Price ranges on my server for the following high end items:
Black Lotus: 35-40g in September, 55-60g in November, 120-125g after BWL date announced.
Dreamfoil: 35-40s in September, 55-60s in November, 80-90s after BWL date announced.
Mountain Silversage: 40-45s in September, 70-80s in November, 90s-1g after BWL date announced.
Arcane Crystal: 45-50g in September, 35-40g in November, 55-60g after BWL date announced.
Recipe Transmute Undeath to Water: 300-400g in September, 700-1100g after November.
Edgemasters Handguards: 300-500g from September to November, 2000+g after December.
Flurry Axe: 300-500g from September to November, 1000+g after December.
Libram of Constitution: 70-90g from September to November, 100-150g after December.
Libram of Voracity: 80-110g from September to November, 200-250g after December.
I know there’s been a lot of talk about Black Lotus spawn rates and prices, but Black Lotus prices have tracked most of the other high end goods albeit a bit more extreme due to the stockpiling going on for raiding.
There is just way too much gold being generated compared to the supply of high end items.
We’re basically already approaching the types of prices that you would expect to see for high end items in BC, and I’d imagine the Epic Flying Mount cost will become trivial by the time Naxx comes out…
I know that there’s been complaints about the high cost of respecs, but that’s a necessary gold sink. In fact, we probably need more gold sinks because I’d expect a lot of people to see their gold banks reach the several thousand gold range by the time we near the end of vanilla.
The problem of course is supply of rare high end items hasn’t increased enough to match demand from the much larger populations on each server. Look at the example of Arcane Crystals, even with DM East farming helping to suppress prices, those still increased dramatically after BWL was announced.
I’m not sure what the solution here is other than trying to just point out that the problem is there’s too many players and too much gold on the servers.