Here’s a big one – making loot more scarce, but still forcing personal loot upon everyone.
Lower droprates feel a lot less punishing when your raid can use master loot and custom loot systems to ensure what does drop goes to those who will make the best use of it, rather than watching a BiS item for player a rot in the inventory of player b who will never equip it, but cant trade it due to ilvl.
I played vanilla from December 2004 through BC launch and srs bsns raided through Twin Emps. Never got through everything—not even close. I never went back before Cata either bc I was busy with xpac-contemporary content. I’m glad classic gives me a chance to go back.
That shouldn’t happen any more.
If its an item level upgrade, it would be an upgrade in most cases now thanks to the changes to secondary stats.
Either way, once you have it, then you can trade from then on.
We basically do Masterlooter the way we always have after a week or two of gearing.
No, I really don’t.
For the specs I play, main stat is like 10x better than secondary stats atm.
A lot of our raiders THINK its not this way still, but it really isn’t.
It doesn’t matter either way though.
Its fine though, even if that were true, I do not see it as a limitation to the system and CERTAINLY do not identify that as
That’s really just kind of silly honestly.
Loot is far more fair in Shadowlands than it ever was in Classic with or without masterloot.
Actually, especially WITHOUT masterloot like we see in dungeons.
Just trying to have a discussion.
Its pretty sad that you are not willing to do that and just name call instead honestly.
Sounds like a break is needed for sure.
Math can be wrong though.
Sim profiles change all the time, and many have errors that are openly discussed.
Many are just not applicable either.
Do you run a sim for “how much HP do I need for this not to be impossible?”
I literally don’t care about this though.
Sorry I brought it up.
Can we stick to discussing Classic?
I’d like to hear more thoughts on that.
I think I’m just going to put you on ignore instead, like half of the forum already has. No point debating with someone doing so in bad faith from the jump.
Its mindblowing to me that you still have green text even after you openly streamed a m+ exploit and stated on these forums that blizzard ‘didnt care’ if you exploited in m+. Thats the state of this game these days I guess.
Server identity and community rather than a faceless void of people you never speak to again.
More of a sandbox feel where you’re encouraged to seek out various ways to have fun rather than a feeling that you’re stuck in a car on an amusement park ride being shuttled from attraction to attraction in a strict linear fashion. No timegating.
Somehow, a less toxic community (though pserver speedrunners tried their hardest to bring the toxicity in, its still not as bad as the m+ community in retail).
unfortunately, classic was hamstrung by a general lack of GM support resulting in rampant botting and rmt activity, an issue which seems to be plaguing blizzard games across the board. Turns out cutting a massive chunk of your support staff has repurcussions.
I have been playing since launch day. For casual players, levelling was the content. It was amazing quite honestly. It took me a year to get max level and I enjoyed the entire ride.
You call that grinding, I dont. Everquest was grinding, doing the same repetitive dailies is grinding. Travelling from zone to zone picking up new quests and doing new dungeons is simply put not grinding to me at all.
Also, I spent was less time gearing up at max level in vanilla to get better rewards.
The truth is the average player spends way more time at max level grinding for upgrades than in Vanilla. Its a convenient little trick Blizzard pulled. Throw tons of loot with mediocre stats at players to give them the feeling of progression.
I got to 60, got a full set of wildheart on my druid in a month of casual play, and then could do the hardest content in the game if I wanted to. Could you do that now? No. Game is way harder now.
Hardcore players can pretend its not all they want. The game is built for them now when it sure as hell was not in vanilla.
I am willing to bet the /played time of the average person is way higher now than it was in Vanilla too. Especially when you include them watching youtube videos to death to learn how to even progress in the game.
cross servers changed community , yes.
other than that If you can’t kill a boss constantly in classic you would start checking why it happens. who is not doing heal /dps etc. It can be toxic in there also. and in general for pve in classic i felt like attacking dummy. Dungeons were like cakewalk, but also time consuming. There is nothing really can kill you, only some bosses that are easy to counter. very rarely some mobs were dangerous.
I do agree raid content was pretty simplistic, but in some ways I’m not mad about it. Sometimes you just want to play a game to have fun with your friends, not to have to tell your friend you cant bring them because they’re the wrong class or you have the wrong meta or they just arent very good. I’ve got TBC on the horizon for more challenging content.
but the biggest thing for me is still the sandbox feel vs the current iteration of wow, which is very much an amusement park ride taking me from attraction to attraction at predetermined intervals.