Glad Classic is doing well, but don't get the hype

This is incredible. Classic is supposedly a good game for all the times it allows you to not play it.

This subforum is further blurring the lines between sincerity and satire every day.

It appears so.

I said that fools think the word boomer means old. I didn’t say that only fools think old people are old. Seriously. Uhhh…

yeap looks like the cutoff for Gen Y millennials is 1976. I’m 1980 and always grew up with people complaining about us Genration X-ers.

I’ve always read that it cut off in either 82 or 83 being that they defined it by the age of adulthood for the new Millennium. 76 seems a little early.

But it’s funny when actual boomers complain about gen x. Baby Boomers, the only generation to have it better than their parents AND their kids.

I don’t know about you (well, I actually guess I do know how you feel about downtime judging by your post), but having a game not engage me when I’m actively playing it is a recipe for me not playing.

There’s a difference between lulls and dead space to me. Repeating the same spell is dull to me. Auto-attacking being a major component of damage is boring to me. Being forced to walk on foot everywhere for a long time is boring to me.

At the end of the day, if the most engaging aspect of Classic is that it doesn’t engage your brain as much, I question what exactly you get from that. I don’t log into a game to check my email, order a pizza, read a book, or watch a video on youtube.

I log in to play. Actively. I can take breaks while actively playing, but having the game essentially force large periods of dead space is a good way for me to lose interest.

Sure, you could argue that I’m a spaz that always needs something to do, but that’s not true. I just don’t see much point in getting engaged by being disengaged from gameplay. Part of what made up for Vanilla’s dead space was the experience of adventure and unknowns, but what does one get from it if they already went on that adventure and there are no unknowns?

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I do this with world bosses in retail all the time. In fact I just auto attack them and I get me free loots.

I didn’t really start until I stopped being able to sit without back pain. I’m currently working on a way to lie down while gaming but haven’t managed yet. So Couch Potato TV basically.

Claiming slow-paced RPG type gameplay is dated is like claiming that classical music is dated. Yes it’s older than other music but nothing about its age affects subjective enjoyment of it.

You’re basically saying that more people like other things now. I’m just not sure why that’s relevant.

Precisely, apparently this is a tricky concept for many.

Although I’d point out that even among our crowd there are some, myself included, who never allow a moment to be mindless. Plenty of moments where I perform no action but I’m always planning and optimizing my path and actions Etc.

That’s one reason I’ve never bothered to download a questing add-on because I end up doing that work while running anyway.

Yeah?

They are also intended to be easy loot pinatas.

Not the only/max raid difficulty.

It’s maximally immature to pretend that everyone who disagrees with you is a troll.

Yeah… no. This is ridiculous hyperbole.

As a Hunter I have Disengage on live before level 10 which is far more useful and unique than anything I get in a similar time frame in Classic. Concussive Shot is a level 8 ability in both Classic and BFA. Otherwise the only really glaring things are Distracting Shot, something which legitimately should be brought back, and the melee stuff which is an obsolete, sucky mechanic anyway.

Modern class design actually has some really cool abilities despite the pruning. Core gameplay is more involved across the board and there are some truly awesome situational utilities. I already mentioned Disengage for Hunters but beyond that you have extremely flavourful abilities like Death Grip, Smoke Bomb, and Bloodlust. While some stuff has indeed been pruned, a lot of it is either a) introduced in later expansions or b) so situational as to be largely forgotten. An example of the former: Hunters lost Kill Shot but that was added after Vanilla anyway. An example of the latter: I don’t think any Hunter is losing sleep over the loss of the original Mongoose Bite, Wing Clip, or Immolation Trap. And, of course, you have the aforementioned cool utilities and core rotational abilities added.

Are there things I want back from Classic? Sure, but it’s a pretty small list. I talk about Hunters a lot because it’s my main class, so the list is pretty much just this:

  • Distracting Shot
  • Eyes of the Beast
  • Scare Beast

Everything else? I’m either fine with them being removed or happy that they were removed, which to me indicates that they didn’t have a lot of unique flavour or appeal to begin with. And frankly I can name many more abilities I like that BFA has and Classic does not.

Over all, while I do have big gripes with the current state of class design in BFA, I think Classic has it worse. Sorry, not sorry. You can think it’s just me trolling but it’s what I actually believe. I appreciate the large amount of flavour abilities in classic but ultimately there is no moving past the fact that the core gameplay of every class is half-baked and boring.

You should re-evaluate your perspective if you think anyone who doesn’t prefer classic class design is a troll.

You guys can’t keep dumping the word ā€œRPGā€ into a discussion and expect it to carry your argument, especially given you apparently think well-flowing combat is unnecessary or even goes against what an RPG is (lol).

You’re full of it. Retail class design actually has pretty immense diversity between specs of a class let alone different classes in both theme and gameplay. Just because you read some meme-tier bandwagon argument about how some raid utilities e.g. Bloodlust became shared between more than one class doesn’t mean that there’s literally no uniqueness of any class.

This has always been a stupid complaint. ā€œBuilder-spenderā€ is such an extremely broad and all-encompassing term that you can apply it to just about everything. It’s like complaining that all the classes are the same because they all press buttons on an action bar. What you see on BFA is a method of avoiding the static 1-3 button rotations that dominated class design for Classic and BC, which is a far worse situation. Seriously, go compare the gameplay of the three Hunter specs in BFA to that of Classic. It takes god-tier delusion to pretend the classic version is more flavourful or engaging.

