Go ahead and kill rag week 1!

I started playing vanilla in Jan 2005 & I have played on several private servers.

Private servers and Classic wow emulate patch 1.12. The classic Dev’s have already dashed any hope of maintaining the difficulty and challenge of early wow and instead aim to replicate the “most polished version” of vanilla. Classic will be like starting a character in patch 1.12, i.e vanilla content in its most nerfed state.

We can all cling to the “private servers got it wrong” mantra and while it is true they are not perfect and get many things wrong or guess at certain things, I think they are closer to the mark than many of us early wow veterans recognise because we had already done the rite of passage MC/BWL early tiers and progressed into AQ/Naxx, we are unaware of just how easy MC/BWL became in the later phases of vanilla.

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Well shucks, thanks for your candid response. Only time will tell. Either way it will be exciting to see how this plays out!

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It actually breaks my heart to see this coming from you. What the hell happened?

they just dont have a clue about how vanilla used to be.the same people that say they are going to kill rag in 6 days are the ones that will quit because they have to work for things in classic…lmao.

Well I mean the fact that it’s substantially much easier to do pretty much everything on a pserver and add knowing alot of their work is guesswork… I would guess that it’s tuned on the easier side.

I can understand having an easier time but to completely decimate the content and right from the beginning be able to ignore certain raid mechanics (resistances) it just doesn’t make sense

Let’s assume you’re right and that the world record pace is feasible for a wide range of people. Did any of these speed levelers do it together? Speed levelers, by definition, go faster than everyone else and level in empty zones. But for this to work you’d need dozens of speed levelers going together… At faster than world record pace…

You could always ignore them…

You NEVER needed FR for any fight in MC.
People saw the Fire damage and saw that healers were running out of mana so they tried to improve how long it took the healers to go oom, the problem is that lowered dps and made the fights harder, modern math shows its better to kill the boss faster than to take more time and less damage.

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It’s extremely unlikely that it will happen on week 1.

Even if we assume they can beat the legit Vanilla time of 4 days 20 hours, they would need to do it on classes that aren’t Hunter including some Warriors. They would also need 40 people to be capable of doing that.

Week 2 maybe, but I can’t see a week 1 Ragnaros kill even considering private servers being used as testing grounds to optimize leveling routes.

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A lot of us joined guilds in 2006 that hadn’t set foot in MC before. We had terrible gear, even worse PCs and no professions.

Lots of people cleared MC with people that had no idea how to play and did it in weeks. It’s 2019 and people make money by being the best now, It’s going to be under a month, that I’d be willing to put money on.

Onyxia head buff and a raid full of top tier players that have this stuff mathed out is going to roll through MC the moment they’ve farmed a bit after dinging 60.

Excellent point. This is the hardest point to believe from the private server crowd. It will definetely be easier because people know more. But to say everything is gonna be roflstomped really seems like an outlandish claim.

I have heard that there were teams that did 2/3 people working together and hitting 60 quite fast on some realms, even with some of the slower classes. Have not verified it, but it makes sense. I mean look at pretty much any game that has an active speedrunning community they are constantly improving. So to think a record has not been reduced by a significant margin in over a decade is unlikely.

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A lot of this is doing to depend on just how conservative the private servers were with data they didn’t fully have. Some people have pointed out that private servers might end up being harder in some cases.

Though my experience with dynamic respawns, which would have a significant impact on leveling speed, on Lightshope at least is that it’s completely broken even on the near dead servers where practically every zone is abandoned because only a few hundred total players are online at any given time.

Copying my response from a similar thread…

Here’s what “Week One Rag” people are up against:

  • Finding 40 people willing to crunch to lvl 60. Virtually no way that 0% of them are going to dwindle away after severe lack of sleep, so you’ll need more like 45-55 people as backups.
  • The intense rush of people leveling / mob tagging at the beginning will prove very difficult to pull ahead. Even with sharding in 1-10 zones, there will be plenty of people who are also “speed leveling”, but without the purpose of downing rag. So you’re going to be constantly fighting over XP resources. Not to mention, your alone guild will account for 40 (at least) people leveling / sharing XP. This problem only exaggerates if there’s another guild after the same goal.
  • Rolling on a PvP server would be the kiss of death
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If the servers have been up for over 10 minutes and you haven’t killed Rag yet, you’re a filthy casual.

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I’ve heard this. But at the end of the day the only people who have the true Classic data is Blizzard. So like you said it’s really up in the air. I can’t wait though. There will be tears filling the forums no matter the outcome lol.

There are many guilds that pride themselves on ASAP Rag kills. Multiple times it has been done in 8-9 days - regardless of it being pservers or not, that means there is a chance. Especially since there are Horde and Ally 6-day Rag kill projects that have been practicing for the last year.

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I’m sure the world record is realistically beatable. I am skeptical of some of the posts saying it’s beatable by more than 24 hours though. What I’m asking is is it beatable by 50+ people at once who are all trying to do it at the same time on the same server with no sharding or dynamic respawns?

Seriously…modern math?

Please fill me in on all the advances of y=mc2.

It was always down to math and mc2 is different on private servers therefore…

And honestly for all I know I could be wrong. Joanas leveling speed gets thrown around alot when this topic is discussed but if you knew 100% and could tell me right now that 13 years ago back in 2006 guilds where killing Rag in 10-12 days from the launch date of a new SERVER than a 1st week Rag kill today in 2019 would be more possible for me to believe.

If anyone could give me specifics on that exact scenario I’d tell you my answer would be an at worse 3 and at best 7 day difference from how long it took in 06

From the little bit of googling I’ve done, it looks like server first Rag was being done on new servers in a little under 3 months back in 2006.

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Joana is planning on beating his own record.
Many other people are also planning on challenging this record.
The leveling won’t be a problem.

There are guilds with the 7 day Rag kill as a goal and they are recruiting, practicing and preparing.
Onslought is one for example.
Listened to them in a podcast and they are pretty sure this is possible.

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