UPDATE: Feel free to skip to the end, we are finally talking about gold in a real way, and this post did exactly what it was designed for. It got people thinking and suggesting something better. We invite you to join that conversation!
2nd Edit: Changed the OP cause folks just kept skipping the first edit to shout about the post.
Instead of squishing gold, we are pondering adding Platinum as a top currency in a 100:1 ratio the same way 100c = 1s and 100s = 1g. We can add a âPlatinum Pawn Vendorâ into SW and Org who âprocuresâ outdated items from the Trading Posts, and his friends on the âBlack Marketâ and sells these items for Platinum only. So you would talk to his âATMâ to convert your gold into Platinum currency at the same 100:1 ratio, and then browse his or her wares to buy things like the keg-leg croc, the old broom, even other cool things like toys, tabards, armor sets. EVERYTHING cosmetic, and nothing related to progression.
So first up, so long as a market has gotten to a specific price without manipulation and certain trade cartels trying to control it, who the heck are you or anyone else to dictate to me what I can and canât make on the AH? Who the heck are you to tell me that I must list my items for 100 gold each instead of 500 gold and leave 400 on the table per item just because YOU canât afford it or donât want to pay it.
Now I will agree that certain items have no business being anywhere close to the prices they go for, such as gear that amounts to quest greens. We should NOT be seeing a quest green sword going for over 20k, which yes I have seen happen. Where we differ is the solution to this. The solution to some of these prices being as high as they are is to dramatically increase the supply of said item. Then you bring it back down to earth. See some of the tailoring cloth thatâs finally came back down but is still on the higher side.
While I would love to see transmog and repairs capped out at those prices for convenience if nothing else, itâs not going to happen. If you think gold amounts are sky high now, remove the few sinks we do have and itâll get even worse. The solution to high repair bills is to not die so much and keep it paid down so that youâre not having to fork over an arm and a leg every single time.
Now as I said above, who the heck are you to say how much people should and shouldnât be allowed to make so long as the markets get there without outside manipulation? Also who gets to determine how much profit someone should be allowed to make? And what if I think I should be allowed to make 10x profit on something if I can find a buyer instead of only 5x as you say?
Agree with you on the part about folks shouldnât need to spend thousands upon thousands of gold purely on craft materials. Where I firmly disagree again is how you drive those prices down. You drive them down through competition and extra supply. Extra supply by making the craft materials super easy to get. Then you increase competition by removing barriers for entry to crafting. Although the current system allows one to âlearnâ as they go and is more intricate, it ultimately restricts competition and supply thus driving costs up.
Yeah that isnât how that works. This is not going to squish the amount of gold nor is it going to cap it out. All youâre doing is making it tedious and annoying when it doesnât have to be.
In order for gold to have a reasonable value and prevent inflation from just going wild you need two things. First is you need a healthy amount of gold being generated, and second is you need a decent amount of gold being removed. Itâs like a water fountain you may see in a town square. In order to keep the water at a healthy level, you need enough water going in to reach the level you desire, but also enough drainage to remove the excess without it going too low. The problem you have right now with why certain things are so high is the drain removing excess gold has gotten backed up and flooded the entirety of the solar system. You need viable gold sinks that people will want to invest in to remove some of that excess gold. And right now thereâs not enough viable sinks.
The insane AH prices and repair costs sell more tokens for Blizz, and the fact that they sell tokens tells you exactly how little they care about the game economy, so itâs not going to change. If anything, theyâll increase repair costs, and take more gold sources out of the game.
Horrible idea that would lead to people just not buying tokens to put on the AH.
Extremely horrible idea. Some items are extremely rare, but only vendor for a few copper. Youâd have people with 0.001% drop rate items that could only be sold for a pittance.
Why have any exceptions to the rule if the rule is meant to make everything fair?
Running out of gold for repairs is just natureâs way of saying to slow down.
Why would anyone even want to sell anything with ridiculously low profit margins compared to questing or random mob farming?
I do also think that goldâs gotten out of hand, but I think itâs important to point out that the AH doesnât really contribute to that at all, since thatâs only moving gold from one player to another. All of the âfixesâ offered in the OP would only slow down how quickly gold can move between players, without doing much of anything to the gold being generated nor the gold that already exists.
You basically say there is too much gold, then eliminate gold sinks.
Tokens are there because people are going to pay cash for gold, no matter what and this reduces the chances of losing your account. But they also serve as a gold sink for people that use them to buy game time.
What is sounds like is you are just mad you donât have a lot of gold.
Keep in mind. Itâs all fake and means nothing anyway.