This is incredible. Classic is supposedly a good game for all the times it allows you to not play it.
This subforum is further blurring the lines between sincerity and satire every day.
This is incredible. Classic is supposedly a good game for all the times it allows you to not play it.
This subforum is further blurring the lines between sincerity and satire every day.
It appears so.
I said that fools think the word boomer means old. I didnāt say that only fools think old people are old. Seriously. Uhhhā¦
yeap looks like the cutoff for Gen Y millennials is 1976. Iām 1980 and always grew up with people complaining about us Genration X-ers.
Iāve always read that it cut off in either 82 or 83 being that they defined it by the age of adulthood for the new Millennium. 76 seems a little early.
But itās funny when actual boomers complain about gen x. Baby Boomers, the only generation to have it better than their parents AND their kids.
I donāt know about you (well, I actually guess I do know how you feel about downtime judging by your post), but having a game not engage me when Iām actively playing it is a recipe for me not playing.
Thereās a difference between lulls and dead space to me. Repeating the same spell is dull to me. Auto-attacking being a major component of damage is boring to me. Being forced to walk on foot everywhere for a long time is boring to me.
At the end of the day, if the most engaging aspect of Classic is that it doesnāt engage your brain as much, I question what exactly you get from that. I donāt log into a game to check my email, order a pizza, read a book, or watch a video on youtube.
I log in to play. Actively. I can take breaks while actively playing, but having the game essentially force large periods of dead space is a good way for me to lose interest.
Sure, you could argue that Iām a spaz that always needs something to do, but thatās not true. I just donāt see much point in getting engaged by being disengaged from gameplay. Part of what made up for Vanillaās dead space was the experience of adventure and unknowns, but what does one get from it if they already went on that adventure and there are no unknowns?
I do this with world bosses in retail all the time. In fact I just auto attack them and I get me free loots.
I didnāt really start until I stopped being able to sit without back pain. Iām currently working on a way to lie down while gaming but havenāt managed yet. So Couch Potato TV basically.
Claiming slow-paced RPG type gameplay is dated is like claiming that classical music is dated. Yes itās older than other music but nothing about its age affects subjective enjoyment of it.
Youāre basically saying that more people like other things now. Iām just not sure why thatās relevant.
Precisely, apparently this is a tricky concept for many.
Although Iād point out that even among our crowd there are some, myself included, who never allow a moment to be mindless. Plenty of moments where I perform no action but Iām always planning and optimizing my path and actions Etc.
Thatās one reason Iāve never bothered to download a questing add-on because I end up doing that work while running anyway.
Yeah?
They are also intended to be easy loot pinatas.
Not the only/max raid difficulty.
Donāt get baited by OP.
Itās maximally immature to pretend that everyone who disagrees with you is a troll.
class design IS way better, nobody said rotations were better. if you play ANY class to lvl 20 you already have so many more interesting and unique abilities than any class in retail. Yes, certain rotations are boring, but the CLASS DESIGN is, in fact, far more diverse and imaginative.
Yeah⦠no. This is ridiculous hyperbole.
As a Hunter I have Disengage on live before level 10 which is far more useful and unique than anything I get in a similar time frame in Classic. Concussive Shot is a level 8 ability in both Classic and BFA. Otherwise the only really glaring things are Distracting Shot, something which legitimately should be brought back, and the melee stuff which is an obsolete, sucky mechanic anyway.
Modern class design actually has some really cool abilities despite the pruning. Core gameplay is more involved across the board and there are some truly awesome situational utilities. I already mentioned Disengage for Hunters but beyond that you have extremely flavourful abilities like Death Grip, Smoke Bomb, and Bloodlust. While some stuff has indeed been pruned, a lot of it is either a) introduced in later expansions or b) so situational as to be largely forgotten. An example of the former: Hunters lost Kill Shot but that was added after Vanilla anyway. An example of the latter: I donāt think any Hunter is losing sleep over the loss of the original Mongoose Bite, Wing Clip, or Immolation Trap. And, of course, you have the aforementioned cool utilities and core rotational abilities added.
Are there things I want back from Classic? Sure, but itās a pretty small list. I talk about Hunters a lot because itās my main class, so the list is pretty much just this:
Everything else? Iām either fine with them being removed or happy that they were removed, which to me indicates that they didnāt have a lot of unique flavour or appeal to begin with. And frankly I can name many more abilities I like that BFA has and Classic does not.
Over all, while I do have big gripes with the current state of class design in BFA, I think Classic has it worse. Sorry, not sorry. You can think itās just me trolling but itās what I actually believe. I appreciate the large amount of flavour abilities in classic but ultimately there is no moving past the fact that the core gameplay of every class is half-baked and boring.
You should re-evaluate your perspective if you think anyone who doesnāt prefer classic class design is a troll.
Classic is successful because itās more of an RPG.
You guys canāt keep dumping the word āRPGā into a discussion and expect it to carry your argument, especially given you apparently think well-flowing combat is unnecessary or even goes against what an RPG is (lol).
