Got Any Tanking Nerub-ar Tips?

What’s up, guys?

So this week, I was trying to get an H Ansurek kill. It didn’t go so well with my guild and I was getting pretty frustrated, so I formed my own group. No AOTC needed, just took the time to stop before each pull and explain stuff.

Took a lot of folks from my server to give it a go, and we managed to get H 7/8 in under 3 hours (Yeeeeeah BOOOOI), and that was with at least a 3rd of the raid having never done heroic before. So I started up a heroic pug group. To make things smoother, I figured I’d go tank so I could have a bit more sway in running raid.

I want to git gud at tanking so I can lead my raid better.

SO! Got any tips for each encounter on heroic? I’d appreciate any bit of advice, whether it’s tips on leading or on tricks for each boss! I’m most concerned about Queen since that tank swap combo has been killing a lot of my tanks in pugs.

Appreciate it, dudes.

Go on YouTube and watch a bunch of YouTube videos, warrior tips and informative vids. Go to Warcraft logs and look up best warrior spec you’re interested playing and see how they manage their rotations and play there. Ask guildies. I am actually trying prot out for the first time seriously for a raid main. I have played fury since 2004.

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The hardest part is usually just the first phase, the tank mechanic can hit extremely hard even to well geared tanks.

However Warr has the perfect tools for this mechanic.

-Liquify is mostly magic damage, if you use spell block and spell reflection your health bar will barely flinch and spell block will most of the time be ready to cast for the next time its your turn to tank it, you can even throw an ip there but usually the first two will mitigate nearly all of the damage allready.

-On the case of feast this one is mostly physical damage, wich we are allready very good at mitigating with shield block, however you might still want to use shield wall if available or save a bit if rage and get multiple stacks of ignore pain because the less damage we take from the attack, the lower the healing absorb debuff will be.

Spell reflection right after she cast her root attack will protect you from it.

The dps should know how to position the venom circles, but if you see they dropped them too far from the boss you can move her a bit so that atleast one of the circles remains near melee range.

Tip for Dracthyr warrs: glide makes you completely immune to her pull mechanic, letting you stay at melee range during transition to dish a bit extra damage

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