Yeah I guess our multi-week effort to kill Jaina never happened. You’re right. It’s all just world quests and LFR and there’s literally no challenge anywhere… /s

A major component of WoW’s early success was its combat fluidity and engagement which was much higher than other MMOs of the time. Also, the only other MMO that maintained a subscription model is FF14 which uses the same model. Try harder next time.

I appreciate the more compromising nature of your post and how it goes beyond buzzphrase memes like everyone else in this thread but you really are cherrypicking hard here. There’s a lot of utility dynamics in BFA that don’t exist in Classic, either. For example, as a Hunter I have to be mindful of my Aspect of the Turtle and Exhilaration usage and positioning with Disengage, things that didn’t exist in Classic. I would agree that classic has a higher quanity involving more niche things, largely because nothing was standardised, but pretending BFA has nothing beyond throughput is just that; pretending.

An RPG is a combat based sim which depends on your character development and advancement. The more action combat or player input required, the less character development matters and less RPG it is. Mechanics based combat is based on a players twitch ability and therefore makes the game less of an RPG, even though it might make it a better game.

It’s not about well flowing combat, it’s about making the game less of a character sim.

Definitely. I always wish I could find enjoyment in PvP, because I understand just how much depth it would add to everything.

One super simple example would be that I would suddenly begin to notice when a quest Hub is neutral versus Allied.

Uh, no? You’re just saying what you want to. WoW’s early success had nothing to do with ā€œcombat fluidityā€ and if it is indeed so fluid, whats the problem?

Its early success had to do with ease of soloability. Ease of access. Ease of everything. It was never supposed to become an action game. Nor was it supposed to become a raiding game. A game of rotations. A game of homogenization. A game of ā€˜balance’. A game suited to the whining of players. A million, million humble little requests, humble little changes demanded.

Did I try hard enough, or are you only going to accept what people say if they agree with you? I think the latter is evident.

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Hey I’m going to assume that you are being candid about your feelings and not baiting here, so here I go.

We are witnessing a reoccurrence in (MMO) gaming history here. The same thing happened with Runescape. In time many systems were added and some people demanded an original Runescape experience. This happened when Runescape was in decline and the Original Runescape brought back many players, and today the old school runescape is vastly more popular than the updated version. Obviously not popular in WoW standards, but you get the picture.

Why am I writing this? Well because if you visit Runescape forums you can see people writing similar things to OP. ā€œWhy play the old one it looks boring?ā€ is a similar tone in many of the ā€œI just don’t get it?ā€ posts.

One obvious way is to simply play it yourself. You may end up hating it and that’s fine. Perhaps you prefer the fast paced action-type combat, and the split second decision making in raids. There is nothing inherently wrong about liking one game over the other.

Now for your original question; Why is this fun?

I think it depends on what some people see as ā€œfunā€ in a game. I’d guess that a majority of players who prefer Classic over Retail is going to be older players. No in fact I’d actually bet that the average age for Classic players is simply older than Retail players. So as an old(er) player myself, why do I prefer Classic?

  • It’s slow and simple. I can just come home after a long day of work and just enjoy it for what it is. Yes it’s more grindy, yes things take a lot longer to finish, but it actually gives me a sense of accomplishment. This has been regurgitated a lot but Classic is more about the journey than destination. I am leveling extremely slow (compared to the general public I’d say), but am also reading quests because I didn’t 15 years ago. I’m leveling professions even though they are not efficient to do so while leveling. I’m fishing and cooking, going back to starter zones to give some 6 slotted bags to others. Helping out others by tanking low level dungeons. This actually is an achieveable goal for someone like me (Unlike say a mythic+ raid, or whatever Hard mode is called these days). I can set my own goals, and achieve them.
  • The content is not going anywhere. Unless Blizzard goes bankrupt, shuts down servers, or majorly f’s things up, Classic will always be classic. This means I can actually play on my own terms. It’s a win-win for everyone really; I stay subbed for longer (Blizzar gets more money) in exchange for playing at a pace that I see acceptable.
  • The game is more social. When name reserves were announced, I subbed so I could reserve a character+name. Since I had the sub anyway, I thought I’d check current WoW. In my leveling from 1 to 90, the world was fairly empty. Noone partied with me for quests because it wasn’t necessary. Talking in dungeons? Obviously noone speaks there. They just want the daily XP/loot whatever, and leave.
  • Characters/items/talents are janky in Classic, and that’s a part of its charm. Not every skill is similar to one another, not every class has heals/pets/CC/CC break. Every class is truely unique, and every level gives me something to look forward to.
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Global cooldown is one of the core mechanics that keeps Warcraft an RPG instead of an action game. Reducing (speeding it up) it is one of the biggest, I claim the instigating, factors in Warcraft’s fall.

I dont get the hype for a lot of games so I dont post on their forums or play the games.

Everyone is entitled to his or her own opinion. But im right and you are wrong :frowning:

it is strategic game play vs mechanical game play. I strongly prefer strategic game play where you have to think about things out side of the moment to moment game play in the fight.

How is making all classes the same in BfA suppose to be better/less boring? There’s a colossal difference between classes in Classic you can see in raids and PVP. All classes bring something different to the table in these encounters.