Retail WoW offers absolutely no unique class identity (I have a over level 100 of every class and honestly they dont differ much)
Youāre full of it. Retail class design actually has pretty immense diversity between specs of a class let alone different classes in both theme and gameplay. Just because you read some meme-tier bandwagon argument about how some raid utilities e.g. Bloodlust became shared between more than one class doesnāt mean that thereās literally no uniqueness of any class.
most just use the same old builder/spender archetype
This has always been a stupid complaint. āBuilder-spenderā is such an extremely broad and all-encompassing term that you can apply it to just about everything. Itās like complaining that all the classes are the same because they all press buttons on an action bar. What you see on BFA is a method of avoiding the static 1-3 button rotations that dominated class design for Classic and BC, which is a far worse situation. Seriously, go compare the gameplay of the three Hunter specs in BFA to that of Classic. It takes god-tier delusion to pretend the classic version is more flavourful or engaging.
Retail is all about 5 minute WQ chores and 15 minute LFR randos. Itās built for short attention spans and effortless RNG gear side-grades.
Yeah I guess our multi-week effort to kill Jaina never happened. Youāre right. Itās all just world quests and LFR and thereās literally no challenge anywhere⦠/s
Youāre used to playing an action game. This is an RPG. How fast things happen is irrelevant. Action games rely on speed. MMORPGs are supposed to be slow paced. If you want speed in an MMO, thatās how you ruin it.
A major component of WoWās early success was its combat fluidity and engagement which was much higher than other MMOs of the time. Also, the only other MMO that maintained a subscription model is FF14 which uses the same model. Try harder next time.
Classic gives classes more utility, allowing for a high degree of customization and experimentation.
I appreciate the more compromising nature of your post and how it goes beyond buzzphrase memes like everyone else in this thread but you really are cherrypicking hard here. Thereās a lot of utility dynamics in BFA that donāt exist in Classic, either. For example, as a Hunter I have to be mindful of my Aspect of the Turtle and Exhilaration usage and positioning with Disengage, things that didnāt exist in Classic. I would agree that classic has a higher quanity involving more niche things, largely because nothing was standardised, but pretending BFA has nothing beyond throughput is just that; pretending.
An RPG is a combat based sim which depends on your character development and advancement. The more action combat or player input required, the less character development matters and less RPG it is. Mechanics based combat is based on a players twitch ability and therefore makes the game less of an RPG, even though it might make it a better game.
Itās not about well flowing combat, itās about making the game less of a character sim.
Definitely. I always wish I could find enjoyment in PvP, because I understand just how much depth it would add to everything.
One super simple example would be that I would suddenly begin to notice when a quest Hub is neutral versus Allied.
Uh, no? Youāre just saying what you want to. WoWās early success had nothing to do with ācombat fluidityā and if it is indeed so fluid, whats the problem?
Its early success had to do with ease of soloability. Ease of access. Ease of everything. It was never supposed to become an action game. Nor was it supposed to become a raiding game. A game of rotations. A game of homogenization. A game of ābalanceā. A game suited to the whining of players. A million, million humble little requests, humble little changes demanded.
Did I try hard enough, or are you only going to accept what people say if they agree with you? I think the latter is evident.
Hey Iām going to assume that you are being candid about your feelings and not baiting here, so here I go.
We are witnessing a reoccurrence in (MMO) gaming history here. The same thing happened with Runescape. In time many systems were added and some people demanded an original Runescape experience. This happened when Runescape was in decline and the Original Runescape brought back many players, and today the old school runescape is vastly more popular than the updated version. Obviously not popular in WoW standards, but you get the picture.
Why am I writing this? Well because if you visit Runescape forums you can see people writing similar things to OP. āWhy play the old one it looks boring?ā is a similar tone in many of the āI just donāt get it?ā posts.
One obvious way is to simply play it yourself. You may end up hating it and thatās fine. Perhaps you prefer the fast paced action-type combat, and the split second decision making in raids. There is nothing inherently wrong about liking one game over the other.
Now for your original question; Why is this fun?
I think it depends on what some people see as āfunā in a game. Iād guess that a majority of players who prefer Classic over Retail is going to be older players. No in fact Iād actually bet that the average age for Classic players is simply older than Retail players. So as an old(er) player myself, why do I prefer Classic?
Global cooldown is one of the core mechanics that keeps Warcraft an RPG instead of an action game. Reducing (speeding it up) it is one of the biggest, I claim the instigating, factors in Warcraftās fall.
One of the biggest gripe people have about live are the bad and boring class design. Class design in Classic is 100X more boring and slower. I just saw a video of a streamer killing a MC boss on his Mage by literally just bashing the keyboard into his forehead and spamming Frostbolts. This is fun? Iām glad Classic is doing well, but the slow paced combat mechanics is extremely dull even compared to BfAās dull mechanics.
I dont get the hype for a lot of games so I dont post on their forums or play the games.
Everyone is entitled to his or her own opinion. But im right and you are wrong
it is strategic game play vs mechanical game play. I strongly prefer strategic game play where you have to think about things out side of the moment to moment game play in the fight.
Class design in Classic is 100X more boring and slower.
How is making all classes the same in BfA suppose to be better/less boring? Thereās a colossal difference between classes in Classic you can see in raids and PVP. All classes bring something different to the table in these encounters.