Gold Sink Idea

Potion of World Buffs - gives the user rcds, wcb, zandalars, dmt, songflower, & (dmf when active) for their full durations when used.

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I think it’s a great idea, it’s what they did on Chinese servers (but for free), but too many people love the “community” aspect of grabbing world buffs and seeing everyone riding through westfall together.

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1% of all gold across all sources is removed from the game every 24 hours.

Salt’s losses: 1000g x 0.99 = 990g = 10g total loss
Indonesia’s losses: 100,000,000g x 0.99 = 99,000,000g = 1 million gold total loss

Will gold sellers just raise prices and continue doing business? Yes, but this tax is to reduce inflation by reducing gold quantities.

Additionally:
Botting, gold selling, gold buying = permaban on first strike.

Ban campaign shows success then 1% reduction is halted.

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Dual spec might be good as would a mount collection tab. If mounts went to a mount tab like in wrath being able to buy them all would be a hard achievement given they cost about 700g each.

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You need gold removal that meets gold creation if you want an actual time sink.

The reason era is so messed up right now is because the rate of gold creation far outstrips the rate of gold removal.

Find ways to remove gold from the game in a repeating loop for every user. OP suggested exactly that. A world buff potion, presumably purchased from a vendor, would remove a lot of gold from the game.

Unfortunately it’s at the cost of RP rationality. How do you rationalize a random vendor selling the most powerful buffs in the world? And from different sources? Maybe there’s a way.

1% gold from all sources? That’s taxation. Easily rationalized.

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Well there is player housing like in osrs, but they made it a gold maker not a gold taker.

They can’t add anything else to Era without ruining the classic feel anymore than they already have with chrono boons.

All these ideas will be in Classic+ but since they are increasing lvl cap and adding more gear which will invalidate half of Classic in general, it’ll all be DOA anyway.

The game doesn’t need more gold sinks. There’s nothing wrong with the ones that already exist in the game. The problem is people buying gold to vastly outpace the sinks that are already there.

So sure, you could add another gold sink but the people buying gold aren’t really going to notice and those of us just trying to play the dang game normally are never going to see it.

Outside of the gold sink context though, while I really like world buffs as a concept, they’re just too everyday to live up to their intention. A potion or some way to just grant them without requiring new characters to farm ony and hakkar constantly seems cool.

I think it does, or maybe tweaks to current gold sinks.

Honestly, the game could use a bigger AH cut, or even a larger % of the cut for items that sell over a certain gold threshold like 100g.

The one I was mostly thinking of was higher gold repair costs for cloth/leather/mail (plate is already really high), that also scales with the ilvl of the item itself.

Cloth and leather is super cheap to repair compared to plate, and the cost itself barely goes up at all with higher ilvl.

I personally want to see the repair cost for all armor types to be normalized to match plate, and increase with item level more so than it is currently. Then for the sake of tanks, reduce the durability loss of taking hits so tanks aren’t specifically financially penalized, with this extending to bear form as well.

I’m curious as to why you think that?

My premise is that if you’re not buying gold it doesn’t seem to get out of hand. My characters don’t seem to be making excessive amounts of money. Out of context yea, the 1500g I’ve made in the last 3 weeks or so seems high but if you consider the fact that it took me 3 weeks of farming to make enough to support maybe 1 week of raiding, it’s not really that high.

You might argue that gold buying has caused inflation to get to this point and sure, you’d be right… but without gold buying inflation I wouldn’t have made that 1500g either from my farming efforts. It would have been much less.

So if you add more gold sinks to the game it makes it much harder for me to keep up. By contrast, gold buyers (the people folks really want to target here) just buy more gold. It gets created out of thin air, afterall, it just needs someone to go get it. Bots handle that labour and people (who aren’t me >.<) seem quite happy to just buy it. The only result more gold sinks will have is making the game harder to play legitimately and increasing the demand (and cost) of gold.

Don’t get me wrong, I’m not necessarily opposed, but it seems like it’s an attempt to solve an effect and not a cause. If Blizzard launched a fresh server where they made a promise to be active in combating RMT on that server (and actually followed through), then I’d like to wait at least a year to see how the economy developed. If there was no gold buying (and the botting that goes with it) and players still found themselves pooling excessive amounts of money then sure, let’s talk about additional gold sinks.

Until that happens, please no! I can barely afford things in the game as it is without turning spending all my in-game time farming :frowning:

Are gold sellers sitting on piles of gold or they are moving it through sales?

Seems your tax would proportionally hurt more people who play once in a while then take breaks, i.e. casual players, not bots.

EDIT: Also people with lots of gold would just buy expensive items like lotus to bank instead, reducing it’s supply and inflating its cost.

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I have an idea for a gold sink… get rid of em.

Not if they remove them/make em not work in raids. I always liked the bigger bags 5k for just more slots seems crazy but people would buy em

They could try something like an express flight path. You have normal ones or get a buff that improves the time by 30-50% but they now cost 10x more.

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