I have my own gripes about the higher endgame, but to focus more on the other stuff the things I want are:
Stop making me have to fight for tags on world quests. Especially since, for some reason, things still sometimes go grey when my own faction hits them. All this is accomplishing is making me want to NOT run into other players out in the world.
Personally I liked Horrific Visions, it just needed to not have the corruption thing that demanded everybody be running it for gear as well as a few other tweaks. Itâs something to provide gear progression(which tends to be almost non-existent if you arenât doing high level endgame).
More cosmetic/story stuff, and spread it out among the classes/race. My blood elf paladin is very appreciative of the cosmetics but I think other people deserve some stuff here.
The biggest one for me is probably the second one. I have my own reasons for disliking M+ and I accept that the system is probably not going to be redesigned for my own benefit, nor should it be. I just want some kind of challenging content that I can progress through on my own or with a handful of friends.
Horrific Visions, for all its faults, was that system for me for a time.
And even âifâ it was trueâŚit still begs the question why it even matters? The casual pleb is not going to take their gear and suddenly decide they want to go kill mythic current raid/boss. Giving them meaningful gear progression keeps them engaged with the game even if their end objective is to blow up their world quest mobs 2 globals faster or be more sturdy doing a big boy/girl mass mob pull.
The only people hurt by a solo casual gearing path likely involving massive grinds of valor and/or current endgame zone currency + timegating is people whose satisfaction in this game comes from others NOT having the things they do. Someone who claims they raid or mythic+ âfor the challengeâ would have no reason to care what Johnny McCasual got from his world quest because it has absolutely no bearing on their teamâs means to push that +25 key or prog on whatever brick wall raid boss they are on.
I would have no issues if world quest champions could use their measly 35 and 50 valor a day callings to slowly upgrade their world quest gear up to the same levels we can upgrade today. So long as people doing harder tiers of content start at a higher base item level and acquire valor (or whatever future upgrade currency is used) at a faster rate, meaning their journey to the top is quicker than people doing easier content, thatâs all good and fair in my book.
But then again, Iâm not someone whose sense of self worth comes from others not having my level of shinies.
I want great stories. Specifically, I want great stories which my character gets involved with though quests.
I want intensity, passion, and heartache! Bring back stories of loss and war, stories and zones that can actually scare me. Quests which are surprising. Interesting schemes that I help people carry out. I want moral dilemmas, where two sides have equal merit, and I make decisions which impact the outcomes of the quests.
Remember the Trias family questline in classic? Or the broken draenei? Quests where you perform an exorcism like the one in honor hold, or help a daughter find her father like in tirigarde sound. Quests where you scheme with the queen of an ancient civilization to kill her own son. Warring subfactions like booty bay and the pirates, which let you choose which side to help.
I want even more drama and scheming than that. Shadowlands had a few contenders but I wouldnât call the stories or the related quests âalluring.â We are in the land of death, and we didnât get stories of people trying to fight their fate and return to the realm of the living? No dead children who have to grow significantly before their judgement? It feels like the relationships and families donât matter. Taelia and Bolvar stand near each other in Oribos. Whoopie!
You asked me what I want, the answer is great stories. You can have all the gear, I donât care about that. Why should I gear up to efficiently help these shallow bores?
Once the casuals consume the content they like doing they would leave the game without any feedback or anything. Once new content comes they hop back right in . They are not committed to the game in any such way.
Blizzard doesnât want them , they want players they can hook with their carrot easily like the try hards but they also realize they need a burst to their revenue once in a while. Which is why the game is designed exactly like that and why there are also claims we make majority of the money during content drops .
The problem is that Iâm too nice - I give casual players the benefit of the doubt and assume that, like me, they play the game to actually have fun. The reality is many âcasualsâ who play WoW donât play for fun, they play because they have an addiction to seeing their gear number go up.
Truth is, if Ion listened to me, weâd probably end up in a situation where there was a lot of fun content to do, but the âcasualsâ would be crying their eyes out because instead of doing that content, theyâd be whining about why their gear treadmill stalled out.
Besides class specific content like we got in legion I think public quests would be cool. Other games have it itâs just basically doing random generated outdoor events that are designed for groups of people to do, but you donât have to be invited to a group you just start joining in and it automatically adds you to a group already doing the event. When itâs over (or you walk out of a certain range) it auto drops you from the group.
Rewards are slightly better than normal solo quests because itâs still group content but you have total flexibility deciding if/when you join the events and you donât need to hassle folks to âplease add me to the raid â.
I mean because 8 out of every 10 threads about âcasual, world content, and rewardsâ always starts, goes towards are ends flooded with âwhy is the reward item level for world quest so low ITS LIKE BLIZZARD WANTS TO KILL THE GAMEâ or âITS LIKE BLIZZARD HATES CASUALS!â
so i mean, perhaps there is a sample pool of people not insane and donât want mythic level gear mailed to them for collecting 10 Murloc eyesâŚBut On the flip side I am sure there is a much larger pool who believes they SHOULD get max level gear for collecting 8 murloc eyes: Yes i lowered the requirements by 2 eyes because any casual who thinks this way will tell you 10 eyes is just to much.
For the most part, but the item level needs to keep going up, people need something to work towards and the difference between me doing a WQ on this character at 292 v a fresh alt in ZM gear is pretty staggering. Of course a fresh alt should be that way, but an alt that doesnât get into M+ or organized raiding isnât going to get much better, thereâs just not enough for solo peeps to chew on imo (from a gear progression POV).
In a way it does, but not in the way people seem to think. The cypher system was more RNG based and acted more like Benthic gear did, maybe what is being asked for your be for each piece of cypher gear you had, you got a bonus, maybe one you had to choose at a console, that was active in ZM/world content. In this case, the toxic one would require near full cypher gear to use.