GOFAST dungeon mentality and how it is driving off new players

This doesn’t apply to all players, as there are some very sweet and encouraging people out there whom show a lot of patience, but I feel this is a prevalent issue that should be addressed.

When it comes to levelling in dungeons, the experience is somewhat deterring to new players, not because of difficulty or learning mechanics, no. The issue being is this whole “GOFAST GIT GUD” mentality that a lot of players seem to have when it comes to dungeons.

For example, I had two friends who joined the game and one of those friends wanted to take up a tanking role, so I encouraged her to do so and help her through it.

Going into most of our dungeons, despite informing our fellow players that she and our other mate was new to the game and new to tanking, they’re out and about throwing insults, and shouting all kinds of abuses at them – Particularly the kind that disingenuously tells them to reroll or whatever. Thankfully we all had a laugh and dismissed these people as idiots/reported but that was because we had the majority group and could kick them out anyway.

I worry for new players going into this game alone, wanting to try out a new class/role and copping this kind of abuse.

There are going to be new people that want to play and could benefit from being supported and encouraged, rather than being left behind and verbally abused because they’re “too slow” or whatever.

Any new players out there/people helping new players that also see this happen quite commonly? Or is this simply bad luck? I’d like to know your experiences because it has happened too much to simply glance over it as a deviation of bad behaviour and bad luck.

118 Likes

those new players can join a guild and try to make friends who would be willing to teach them the game.

… there is only 1 speed, and that is boss to boss pulling when possible

3 Likes

People are gonno have their views on how dungeons should be run but let’s highlight that this:

is not ok.

55 Likes

go go mentality exists since wotlk, nothing new in this front.
Also ya people can be toxic af, it doesnt matter if the dungeon is super long or super fast, they will be toxic because thats what they are.

14 Likes

Agreed. Wrath ruined dungeon runs. They tried to repair it in Cata by ramping the difficulty back up, but they went overboard and instead of just taking them back a bit, they just reverted to easy mode.

Game has never been the same.

34 Likes

The law of averages is not going to see you paired up with truly new people on the regular. There just simply isn’t that many compared to veteran rerolls. As such, it’s perfectly normal and reasonable to expect a standard level of competence.

As usual, the number 1 MMO on the market, FFXIV, does a better job at this. New players go through a tutorial for their role before being able to do dungeons and veteran players are massively scaled down (including losing abilities). New players are also clearly marked and with the way leveling works, dungeons are interweaved in the main campaign so you know if you do a random dungeon, odds are all but guaranteed you are running with new people if you get the old dungeons as your random.

I think where Blizzard goes wrong is leaving dungeons designed for mythic+ as leveling dungeons where past expansions have much more linear and simplistic dungeons of Cata/Vanilla. RFC and Deadmines are way better starter dungeons than Atal and Freehold would be.

10 Likes

YMMV. My experience in FFXIV was still being in a 30 second cut scene while the group cleared and killed the next boss.

19 Likes

And that is the very attitude that chases people away.

Let me guess? With all the people that have left for various reasons, you’re one of the ones that also complains about how WoW doesn’t get new players anymore, aren’t you?

If so, it might be time to re-evaluate that piss poor “ME ME ME!” attitude you’ve clearly got on display.

48 Likes

Unless they changed something, I’m pretty sure you can’t actually start any boss until all players are out of cutscenes. There is like an invisible wall or something.

5 Likes

I also think part of the issue is the overall reporting system, and how abusive players never really receive long term consequences. If the only thing you’re going to receive is a slap on the wrist and a “you do not get to speak for a day” isn’t really going to stop people from attacking other players verbally.

On that note, let me be clear that there’s a big difference between constructive criticism, being respectful while trying to help out others than outright telling them to “neck themselves” for being a bad player. That is an extreme case but you get the point.

14 Likes

If they have it was after I quit. I couldn’t take the passive aggressiveness of the community. I prefer blunt straight up toxicity to happy faced condescension.

I have found more easy going and patient people even in moderate keys by simply putting “be chill” in my group posting.

2 Likes

Agreed. There’s a big misconception that Blizzard does jack in regard to reporting players, simply because the response time takes forever and a day compared to 10-15 years ago. While they do indeed act on reports (can confirm as I’m very active in reporting bots and have even reported players that have been kicked out of my guilds in the past) it generally takes something exceptionally off the charts in terms of a ToS violation or repeated small violations to have any lasting consequences for many folks.

With that said, I’ve always firmly believed a majority of folks that insist reporting is a waste of time are the very people pushing buttons and being asshats in the first place. After all, who benefits the most from people not reporting?

8 Likes

It’s a turn off for experienced players too. I never understood the desire to mow through a dungeon as fast as possible. In M+, fine, but to me it’s like gulping down food rather than taking the time to enjoy it.

It’s a hobby, not a job, particularly in lower difficulty levels.

38 Likes

I got better things to do than spend all day in this dungeon.

Make no mistake, we went fast back in the day too when/as we could. Just because we had to take things slower and more cautiously was because the mechanics of the game at the time dictated it.

3 Likes

Is this SL or lower level dungeons? I find a lot more patient players in the dungeons below level 50. We’re 18 months into SL and at this point most players in the four random SL leveling dungeons are working on alts and just want to be through them as fast as possible.

Pugs and tanking is not a good mix under any circumstances, let alone with a new player. I started a tank and quit because people were so unpleasant. I was tanking well and having no issues holding aggro or with mitigation, but people would go off on the smallest mistakes. I’ve never gotten that kind of grief on a DPS. People are also kind of unfriendly to healers but not to the same degree as tanks.

None of the new players in my guild enjoy pugs in WoW. They’ll join guild groups and otherwise tend to explore and collect mounts or transmogs.

2 Likes

That needs to change. Dungeon design has been such that class abilities and CC take a backseat to mass AoE. The original TBC heroic dungeons really taught people how to properly play their role. No mass pulling or you were dead. If I wanted mass AoE all the time I’d play a Dynasty Warriors style game.

26 Likes

I mean, this game really isn’t designed for new players to join.

  1. Story is like jumping into 5th and 6th season of a running show, with 5th season missing it’s last 3 episodes and 6th season is missing 2 of it’s episodes and so the very last episode can repeat. Then they have 2 books tying plot for season 5 and 6 together.

  2. UI has been propped up by going to a 3rd party site or two and downloading a small list acceptable 3rd party addons. If you don’t, you won’t see a lot of what other players see, which the game has been designed with the assumption that you see it.

  3. There are a lot of things that tell new players it is too late to join the game. Lots of both content and rewards are designed with being unobtainable in mind. To old players sure, Seeing someone on a Violet Spellwing sign a player as “That guy played during legion”, but does nothing for new players set goals.

24 Likes

Same. And being yelled at for not skipping it. God forbid I watch it the first time I do it.

12 Likes

The only time boss to boss pulling happens is in current SL dungeons with geared 60’s or even geared 50’s coming off hot from BfA. Fresh toons/lowbies aren’t doing that.

But that also doesn’t mean they’re moving at snail’s pace either. This game is meant to be played fairly quickly. You don’t need to sit there and mark every mob and CC everything and wait for 5 sunders and have a mana break after every pull like we did almost 20 years ago.

Never had that happen to me, in fact everyone I’ve been with in FFXIV has been really nice but alright.

To OP:
If you’re having trouble with a majority of people saying you’re not meeting expectations, maybe that’s on you? Common denominator and such.

7 Likes