LMAO. Stat budgets determine what stats are on your gear genius. That’s my point. iLevel determines the item budget to be used on Stats.
Look at the ILevel of the Loom then look at the iLevel of Azerite at the same level. Azerite is much higher iLevel and thus has higher stats. Azerite also has zero Secondaries which is also part of the stat budget meaning the Primary stat on Azerite is even higher than it should be for it’s item level.
Of course your abilities hit harder when your Main stat is much higher.
Of course you’re tankier when Stam is much higher.
Just stop. You’re asking for a significant iLevel bump to Looms compared to how they’ve always been.
Don’t worry the amazing people at blizzard designed it so you just use Azerite gear while questing and then switch to heirlooms to turn in quests and then switch back. Just another great and engaging gameplay style that also happens to increase time played metric. I think some end of the year bonuses are in order for the employees who designed this amazing fun system
I’ve quoted all these just to help highlight the problem with heirlooms right now. Nobody should ever be thinking “oh I better swap to my quest turn-in set when I get back to town.”
Dropping 25,500g on 3 items(per armor type, 101,500g for all 4 types, assuming you only do 1 of each slot for each type) just to realize you’re only using them when turning in quests is poor design.
Heirlooms have always had issues when moving into a new leveling bracket, but the squish had actually smoothed all that out only for Azerite to come along and donkey kick it in the teeth!
Thinking about this further, getting 119 Azerite gear at 111 may be a big part of the reason why power relative to mobs still seems to go down over the BFA leveling range.
But none of this has been measured within the parameters given in the graphs. That’s a big if, not a given how long it will take someone to kill those mobs.
I mean… He said he will do 25% less DPS at 111 with heirlooms. Which means, by default, it takes 25% longer to kill a mob on average, excludes things like popping cooldowns and killing it in half the time every so many mobs.
But with all heirlooms, you get 50% more exp per kill.
you might have the l2p down to a science, but you may need to learn how to have a life. not trying to be mean, but that’s not something 99.999999% of the population would brag about.
The gap doesn’t lesson. At 117 I killed Fowlmouth in Tirigarde and picked up an ilvl 295 shoulders while my looms were at 267. Not only do the stat differences and lack of Traits affect your leveling time, but each enemy I faced was scaled as if I was wearing shoulders 30 ilvls higher than my looms.
I’ve turned my passion into a tool to raise awareness for autism and focus on charity for helping people like myself with this disability. I’d rather not have a life with what I’ve accomplished and have done to help people.
What does it mean to have a life? What qualifies you to judge another? What science do you have to support your judgement? 99.9999999% of people like you probably just give a generic answer.
AS interested as I am in this question, I’d prefer to address the problem with heirlooms. The simplest solution is to just increase primary stat scaling for 111-120 to make it equivalent.
Heirlooms are supposed to make leveling feel better, and actually be better. Currently they’re not doing the former, and they’re barely doing the latter.