation (while solo questing).

Some of the abilities were 1 shotting enemies that would take several casts as devastation.

It does feel like they’ve made some big damage tuning changes to Dev since then, and i’m able to sometimes 1 shot enemies but most of the time 2 shot them. I’ve played around with both red and blue builds, and hybrid builds with synergy, and i’ve gotta say, i’m actually really liking it compared to beta.

Fire Breath is huge for AoE and hitting 2-3 targets with Azure Strike is really nice, especially on the move.

If you don’t cast Pyre/Dragonthing, and you keep your 20 stack up, you can almost 1 shot enemies with the other Fire ability. I’m sitting at just over 250 item level, which is honestly not far off what I was at on beta when I was level 68, and in comparison I feel like a small god (it was literally terrible on beta).

I think they’ve done a good job of fixing many of the issues we had, but using hover is a little clunky, the whole hold to cast empowered abilities is still awkward, and survivability is still not great (although it’s waaaay better than it was, but that might just be because i’m fighting level 60 enemies rather than 67+).

The main gripe really is that the synergies are hard to get. You have to basically choose 1 main spell and just pick up the abilities that help with that spell, but sadly the trees don’t really allow that to happen either because you’re forced to pick stuff you don’t need/want to progress the tree.

As Preservation I feel that there’s way too many abilities, half of them do exactly the same thing or feel completely useless. It felt powerful on beta, but I just can’t bring myself to learn how all the abilities handle when they don’t all fit on the action bars neatly, without removing half of your damage abilities to make space.

They need to prune the spec already, and that’s at 60 - it’ll be worse at 70 once you have a few more instant/casts picked up from the trees.

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Oh good im not the only one that feels devastation is lackluster. Besides in pvp the 1shot build the spec does not flow. Aside from having to be next to our target and fishing for procs is not that fun. Filler spell has too long of a cast time for our range.

Making our castable spells able to cast while moving (without using hover) and only empowered spells need to be hard casted might help even fix the class.

Preservation on the other hand they did a really good job making this tree. Some of the capstone talents are lackluster and the temporal anomaly does not fit in on how much we can cast echo and reversion with our two green empowered spells.

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There is nothing in the preservation toolkit that matches this description, at the risk of sounding like a jerk, this is a “you” issue. Honestly I think preservation might have the least bloat of all healers, it definitely has less than holy priest, druid, shaman, and paladin.

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I’ll have to second this. There’s basically no Preservation spell that does the same thing as another, and they all synergize together really well.

Also, as someone who’s played every healer in this game since BC, Preservation is for sure the least button bloated than any healer has ever been in the game. If anything we could use another heal or two. Though I’m fine with the kit we have now.

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