Glimpse into the casual mind

I’d like more stuff like Mage Tower, and I’m a causal. It gave me something to work towards, on my own, that I didn’t have to rely on others.

I think Blizzard has abandoned casual PvP way too hard, and that Solo Shuffle does look interesting. I wish we had more group-based causal stuff, though, like with Dungeons.

A 5v5 PvP thing, not like arena, but with objectives, and iLvL normalization, so everyone can compete.

Maybe even push the payload type maps like in Overwatch.

I just don’t get how Blizzard just lets WoW rot like this. Any creative can think of many things to add to the game that would retain casuals like myself.

1 Like

MAKE. :clap: REP. :clap: ACCOUNT. :clap: WIDE. :clap:

8 Likes

“Casual” is a player’s attitude toward the game and the other players who play it. People who log in and decide what they feel like doing today are more casual than players who have a schedule that needs to be coordinated with other people. Players who believe that everyone who plays should be able to have fun their own way are more casual than someone who thinks there is only one right way to play the game, and anyone who plays differently is doing it wrong.

There are casuals who never do difficult content who play far more hours than mythic raiders.

They turned it into a currency dispenser where ranked players would farm honor to upgrade their gear. This made it like Island Expeditions, where the players who formerly used to subscribe to spam randoms were now queuing for the role of the mobs that got farmed in IE’s.

6 Likes

Believe it or not but mythic actually is casual. Pick your key level and you’re in-and-out in an hour

Lemme grow and sell questionable plants in the shady district of Stormwind thx

1 Like

No community is a monolith so I imagine for many it’ll be different. So I can only speak for myself here.

The one thing on my wish list is Brawler’s Guild returning.

Also always for more secrets in the world. Those are fun to figure out and find.

logging to only do M+/raid/pvp is getting boring after almost 20 yrs of it…

There is crafting though which i think most of u guys complaining overlook.

But yea more mage tower style content would be cool

1 Like

steady gear progression that feels like you’re catching up (like trade a piece of LFR tier gear cor a currency farmed) It would take forever and by they time you had a set raiders and KSM types would have been geared for months and logged off waiting for the next patch

For me I’m more solo, but I just get bugged by the way supposed solo content is gated behind instanced group loot. Where stuff like mage tower and brawler’s guild and Torghast end up requiring high level gear to hit dps checks, or for torghast just to be able to get to higher levels.

Put stuff in for the tower and brawler’s so they act like that Chromie scenario that gave you a set ilvl no matter what your gear was, make them about doing the mechanics right without having to worry that your gear was good enough to let you do it fast enough.

For torghast type things, let people earn the gear good enough to let them actually do the whole thing within it.

Also, don’t force the group finder for everything that uses it, I feel like they now actively disincentivize things for people who like going into content with a smaller group than normal. And definitely don’t repeat the mess with islands having no option to go in with less than a full group while they’re relevent, don’t need to do any balancing for smaller groups, just give people the option to run them with a smaller group.

3 Likes

this is definitely something to be desired. Quest discovery (like skyrim) or regional interactions (like gw2) - gives immersion rather than (1) find golden ! (2) accept (3) do the usual (4) turn in.

ESO seems to have good immersion in their stories and tamriel regions with full voice acting! Swtor has companions added relational dynamic to storytelling too.

Level 45’s cannot solo them, nor are they able to join groups, because likely no one is there. Yet level 45 is the appropriate level to be in Argus, and I see players there struggling to level in that content.

I would dispute whether all Greater Invasion bosses are now soloable. Most still have mechanics that require tank swaps, soaking multiple points at the same time, debuffs that do not display on your debuffs, etc. A couple are soloable at level 50 with an ilvl of 100, so long as the player understands the mechanics and makes no mistakes.

All content can be que into

There is only 2 raid difficulties, normal and Heroric

Bring back trials and and make it a requirement for to que into mythic dungeons and normal raids

Queing into Heroic raids need normal completion

(All requirements can be skipped with pre-mades)

Mythic plus requires you to finish mythic key -1

Bring back all cosmetics lost to time. Make it a reward for either completing harder content or Toghast and abandon future fomo

All races can be any class

Player housing

Make reputations account bound, or implement the ff14 system where one character can be any class

Completely unlock transmog, and every class can learn every appearance

And for love of the Titans please make more battlegrounds and bring back Strand of the Ancients

1 Like

The problem with queueing into normal and heroic raids is the same as the problem with LFR: it is a raid that requires a raid leader, but no provision is made for one to be in the group.

1 Like

Nah, LFR can be completed without raid leaders

The issue is that players aren’t trying or don’t understand mechanics/class, which is why I them to bring back trials and make it a requirement

heck yea furrfist will be walter white xD

1 Like

mythic raid gear from Tortollan puzzle-like challenges.

Make open world events like the primalist invasion. Let it drop normal and heroic ilvl gear.

Make these gear pieces grindable but slow enough that it doesn’t invalidate raid and M+ at similar levels.

You could actually listen to what casuals want for once.

1 Like

I just want something to do to progress my characters, mostly alts, weekly that doesn’t involve bribery or hours of sorting through group rejections per character. I don’t really care if it’s hard, per se, but I want commensurate rewards if it is. None of this “no weapons, no trinkets, LFR colorway only” BS.

I’d like to actually play the game for this too. As it is, it looks like alt progression is going to involve lengthy, heavily gated profession drudgery so they can justify the investment in the DF revamp. I don’t particularly enjoy gathering or find it engaging, even on a Druid, so it looks like a massive investment for mats out of the gate and then sitting there at the auctioneer getting sniped for work orders all day. Huzzah.

Stop restricting gear. let people that can’t raid craft or obtain high lvl gear.

In MoP there were craftable items as good as raid gear. They just took forever to make the mats. Follow a similar system.

3 Likes

I’m thinking sarcasm, but not 100% sure. Sir, well played!