Whenever I hover over the Raids track in my Great Vault I get a LUA error with no preview.
I’ve already tried resetting my UI following this page here, but the issue persists.
I also tried just disabling all addons and the issue persists as well. So it seems to be something with my default blizzard UI. Though like I said, even after resetting my WTF, Interface, and Cache folder I had the same issue. I did notice when I did this my blizzard UI customizations (frame placements, keybindings, etc) were all still saved even after doing the refresh. But my graphics settings and such were fully reset.
Message: ...ns/Blizzard_WeeklyRewards/Blizzard_WeeklyRewards.lua:678: bad argument #3 to 'format' (string expected, got nil)
Time: Wed Sep 18 23:24:32 2024
Count: 7
Stack: ...ns/Blizzard_WeeklyRewards/Blizzard_WeeklyRewards.lua:678: bad argument #3 to 'format' (string expected, got nil)
[string "@Interface/AddOns/Blizzard_WeeklyRewards/Blizzard_WeeklyRewards.lua"]:678: in function `HandlePreviewRaidRewardTooltip'
[string "@Interface/AddOns/Blizzard_WeeklyRewards/Blizzard_WeeklyRewards.lua"]:613: in function `ShowPreviewItemTooltip'
[string "@Interface/AddOns/Blizzard_WeeklyRewards/Blizzard_WeeklyRewards.lua"]:538: in function <...ns/Blizzard_WeeklyRewards/Blizzard_WeeklyRewards.lua:536>
Locals: self = Frame {
index = 1
ItemFrame = Button {
}
Border = Texture {
}
SelectedTexture = Texture {
}
UnselectedFrame = Frame {
}
ItemGlow = Texture {
}
UncollectedGlow = Texture {
}
info = <table> {
}
activeEffect = <table> {
}
RewardGenerated = Frame {
}
hasRewards = false
Background = Texture {
}
CompletedIcon = Texture {
}
SheenAnim = AnimationGroup {
}
type = 3
CompletedActivityAnim = AnimationGroup {
}
unlocked = true
Threshold = FontString {
}
CompletedActivityFlipbook = Texture {
}
activeEffectInfo = <table> {
}
SelectionGlow = Frame {
}
Progress = FontString {
}
}
itemLevel = 610
upgradeItemLevel = 623
currentDifficultyID = 15
currentDifficultyName = "Heroic"
nextDifficultyID = 16
difficultyName = "Mythic"
encounters = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
4 = <table> {
}
5 = <table> {
}
6 = <table> {
}
7 = <table> {
}
8 = <table> {
}
}
lastInstanceID = 1273
(for state) = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
4 = <table> {
}
5 = <table> {
}
6 = <table> {
}
7 = <table> {
}
8 = <table> {
}
}
(for control) = 7
index = 7
encounter = <table> {
bestDifficulty = 220
uiOrder = 8
instanceID = 1273
encounterID = 2602
}
name = "Queen Ansurek"
description = "After a revelation of traitors in her court, Queen Ansurek decides she must eradicate the palace's invaders herself. However, paranoia over whom she can trust gnaws at her psyche. With her allies dwindling, Queen Ansurek may delve into dark powers to attain victory, even if that means her most loyal soldiers become her next meal..."
encounterID = 2602
rootSectionID = 29997
link = "[Queen Ansurek]"
instanceID = 1273
completedDifficultyName = nil
(*temporary) = GameTooltip {
ItemTooltip = Frame {
}
BottomOverlay = Texture {
}
NineSlice = Frame {
}
textLeft1Font = "GameTooltipHeaderText"
hasMoney = 1
textRight2Font = "GameTooltipText"
TopOverlay = Texture {
}
TextLeft1 = GameTooltipTextLeft1 {
}
StatusBar = GameTooltipStatusBar {
}
numMoneyFrames = 1
supportsItemComparison = true
supportsDataRefresh = true
shouldRefreshData = false
waitingForData = false
shoppingTooltips = <table> {
}
updateTooltipTimer = 0.098000
TextRight1 = GameTooltipTextRight1 {
}
textRight1Font = "GameTooltipHeaderText"
layoutType = "TooltipDefaultLayout"
textLeft2Font = "GameTooltipText"
TextRight2 = GameTooltipTextRight2 {
}
TextLeft2 = GameTooltipTextLeft2 {
}
}