I wouldn’t be surprised if Blizz’s takeaway from that thread, and others like it, was to eventually do something similar to hunter pets, which ones we can use etc.
The main point, however, is that removing glyph/customization/gameplay options because some people can’t be bothered to read up on for example demons and/or hunter pet appearances, or find some way to track what abilities they might face, is beyond…something.
I include what they did when they removed the option for us to change pet specs into this topic as well. There are 3 total pet specs, all of which can be tracked easily through the API. If it’s that important to you to know what you go up against, find some way to track it. Or better yet, opt for the devs to make that possible through the default UI.
Players shouldn’t be expected to use 3rd party tools to be fair.
That said, their whole “silhouette” thing is mad silly. A new player wouldn’t know what an Observer does, just like they wouldn’t know what a Felhunter does. The only possible thing I could see maybe applying is that some people might get confused at “Summon: Darkglare” and an Observer at first glance
I don’t think though that this will apply to Hunters as Tame Beast has been in the game for nearly 20 years at this point and all our pets effectively do the same thing. Maybe they’ll normalize what pets can do (i.e. all ferocity has mortal wounds, all cunning has a snare, all tenacity has whatever)
Expected? No, ofc not. But if anyone truly cares for such an option, it’s already there as a possibility. Anyway, ofc it would be better suited to implement something similar into the base UI.
Agreed.
You’d think not. I certainly hope that they won’t do either of those things. Quite the opposite.
I mean, in my ideal world all pets are normalized and there’s a very small pet talent tree, so I can take any pet I want in the game and make it tenacity with a MW, for example.