Glyphs 2.0

Why are we replacing tier, artifact weapons, and legion leggos with azerite traits and glyphs? It seems really underwhelming to give more classes stam and secondary skills as opposed to addressing the real issue, azerite traits and glyphs will not fix broken classes.

My guess, but I don’t think they want tier in WF, M+ and raids. I think they want a system that can somewhat replace it so each can get something similar but presented in a far, far different manner. Too bad it didn’t go over well.

Because Activation is attempting to appeal to younger audiences who lack the cognitive ability to understand anything that isn’t pictures and three buttons.

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Tier, artifact weapons and legion leggos didnt fix broken classes in legion.

Pretty much nailed it here

wait what. How didn’t ABT tier turn fury wars into meta? like if i need to go through every instance of this happening i dont think we we’re playing the same game.

low bait… and you got caught :frowning: on it

Guardian druid’s ABT tier set was so bad that the ToS heroic tier set was better, maybe even normal. I’m saying that whether it’s azerite, legendaries, tier, etc, the classes are impacted the same. If the class isn’t fun before those thing, it’s probably not going to be much more fun with them.

no guardian used tier in abt. The weapon tree more than made up for any shortcomings blizzard had. I would know. I’m guardian and i tanked keys in legion, we we’re doing 16s-18s, not the highest but still a decent number. I also tanked raid. Blizzard had a great system between leggos, tier, and the legion artifact weapon. If tier falls behind? oh well heres concordance for a huge buff, along with ekkowraiths and prydez, enjoy.

I’m not saying that I like the Azerite system because I don’t. But the lengendary RNG grind was so bad I actively avoided leveling alts. Not to mention the classes where your BIS leggos was 1 - 2 of your tier slots. And even with all the legion stuff, some classes were still awful to play like demo lock and survival hunter. I’d prefer a system that took the best from both worlds. Reforge with spec, give us the bonus buffs, and less RNG, among other things.

No tank but BrM used 4pc in general either. Artifacts made a big impact.

thats cool, i agree acquiring leggos was a pain, but i would rather have something thats a pain to get and works, that dosen’t work.

I’m holding my breath that Blizz actually listens to the PTR feedback like they’re saying they’re going to and a release a good system. It’s kinda he last time I hold my breath for them, too.

according to wowhead blizzard has one class specific essence that lowers the cooldown of some abillity. idk what they should do honestly, but glyph 2.0 was definitively not it and is probably just too little as opposed to a step in the wrong direction.

I really don’t think you can call this glyphs. If anything its closer to another talent tree with most of the effects being passive and a few active ability’s.

I’m pretty sure they never claimed it would fix all of the broken specs, this is not the best system ever like some people wanted but it’s still an improvement.

Theres one Major Essence and twoish Minor essences. The major is activatable and gives you its passive effect as well, where as you only gain stam and passive effects from the minors. Not to mention its a re-skinned glyph page. I don’t know of many talents that get destroyed and i have to refarm when i remove them either.

I’m pretty sure Glyphs never gave you new DPS/Tank and healing ability’s back before they became useless. Nor did they give you stats and other real power increases. For the most part they would add extra effects to your current spells such as water walking on rogues sprint.

By this logic talents and Azurite gear also happen to be Glyph reskins that just have a different page to display them.

No, its literally the old glyph page re-skinned, not to mention like i said above, i can’t sell talents or have to re-farm my talents when i want to change my “spec”. You’re actually changing my mind about this just being too little and actively bad system. Glyphs did infact have a gameplay impact back in the day that would translate to roto changes or buff certain abillities, much like this new essence system.

I still think you are strawmaning this just to complain for no reason like most of the troll threads on the forums these days. If anything it’s more of the Legion weapon system with less passives and it’s not class specific for the most part.

I do think it was a mistake for Blizzard to screw over the old Glyph system, I used to enjoy it myself but I guess they did that so they had less to balance. There was a gameplay impact sure but it was not the same as with the HoA.

You also can’t sell the HoA stuff and don’t need to re-farm anything. If you get the item from raiding, for example, you should have the tank/dps/heals version of it for every spec. From the way, Blizzard described things it’s more achievement related rather than a random boss drop.

Again by your logic on this a talent and Traits are the same as glyphs other than the fact you could trade a glyph.

What I’m more worried about is unlocking it on every character, I hope I only need the achievements on one character for at least the raid unlock.

So there’s this thing called prime glyphs that used to change abilities, and they literally call the essences majors and minors, i don’t really know how any of this remotely resembles talents but i appreciate your opinion and discussion on my thread. I understand you like to level alts so simplified systems like this might appeal to you more than someone like me who at most plays 2 main characters with some alts doing professions to be self sustaining. It feels real bad when we get one class specific abillity that generically lowers to cooldown of some abillity than have my own talent tree unique to my spec.

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