"Glass Cannon (PvP Talent) now increases damage of Fireball and Scorch by 100% (was 40%) and now also increases the damage of Mastery: Ignite. Additionally, the maximum health reduction is now 20% (was 15%).
This is a good start but this talent should also affect non instant cast pyroblast.
I frequently see it mentioned here how there is no reason to ever hard cast pyro because it just does so little damage for the cast time. But if this talent affected non instant pyroblast, there might actually be a reason to take Tempered Flames, over Improved Combustion. Combined with Flame Cannon, you truly would be the glass cannon.
I’m glad they are paying attention somewhat but its sort of irritating the way they do it.
Instead of buffing spells that are underperforming and barely used we’ll buff it make it an honor talent at the cost of 20% of your health
How about just buff fireball by 100% so it’s not hitting for 10-25k on 400k+ HP pools? Will hit for less after the 25% critical damage nerf.
Then make a glass talent honor talent that increases fireblast/phoenix by 100% and pyroblast by 50% at the cost of 20% Health. Thats a fairly steep tradeoff even then by arena standards but could potentially be worth it. Even then you would do less sustained pressure then a destro or ele lol.
The ignite buff is still sort of sketchy since you would need to sacrifice haste and stack huge amounts of mastery to make it feel like its doing something. Then your GCDs feel awful and you’ll never be able to DB/Poly or DB/Ring again. Ignite does its damage over 9 seconds as opposed to say 4-5 where it should be at.
Either way fire needs huge sweeping buffs/rework to feel like a solid spec and not a meme.
My main fire mage is 3024 rating in shuffle my alt fire mage is 3020, and my third alt mage is 2800 and im working on a 4th fire mage. I have nearly 5,000 rounds of shuffle fire played easily and a ton of 3s above 2k this season for reference.
The spec at a base level has every talent and toolkit it needs to flourish they are all just poorly tuned. Horrendously so.
Conflagration is a talent that does 869 damage over 8 seconds at max level in 424 PVP gear. Let that sink in 108 damage a second talent…on 400k+ HP pools…at lvl 70…in max gear
my lvl 36 mage im leveling fireballs harder then that. Who gave the ok at blizzard for that? Every talent in fire tree has that problem nearly its been that way since BFA and into SL. Fire got by on having a tremendous amount of damage pumped into combust go while sitting on the worlds biggest and laziest pile of trash talents and mastery.
You take away that hyperinflated combust damage and its just sitting on a pile of trash once more. A company pulling in 10s of millions monthly in sub revenue alone shouldn’t have any excuse not to hire someone competent to work on class design daily. Its inexcusable really
We rarely cast fireball. The entire game is aware that fire mages rarely ever cast fireball, scorch or use say living bomb right because of how poorly tuned the damage is
Blizzard: We’ll buff it…by 100%…with scorch…for…20% permanent HP loss
Like i wanna be thankful they are paying attention but its such a troll thing to pull out.
What you give up for what you get just doesn’t add up. Especially when you factor in the 25% crit dmg nerf about to hamstring fire.
Its really not hard or difficult to have an intern type in actual damage numbers on our abilities so they aren’t doing less dmg then lvl 40 characters when it comes to the majority of crap in our trees.
Look at meteor lmao, like 45 second CD? thats massive in todays game for what? a dmg split then will go on to break CC. None of the 3 specs take it you give up TA/Shifting to reach it. Perhaps if it was comparable to other classes 45 cds…NOPE
Every T3 Fire talent is devoted to pumping up Pyroblasts, so much so that 60% of my damage on a good burn is Pyroblast and 15% is Ignite. The remaining 25% (~3k DPS) is spread across Fire Blasts and trinkets and miscellaneous skills. Fireball doesn’t usually register above 10% so it’s a bit laughable.
