Greater Ember of Fyra'lath % increment

Dear Blizz,

I think its due time you explain to the community what is the increment per item for minor and greater.

As of now we think this is complete baloney that its just an item that you give us as a consolation.

So if its not a consolation prize then please explain to us the % that it increases .

It has been so unfair for so many players where ppl get it from their first lfr while the rest of us slag through lfr normal and heroic with nothing to show for.

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It increases your chances more than a bit by a smidge.

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It increases it by a percentage of the drop rate of the item

I hope that helps

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I’m not at all sold that doing it on heroic once, presents the same chance as doing it once each on lfr, normal, and then heroic. It’s off to me that if I run normal I get an ember and then run heroic I get a heroic ember but if I run heroic and get a heroic ember and then normal, I get nothing.

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The items are just there as placebo, they’re not of a fixed value. The heroic one contains the effect of the normal one when it’s used.

It’s the same as how the azerite essence currency from Eternal Palace worked.

There is somewhat-convincing evidence that the Greater Embers’ drop rate boost doesn’t apply until the following reset. That cvar people check with the script doesn’t update until you are done with Fyrakk for the week or weekly reset occurs (whichever comes first).

The only reason I’m skeptical about the cvar being accurate is because it also doesn’t count Lesser Embers until reset either, but that flies in the face of Blizzard’s communication not implying in the least that this is the case for the Lessers. The Greaters by contrast were explicitly described as the consolation prize, so having them function that way would be understandable.

I think blizzard doesn’t want to incentivise players to have to run all the bosses for maximum embers that week before killing Fyrakk. The goal of the system is to make the order you do things completely irrelevant.

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This isn’t entirely true though, as they have explicitly recommended killing your highest difficulty Fyrakk above any others for maximum drop chance. So people choosing to ascend difficulties instead are actually hurting their own odds, same as how the evoker’s drop worked.

You will take your copium embers and like it :slight_smile:

I don’t get the “it’s unfair” comments. It’s supposed to be rare, and devs intended only a small fraction of the potential players to ever get it. It’s by design. You should stop expecting it, and just be happy if/when it drops for you.

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A question is…should the design of a legendary be that every player than can use it should expect to obtain it?

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Definitely if it can drop in LFR the answer is yes.

The whole selling point of this legendary is everyone can get it.
Else just lock it behind mythic and call it a day.

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That’s not how the Evoker legendary worked nor is it how the Fyrakk one works. You are incentivised to kill higher difficulty end bosses for a higher drop chance but the cumulative chance for going LFR then normal then heroic in the same week is the same as just doing heroic. The same principle with the greater embers for the BLP they add the week after, and lesser embers also don’t trigger that week.

The only way you can “Miss” EV on getting the axe is not killing the highest difficulty in a given week, or not killing all bosses to get your chances at lesser embers.

What order you do things in does not matter.

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Welcome to RNG, and a over reliance on it, the axe simply should have been a long chain quest from the boss once the WF was achieved on mythic and you downed him the following weeks. Similar to what they did with the raid enchant they should have done the same thing with the axe, that way everything was on a set timeline, over just fishing constantly for a low RNG item that supposedly has a incremental RNG system attached that seems to be paying out pitifully so far.

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Everyone being able to complete content that gives a chance to possibly win it and every warrior, DK, and Paladin actually getting it aren’t the same thing.

Ironically mythic is probably one of the lowest source of obtaining it.

When the plate DPS specs are all struggling to keep up without it, that is a problem Blizzard has created themselves and only they can fix. Either the drop rate should be better or the specs should be tuned without an expectation of having it. Right now only Fury is in any acceptable DPS state without the axe.

One can argue it doesn’t matter except at the highest levels, but tuning affects every level of endgame content regardless of reasons it “shouldn’t”, and that isn’t even accounting for how it makes people feel bad to be doing less damage “just because” despite them doing things correctly.

The cumulative chance is the same but statistically your odds are better doing the one kill at top odds versus 3-4 kills at lower odds. That isn’t really even up for debate, it’s how the math works and is the primary reason Blizzard recommends doing the highest.

Fury is good without it.

And many other specs struggle as well like survival, elemental, shadow, etc. maybe they just need to obtain their “legendary” they are “balanced around” as well?

Also most of the posts say the axe is trash and a marginal dps increase.

There’s a great deal of specs not getting a legendary who are also stuck in the trenches. I don’t think this is them tuning around the axe, moreso not really tuning at all.

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Clearly the change that needs to be made is making it a guaranteed drop for me