So you’re going to play a build that MIGHT be okayish sustained damage in a meta where people die in 3-5 seconds. Rogues are also still killing people in a stunlock if you have nothing to answer it.
If Glad Stance is good, I’ll eat my shorts. I just don’t see it with how things scale in classic. It’ll be annoying for a healer if you can stick to them, that’s about it. You’ll still die just as quickly as before.
You’re not gonna be doing nearly the dmg as a geared arms warrior in PvP(which already isnt much at all by SOD standards) and you’re still going to die in 2-3 globals which makes all that CC ability not worth it.
not a warr expert but it seems like in glad stance u get access to more abilities but u have to wield a 1h and shield which nerfs your damage and u also get -30% armor from the stance itself?
I don’t know why my post disappeared all I said was that gladiator stance isn’t going to do near the dmg as arms in PvP(which is already pretty low by SoD standards) and that you’ll still die in 2-3 globals rendering all the cc in the prot tree kinda useless?
I’m curious how it goes. I feel like it’ll be great for people who want that playstyle, and might be a lot of fun to just mess around with, too.
The Warbringer rune is about as fun of a rune as any they’ve introduced, imo, so I’m looking forward to what’s to come in P3 and checking out Gladiator (What is it? Gladiator Stance Rune?)
The dev’s butchered Warrior. They are the Mushrooms of SOD, as Warlocks were in Vanilla. That is why I will be retiring this Warrior after p2. Glad stance is gonna be worthless in SOD. There is no such thing as a sustained PvP fight. You’re gonna get 1 shot before your wet noodle blows 5 global cooldowns for a mighty 1k damage.