Gnomer - Immediate Final Boss Activation

It was a funny troll at first, but it’s entirely awful and anti-fun at this point.

Just make it a dialogue option to activate him please.

17 Likes

Yes it’s actually such a stupid design choice imo lol

8 Likes

Yeah, did a pug for the last 3 bosses on my warrior alt before reset last night. 1 shot every actually intended boss pull, but still lost buffs due to this. Expecting pugs to avoid it is absurd tbh.

Quick answer.

Soon as the other boss dies… leader grabs loot… everyone hearth to BB…

go back in

There is absolutely no reason this should be necessary. It’s obviously bad design and should be fixed.

Edit: Also y’all alliance just want us to have to run back through that damn tunnel lol

3 Likes

Yes you can work around it

And yet it’s still dumb as fk lol

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It’s not immediate and can be avoided.

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Just run out of room and to teleporter as soon as you kill final menagerie mob.

Leave combat, Go back in and do loot and start Mek when ready.

We are complaining about a 10 second dialogue that happens twice a week now huh?

This community might have the biggest crybabies in all of gaming.

2 Likes

No? They’re complaining that the boss spawns in the same place you’re likely to have killed the previous one which means that unless you’ve got the fastest hands in the west it’s almost certain to get pulled while people grab loot.

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Leave the boss room. You don’t need to loot right away.

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Except even without looting, everyone has around 10 seconds to get to where from wherever they killed the boss to far enough away outside the main room to not aggro the last boss. If you kill menagerie on a far end of the room, then it’s practically guaranteed people won’t make it in time. This has nothing to do with any dialogue so idk what you’re on about, it’s just plain bad design.

3 Likes

Skill issue.

Our guild always just runs out of the room every time.

Edit: Thought the OP was referring to the RP that happens before the boss battle and wanted an option to skip it. Why would I know ppl were incapable of just running out of a room

It’s not even about people being unable to work around it, it’s about the fact that it’s just plain silly to be this way to begin with.

2 Likes

You are complaining about having to take 5 seconds to run out of a room.

There are bigger problems with the game than ppl having to run out of a room. This thread is completely unnecessary.

W hard button to find.

Probably cant find another kind of button :stuck_out_tongue:

Wow players defend the dumbest things.

6 Likes

I love how you are defending bad design. That never should have been implemented to begin with. It is harder to activate him the 2nd time than it is the initial time he enters the room. How does that make sense?

4 Likes

I never even thought about this until it was posted here. I actually did not know people had trouble walking out of the room. I knew there were a lot of bad WoW players but this is laughable.

The design is meant to be a shock for the first time around. The 2nd time around you are simply supposed to walk out of the room. Or maybe one day a guild wants to challenge them back to back. It’s a cool design for first timers and ppl who want challenge.

If you know how to put your character in auto run or find your forward key you will not have trouble with the design.

1 Like

Did this first attempt last night. We thought if we kill the menagerie in the back we’d be ok. We were wrong, but still managed to kill the boss.