Greedy Goblin Emissary Event 7/1/25

Are there actual goblins w/ this event are we just supposed to imagine it’s happening? B/c so far they’ve been a no show…

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So I have seen some, in Undermine 15min past the hour however those that were supposed to be there in Dornogal or Orgrimmar on the dots, were not. Not that it does anything because the bags I looted from the goblins… contain no loot

Check your currency tab.

Currency does no good when most people’s main goal is the mount.

The person I replied to claimed they aren’t getting anything from the bags. Currency comes from the bags.

I got currency indeed… when I opened the chest…

I’m being told that you’re limited to 10 kills per day per character, and then you stop getting loot?

First 10 chests from goblins guarantee the currency, then very low chance after.

Undermine seems to be spawning Goblins. Also had one spawn after OaB died in LFR so they have a chance after raid bosses die?

Ok so went to Undermine for more goblin butt kicking and indeed the shards drop from chests. So not sure what those “Enmity Bundle” were supposed to drop

Yeah, the goblins spawn after killing the rares in Undermine. Each rare is supposed to be able to spawn one goblin per hour (noted by a debuff Portal Problems) , but the in-game debuff is actually 10 hours.

Are we ‘suppose’ to flood undermine for goblin loot? been at stormwind, so far 1 goblin per hour is really…underwhelming.

Is there a limit on number of chest you can open? My wife said she has two that just go grey when she clicks them but nothing happens

If it’s staying in her inventory the only thing I could think would be maybe it’s trying to give her a unique item she already has? Have her check.

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She says they won’t open I will have her try and make sure she doesn’t have any of the uniques. GM said it might be a UI issue and gave her some steps to reset the full interface to try as well.

Could try also posting it in the bug forums. If she’s able to open new chests and it’s just those two that won’t work then yeah a UI bug makes sense. I’ve had that happen before.

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