It will be strong to combo off 1-point flame accelerants (single point is full 70% damage), but there’s a lot to be left wanting. And like you said, with the nerfs to crit damage, most of the damage in PvP will come from hoping people walk through Rings (% health damage instead of a spell power coefficient). It may be enough bonus to burst to work out though, since it ends up being a 3.4x modifier to base Fireball, and a gpy, ring, fireball during Combust may push into Scorch Execute range for the final hit – gpy, fireball and scorch would all hit at the same time at the start of a standard pyro + fireblast chain (and enough of a gap to again accelerant a fireball + pyro + fireblast chain). Even with crit nerfs, that still a lot of burst damage.
Ya in arena though you aren’t gonna cast during combust window and we don’t gpyro. You also typicallly don’t wanna scorch when someones low for same reasons during combust
Ez to lock you out and stop all damage. No one is under 30% long either.
Now for duels/1v1 sure I mean you might be able to bait someone and do a gpyro/ring/combust all in but meh I’m more arena focused and games not balanced around 1v1.
Gpyro would have to be buffed to 1.9-2.2 cast for it to be worth using.
There shouldn’t be any health hits period especially for underused and underwhelming spells. Increasing it by 100% is what it needs to be worth casting period. Imagine the precedent it followed for everything in future
Want living bomb to be useful? Reduces max HP by an additional 5% and now the skill does normal damage
Giving fireball/scorch our 2 least used spells normalized damage for a massive penalty just seems really poor taste. Considering the crit dmg nerf its really not gonna move healthbars much moving into next season even ASSUMING you were allowed to sit there with flamecannon and glass cannon and turret in an arena environment it would pretty meh
Want Blazing Barrier to be as useful as arcanes? Reduces absorb amount by 25% now it has druid thorns effect.
The only way you could get away with selling a talent like glass cannon would be to make it extremely powerful/overtuned and the game needs LESS of that.
There really isn’t a rational/logical way to make it healthy gameplay wise no matter how you approach it. What you wanna put on it should be fire’s tuning pass. Fix the spec now that its no longer a 100-0 someone in 3 GCDS combust bot anymore and fix the horrendously tuned talents that have been rotting the spec for 2 entire expansions now into the 3rd one.
I hear you but that’s kinda the spirit of the skill though, being a glass cannon… As it stands though, it’s a glass pez dispenser.
If you really want to dig down, the underlying issue is there’s too much potency in combust windows. Outside of pyro slinging and fire blast juggling, the damage will always be pretty disappointing.
Agreed. The rationale of a “glass cannon” ability giving you a health hit (especially such a big one) only makes sense if the damage bonus is above and beyond an already hard hitting class, not for a skill that just normalizes the effectiveness of a baseline weak spell.
No kidding though, if they don’t buff Mages HARD, they will do even worse than they already are. Fire and Frost specifically are way too dependent on crit since their entire core mechanics revolve around it.
Let’s not even talk about a redesign at this point. If damage isn’t amped up significantly, Mage participation in PvP will probably tank way more than any other class also considering they’re removing Arcane’s gimmick to cast while invisible.
I will agree that Fire Mage baseline tuning is low causing the spec’s burst to be “where they’d like”. And where they like isn’t globaling anyone (for Fire anyways). Combustion still offers incredible pressure compared to a Fire Mage without it (who is virtually zero threat). If Combustion was as “bad” as you say, it could be removed with low impact, but we both know that removing Combust would kill the spec entirely.
I’m not looking at it from PvP but an entire spec design when I say, full quote:
My comment was that baseline tuning is low because Combust is too potent as a damage cooldown.
Combust offers a near 100%+ damage contribution through crit damage, converting to mastery, increasing blast CDR for flame juggling, and guaranteed hot streaks.
Compare with +20% Avatar, and you see Combustion is an obvious winner.
Your comments aren’t invalid because you’re talking about the tuning with everything else included, but in a vacuum, Combust is the strongest burst cooldown in the game.
Between that and a massive 40% RoP, they’re holding the entire spec back.